[UNSTABLE] Updates March 14th, 2014

Discussion in 'Dev Blog' started by mollygos, Mar 14, 2014.

  1. Whiskiz

    Whiskiz Master Chief

    Any ETA on release? Been waiting/watching this forever, but wont touch it til its out in all its full glory :)
     
    Johan likes this.
  2. Beatrice

    Beatrice Spaceman Spiff

    Seriously... why this focus on the Agarans, when one of the main races - the Hylotl - aren't even done...? :(
     
  3. Fiben Bolger

    Fiben Bolger Pangalactic Porcupine

    I'm not at all surprised that some people didn't get that joke. I am very disappointed you buckled under and explained it, though. Technically, twice.
     
    The | Suit likes this.
  4. Captain Rage

    Captain Rage Phantasmal Quasar

    After seeing those pictures I decided to build a self-sustaining bunker, pronto. Too many scary associations with the Alien movies came to mind. :D
     
  5. Captain Rage

    Captain Rage Phantasmal Quasar

    BECAUSE THE HYLOLT DESERVE MORE THAN TO BE HASTILY IMPLEMENTED. I also really like the fish people, so I don't want the developers to cram them into the game in a rush, without doing it properly! Water planets and villages require careful consideration to be as awesome as possible. :D (Ohhh, I'd really would want to see giant sea creatures, tiny aquatic animals as well as coral reefs on the marine planets!)
     
  6. Beatrice

    Beatrice Spaceman Spiff

    Nice reply. I think the same; however, it would be nice to see at least something...
     
    Gila and OldNESJunkie like this.
  7. dragonfight74

    dragonfight74 Void-Bound Voyager

    I've encountered the Agarans! They weren't very nice. 2014-03-08_00002.jpg
     
    Hawk Novablast likes this.
  8. The | Suit

    The | Suit Agent S. Forum Moderator

    The problem is the dungeon generation code.
    Making surface dungeons are relatively easy - since there doesn't require to be any change in code.

    Hyotyl are have a special dungeon type "underwater" which is having issues.
    Hence it is a problem for the programmers.

    Surface dungeons only require artists - hence much easier to push out
     
  9. Beatrice

    Beatrice Spaceman Spiff

    Sure. Still, there are also those single houses we encounter sometimes, like Avian, Floran or Glitch houses on the surface. As shown one year ago, the Hylotl have at least something like this...

    http://playstarbound.com/wp-content/uploads/2013/07/hylotl.png
     
  10. @mollygos

    Not good to mix and allow STABLE client to connect UNSTABLE servers, as a results any time a STABLE clients attempts to join the spawn generated with UNSTABLE update, it crashes the client + the server

    Below is a log of what is happening just before the server crashed, and reading chat logs obviously reveal stable users are getting troubles but they don't have a clue why because no version bump...

    Code:
    Info: UniverseServer: Client 'Lilyguard' <31> (xx:55053) connected
    Info: UniverseServer: Loading world db for world alpha:46924509:20240092:4118841:5 
    Error: WorldServerThread exception caught: IOException: Internal exception! block 219 missing free index block marker!
    ./starbound_server(_ZN4Star13StarExceptionC2ERKSs+0xfe) [0xe04e3e]
    ./starbound_server(_ZN4Star12BlockStorage19checkFreeIndexBlockEj+0xaf) [0xd56e8f]
    ./starbound_server(_ZN4Star12BlockStorage18readFreeIndexBlockEj+0x28) [0xd57658]
    ./starbound_server(_ZN4Star12BlockStorage13reserveBlocksISt20back_insert_iteratorINS_10LinkedListIjEEEEEvmT_+0x8b) [0x8bb43b]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E12fixFreeCacheEv+0xc2) [0x8bc212]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E12reserveBlockEv+0x15) [0x8bc235]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E18writeToCurrentLeafEPKcm+0x9c) [0x8bc37c]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E12LeafIODevice12writePartialEPKcm+0x15) [0x8bc485]
    ./starbound_server(_ZN4Star8IODevice9writeFullEPKcm+0x38) [0xd6b438]
    ./starbound_server(_ZN4Star10DataStreamlsERKNS_9ByteArrayE+0x32) [0xd642f2]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E9BTreeImpl9storeLeafESt10shared_ptrINS_15SimpleBTreeLeafIS1_S1_jEEE+0x25f) [0xdc571f]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6modifyERSt10shared_ptrINS_16SimpleBTreeIndexIS2_jEEERNS5_10ModifyInfoE+0xa7b) [0xdd232b]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6modifyERSt10shared_ptrINS_16SimpleBTreeIndexIS2_jEEERNS5_10ModifyInfoE+0x33b) [0xdd1beb]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6modifyENS5_11DataElementENS5_12ModifyActionE+0x377) [0xdd2f97]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6insertES2_S2_+0x38) [0xdd3728]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E6insertES1_S1_+0x3a) [0xdd37aa]
    ./starbound_server(_ZN4Star14SimpleDatabase6insertENS_9ByteArrayES1_+0x61) [0xdc2671]
    ./starbound_server(_ZN4Star12WorldStorage12unloadSectorERKNS_6VectorImLm2EEEb+0x3ea) [0x8adc2a]
    ./starbound_server(_ZN4Star12WorldStorage6updateEv+0x25e) [0x8af05e]
    ./starbound_server(_ZN4Star11WorldServer6updateEv+0x1512) [0x880882]
    ./starbound_server(_ZN4Star17WorldServerThread6updateEv+0x205) [0x8aa765]
    ./starbound_server(_ZN4Star17WorldServerThread3runEv+0x208) [0x8aaf78]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xe0c181]
    /lib64/libpthread.so.0(+0x79d1) [0x7fb7eb8599d1]
    /lib64/libc.so.6(clone+0x6d) [0x7fb7eabffb6d]
    
