That's not a bad mod idea but judging on your post it would require something like half the work they already put in Starbound to make something entirely different. I'd rather see them release more global content than devote time to a mode which could be a game in itself.
Well that's a good point... But if they altered the already made code and stuff it wouldn't take too much work. Just seperate the code to be a seperate mode for the game. And who knows, maybe the devs will have time after release and the big updates where they are bored and find it a good time to work on some extra stuff, this could be one of them. Either way, hopefully it becomes a mod, that would be nice too.
That's the kind of thing they could actually work on and sell separately, that would make more sense than making it a DLC (I hate DLCs anyway, I'd rather pay for a new game). Not that I would mind if it came free of charge.
I want this. HEY, THIS WOULD BE A GOOD COUPLING WITH THAT HOLODECK IDEA SOMEONE SUGGESTED. This way you could just launch this "scenario" from your Ship deck. And, if all else fails? Well, Starbound is aiming for mod support, so.... Well I have a very good feeling this'll find it's way in game one way or another. You got my vote though!
Some (Fail) sprites I made for help you... (I have used some of your spites as base) View attachment 11555 Screamer (Based on Base Zombie sprite) View attachment 11556 Rhino (Based on Charger sprite)Your idea is Amazing!Sorry for bad English, I'm Italian
I wasn't going to read through every page to see if there's a similar response, but this would be so much better off as it's own game, not a part of Starbound. It doesn't even seem like the same game anymore.
sounds cool, but i don't really see how it would work out. maybe if it were to add a quest and put a specific planet up.
When i saw bleeding and weather, i thought Day Z, when i saw the boomers and chargers, i thought left 4 dead 2, when i saw the clingers, i thought half life or aliens. You had some inspiration for most of these ideas, didn't you?