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Outdated Variety is the spice of the Universe 1.0.1.1 for Enraged Koala

Over 50+ new biomes, 10+ new weather types, new music & more

  1. oniya

    oniya Void-Bound Voyager

    Hi~~

    Thanks for your great mod!

    Please tell if it possible to use it with other mods? (maybe with some additional chnages)

    starboud crashes with those messages:
    Code:
    Debug: Correcting path from /tiles/mods/cerulium.matmod to /tiles/mods/Cerulium.matmod
    Debug: Correcting path from /tiles/mods/rubium.matmod to /tiles/mods/Rubium.matmod
    Error: Exception caught in Thread Async root loader: VariantException: Variant not a list of size 4 in variantToVec4B
      007E9332
      0061A7BF
      004DB2F7
      004016D8
      0096597C
      755533AA
      776E9EF2
      776E9EC5
    
    Info: Application quitting!
    Info: [ [ "StarApplicationBase::run.innerLoop", "Cnt#: ", 607, "Sum(ms)", 10232, "Avg", 16, "SAvg", 15, "Min", 15, "Max", 81, "Last", 81, "Var(avg,us)", 1883.03, "VMax(ms)", 66, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.sleeping", "Cnt#: ", 4874, "Sum(ms)", 7293, "Avg", 1, "SAvg", 1, "Min", 1, "Max", 12, "Last", 1, "Var(avg,us)", 496.307, "VMax(ms)", 11, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.postSleeping", "Cnt#: ", 4271, "Sum(ms)", 4287, "Avg", 1, "SAvg", 1, "Min", 1, "Max", 3, "Last", 1, "Var(avg,us)", 3.7462, "VMax(ms)", 2, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.preSleeping", "Cnt#: ", 603, "Sum(ms)", 3006, "Avg", 4, "SAvg", 2, "Min", 2, "Max", 12, "Last", 3, "Var(avg,us)", 842.454, "VMax(ms)", 4, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.graphicsSwapBuffers", "Cnt#: ", 606, "Sum(ms)", 2804, "Avg", 4, "SAvg", 0, "Min", 0, "Max", 64, "Last", 5, "Var(avg,us)", 4627.06, "VMax(ms)", 64, "Parent", "" ], [ "Assets::loadFont", "Cnt#: ", 1, "Sum(ms)", 1535, "Avg", 1535, "SAvg", 1535, "Min", 1535, "Max", 1535, "Last", 1535, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "Assets::loadVariant", "Cnt#: ", 508, "Sum(ms)", 1167, "Avg", 2, "SAvg", 0, "Min", 0, "Max", 855, "Last", 1, "Var(avg,us)", 2303.15, "VMax(ms)", 855, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.SDL_PollEvent", "Cnt#: ", 610, "Sum(ms)", 96, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 71, "Last", 71, "Var(avg,us)", 247.541, "VMax(ms)", 71, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.renderPost", "Cnt#: ", 606, "Sum(ms)", 20, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 1, "Last", 0, "Var(avg,us)", 33.0033, "VMax(ms)", 1, "Parent", "" ], [ "ClientApplication::render", "Cnt#: ", 606, "Sum(ms)", 17, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 10, "Last", 0, "Var(avg,us)", 52.8053, "VMax(ms)", 10, "Parent", "" ], [ "Cinematic::render", "Cnt#: ", 606, "Sum(ms)", 17, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 10, "Last", 0, "Var(avg,us)", 52.8053, "VMax(ms)", 10, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.render", "Cnt#: ", 606, "Sum(ms)", 17, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 10, "Last", 0, "Var(avg,us)", 52.8053, "VMax(ms)", 10, "Parent", "" ], [ "Assets::postProcessAudio", "Cnt#: ", 2, "Sum(ms)", 11, "Avg", 5, "SAvg", 5, "Min", 5, "Max", 6, "Last", 5, "Var(avg,us)", 500, "VMax(ms)", 1, "Parent", "" ], [ "ClientApplication::renderInit", "Cnt#: ", 2, "Sum(ms)", 2, "Avg", 1, "SAvg", 1, "Min", 1, "Max", 1, "Last", 1, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "Assets::loadImage", "Cnt#: ", 2, "Sum(ms)", 2, "Avg", 1, "SAvg", 1, "Min", 0, "Max", 2, "Last", 0, "Var(avg,us)", 1000, "VMax(ms)", 2, "Parent", "" ], [ "Assets::loadBaseImage", "Cnt#: ", 2, "Sum(ms)", 2, "Avg", 1, "SAvg", 1, "Min", 0, "Max", 2, "Last", 0, "Var(avg,us)", 1000, "VMax(ms)", 2, "Parent", "" ], [ "Assets::loadAudio", "Cnt#: ", 1, "Sum(ms)", 1, "Avg", 1, "SAvg", 1, "Min", 1, "Max", 1, "Last", 1, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "ClientApplication::update", "Cnt#: ", 609, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.update", "Cnt#: ", 609, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "ClientApplication::updateSplash", "Cnt#: ", 609, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "Cinematic::update", "Cnt#: ", 609, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.graphicsFinish", "Cnt#: ", 606, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.graphicsClear", "Cnt#: ", 606, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "StarApplicationBase::run.innerLoop.graphicsStart", "Cnt#: ", 606, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "ClientApplication::processInput", "Cnt#: ", 17, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ], [ "ClientApplication::renderDestroy", "Cnt#: ", 2, "Sum(ms)", 0, "Avg", 0, "SAvg", 0, "Min", 0, "Max", 0, "Last", 0, "Var(avg,us)", 0, "VMax(ms)", 0, "Parent", "" ] ]
    Info: Shutting down Star::Root