    Error: UniverseServer: error during worker pooled job: DBException: Error, incorrect leaf block signature.
    ./starbound_server(_ZN4Star13StarExceptionC2EPKc+0x10f) [0xe050af]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E19readFromCurrentLeafEPcm+0x1ca) [0x8ba3aa]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E12LeafIODevice11readPartialEPcm+0x15) [0x8ba455]
    ./starbound_server(_ZN4Star8IODevice8readFullEPcm+0x38) [0xd6b368]
    ./starbound_server(_ZN4Star10DataStreamrsERNS_9ByteArrayE+0x47) [0xd64507]
    ./starbound_server(_ZN4Star14SimpleDatabase8readDataERNS_10DataStreamE+0x26) [0xdc0dc6]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E9BTreeImpl8loadLeafEj+0x246) [0x8b8f96]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6modifyERSt10shared_ptrINS_16SimpleBTreeIndexIS2_jEEERNS5_10ModifyInfoE+0xa4) [0xdd1954]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6modifyERSt10shared_ptrINS_16SimpleBTreeIndexIS2_jEEERNS5_10ModifyInfoE+0x33b) [0xdd1beb]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6modifyENS5_11DataElementENS5_12ModifyActionE+0x377) [0xdd2f97]
    ./starbound_server(_ZN4Star10BTreeMixinINS_13BTreeDatabaseINS_9ByteArrayES2_E9BTreeImplEE6insertES2_S2_+0x38) [0xdd3728]
    ./starbound_server(_ZN4Star13BTreeDatabaseINS_9ByteArrayES1_E6insertES1_S1_+0x3a) [0xdd37aa]
    ./starbound_server(_ZN4Star14SimpleDatabase6insertENS_9ByteArrayES1_+0x61) [0xdc2671]
    ./starbound_server(_ZN4Star12WorldStorage16setWorldMetadataERKNS_16VersionedVariantE+0xa1) [0x8acc61]
    ./starbound_server(_ZN4Star11WorldServer13writeMetadataEv+0x6a8) [0x872d78]
    ./starbound_server(_ZN4Star11WorldServer4syncEv+0x11) [0x873071]
    ./starbound_server(_ZN4Star17WorldServerThread4syncEv+0x38) [0x8a93f8]
    ./starbound_server() [0x8453d9]
    ./starbound_server() [0xe01264]
    ./starbound_server(_ZN4Star10WorkerPool12WorkerThread3runEv+0x60) [0xe01470]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xe0c181]
    /lib64/libpthread.so.0(+0x79d1) [0x7fb7eb8599d1]
    /lib64/libc.so.6(clone+0x6d) [0x7fb7eabffb6d]
    
     
    Last edited: Mar 15, 2014
    mollygos likes this.
  11. The | Suit

    The | Suit Agent S. Forum Moderator

    I don't believe those were randomly generated minidungeons.
    If i remember the article that was posted from - one of the devs was playing as a hyotyl and made it
     
