In the attached mod, I'm not sure why my weapon ability (basically just an edited flip slash) isn't being used by the weapons it's assigned to, which instead don't possess any ability in game. I believe the issue is in the .lua file, but I'm not fluent enough to correct it myself. Any help is appreciated!
You need to create a patch for the weaponabilities.config in "/items/buildscripts/". Your weapon is passing the information for the ability to the builder scripts, but when the script references the config, it cannot find the ability. Try using this patch: Code: [ { "op" : "add", "path" : "/eswipe", "value" : "/items/active/weapons/melee/abilities/broadsword/eslash/eslash.weaponability" } ]