    Hoping ^_^
     
  2. ahappydude

    ahappydude Scruffy Nerf-Herder

    What mods are you running? Im using a bunch and they work fin with this =) Im guessing you using one that changes the tiles and or oredistrubiotns
     
  3. oniya

    oniya Void-Bound Voyager

    [​IMG]
    no of those change standard files (all only copied to mod folder)
     
  4. ahappydude

    ahappydude Scruffy Nerf-Herder

    Holy moly you have a lot of mods running, try moving everone but variety, and try to run the game, se if you get the same error =) Thats the easiet thing to hunt and find what causes the error
     
  5. oniya

    oniya Void-Bound Voyager

    they all works fine, i have problem only with this mod, so i don't want to get all mod off for this, just looking for suggestion from who understand what can get crash (developers e.t.c.)

    but thanks anyway :)
     
  6. ahappydude

    ahappydude Scruffy Nerf-Herder

    Haha, it only take a couple of second to move the folders and launch then move them back, but sure have it your way (Y)

    ed
    The error you get is beacuse of you have athe old electric mod version that uses another instance of liquids.config, he fixed that in the new version if that wont work there is an unoffical fix in his thread
     
  7. Raindrac

    Raindrac Existential Complex

    Ice Crystal Trees: Possibly incompatible? I modify crystal trees for the Crystal Moon/Forest biomes. Are they a new tree type or do they modify the existing tree type..?
    Flatisector: Incompatible. I'll be merging it with this mod in the next Starbound update.
    MoarMusic: Incompatible. I added more biome music in this mod too.
    Dungeoneer Dungeons: Probably incompatible. Depends on how he implemented dungeons. If he used __merge or added the dungeons to a whitelist, it should work.
    Industrialization: Crashes when you FTL to a Barren biome. Fixed in the latest Industrialization updates.
    New Horizon: Compatible, but patch required for New Horizon biome modifiers.
    Electric Home Defense: See what ahappydude said below.

    That's all I know.
     
    Last edited: Jan 3, 2014
  8. ahappydude

    ahappydude Scruffy Nerf-Herder

    Drac I read in the electric mod thread that he modified the same liquid. that you used, but in his newer version it was fixed, and there was another useer that posted an unoffixal fix for it so its all good :)

    Dungeon dugon works fine to, that merged command saves alot of lines, i used it with new horiozn mod an other ones, so thats yowhere your error comes from, download the newer electric mod or use the fiix in the thread.
    And Drac im sure your biomes will be used in the vanilia game you deservere big cred for being first of doing this biomes and doing such a great job
     
    Last edited: Jan 3, 2014
    Raindrac likes this.
  9. oniya

    oniya Void-Bound Voyager

    all mods that you listed stars fine with yours (so they all compatible). Any other thoughts ? :)
     
  10. ahappydude

    ahappydude Scruffy Nerf-Herder

    Oniya, read my above post, i wrote it twicce haha
     
  11. oniya

    oniya Void-Bound Voyager

    i thing its electric mode as you say, where can i download fix? (i have the last official version)
     
  12. oniya

    oniya Void-Bound Voyager

    he made an update this morning that i didn't saw, so all mods that i have compatibly with yours (at least there is no crash at start)

    thanks! (づ.◕‿‿◕.)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・ ゜゜・
     
  13. Raindrac

    Raindrac Existential Complex

    Oh, I didn't list what type of incompatibility the mods give. I'll just list the three which are important.

    Flatisector: Depending on the mod loading order, either a crash upon using the Flatisector Chip, or biomes from this mod don't load. Both mods modify celestial.config, which determines which biomes generate and which sectors are loaded.
    MoarMusic: Scratch that. Seems the mod uses __merge.
    New Horizon: As said before: Compatible, but patch required for New Horizon biome modifiers.
     
    ahappydude likes this.
  14. oniya

    oniya Void-Bound Voyager

    its strange but with you and newhorizon mode (last version 2g) i have no mobs on planet :( at all.
    if i use only your or only newhorizont - mobs are on planet.

    p.s. i remove all other mods for clear experiment and creates all new chars

    can you somehow fix this please?

    p.s. maybe it because of patch are you talking? where can i download it?
     
  15. ahappydude

    ahappydude Scruffy Nerf-Herder

    They are there for me, and it depend on which planets you are visiting(in new horizon) there are safe planets, no life planets and so on, , plus the author added biome specefic settings so the monsters dont spanw as they usually do alla mixxed up and i many numebers(sometimes) Read kals modinfo and you understand more =) At the moment there is a bit hassle to get some mods to work togeheter but i tink its wortth the hassle and time =)
     
  16. ahappydude

    ahappydude Scruffy Nerf-Herder

    Your mod and new horizion make exploring fun again ^^
     

    Attached Files:

  17. oniya

    oniya Void-Bound Voyager

    i mean if i use only horizon there is monsters it ok :)
    also if i use this mode there is monsters.

    And if i use both - no monster at all (start planet)
    i think its a bug.
     
  18. ahappydude

    ahappydude Scruffy Nerf-Herder

    It isnt, you have to merge the mods =)
     
  19. oniya

    oniya Void-Bound Voyager

    what do you mean merge? they located in separate folders.
    i only say that for testing purpose i use only 2 those modes for starbound at all.
     
  20. ahappydude

    ahappydude Scruffy Nerf-Herder

    You need to read more carefully dude r girl, last time you hade alot of mods running togeheter. Are you using a modmanager? If so the mods are stored temporary in your windows map, if not try the celestial file i posted in the new horizionm mod thread
     

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