  12. Daldril

    Daldril Subatomic Cosmonaut

    just want to say, that I really enjoy the way you guys write the Newsletter!! :D
     
  13. Lan EX

    Lan EX Void-Bound Voyager

    Agreed, the Starbound Chronicle is a really way to get up to date about what's going on in the game (and really cryptic at times) but always makes me wonder when some of the mods advertised there will make it into the game (as happened with the skyrail) considering how many complaints come on mod when a new patch comes out. I'm playing unstable, but I am somewhat reluctant to add mods into the mix
     
  14. Fleshwarper

    Fleshwarper Subatomic Cosmonaut

    I think the expectation that the oceans will come with Hylotl is a bit much. I would be perfectly content for another month or so with just oceans and the occasional hint that the Hylotl are there, like the odd statue or something. But I'm still drooling over the screen shot with the boat and the open ocean. Come one guys, what good is all this pirate stuff without even a beach? And I'm not even going to get involved with the opinion flinging regarding when and why of the Hylotl's absence thus far. However, I can tell you that I used to play this game fervently, but since it's ability for multiplayer is still identical to Terraria, I feel it will go the same way.
     
    Beatrice likes this.
  15. Green Causali-Tea

    Green Causali-Tea Industrial Terraformer

    I've been mostly out of the game, waiting for the big, gameplay-changing updates that I know are in Starbound's future. At least for now, the Avali drew me back in.

    I'm surprised that the newsletter brought up mods. That impressed me. I'm surprised there's been so little discussion in this thread of the mods. Agarans, agarans, bah. Good mods are where it's at! I can just see now that this is going to end up being like Morrowind. There's the slightly disappointing normal experience, and then there's the island as vibrantly worked over by the community!
     
  16. Gopherborn

    Gopherborn Void-Bound Voyager

    I̶ ̶h̶a̶v̶e̶n̶'̶t̶ ̶g̶o̶t̶t̶e̶n̶ ̶t̶h̶e̶ ̶n̶e̶w̶s̶l̶e̶t̶t̶e̶r̶ ̶f̶o̶r̶ ̶m̶a̶r̶c̶h̶ ̶y̶e̶t̶.̶ ̶M̶a̶n̶y̶ ̶o̶f̶ ̶t̶h̶e̶ ̶c̶o̶m̶m̶e̶n̶t̶s̶ ̶a̶r̶e̶ ̶i̶m̶p̶l̶y̶i̶n̶g̶ ̶t̶h̶a̶t̶ ̶i̶t̶ ̶w̶a̶s̶ ̶s̶e̶n̶t̶ ̶b̶u̶t̶ ̶i̶ ̶d̶i̶d̶ ̶n̶o̶t̶ ̶g̶e̶t̶ ̶i̶t̶
     
    Last edited: Mar 17, 2014
  17. Hawk Novablast

    Hawk Novablast Black Hole Surfer

    If you didn't receive it yet, you can go to the Newsletter page on the site and view it.
     
  18. SpaceKGreen

    SpaceKGreen Existential Complex

    ...And suddenly I'm reconsidering my policy of neutrality against Agarans.

    I hope the people stuck in the pods are savable. Maybe they could be escorted to an outpost for a minor reward? Or at least a karma boost?
     
  19. Green Causali-Tea

    Green Causali-Tea Industrial Terraformer

    Maybe that's just what the Agarans want you to think! Have you considered that they might be (dun dun dun!) pod people?
     
    RenaldiForumStar likes this.
  20. The | Suit

    The | Suit Agent S. Forum Moderator

    It takes a few hours to send all the emails. It isn't sent all at once to every inbox. The server can only send so many at a time.
    I perfer not to sully my inbox with such things.
    You can read the News letter here
    http://playstarbound.com/wp-content/uploads/2014/03/march2014_chronicle.html

    Also all news letters can be found here
    http://playstarbound.com/newsletter/

    ETA-s are publisher contrived conceptions created as an arbitrary deadline to finish the code.
    This is because they have a fiduciary liability for their stock holders to bring in profits.
    As well as other financial responsibility such as loan payments - which have set limits which it needs to be paid from, otherwise the profit vrs expense ratio will become unbalanced risking the health of the company.

    Chuckle fish is not bound to such regulations - hence can take as much time as they want until the set amount of funds for the game development dries up.

    ==
    In other words - it is impossible to tell when something which is creatively made will be finished. Since it doesn't follow a set machine work instruction to create.
     
    Last edited: Mar 15, 2014
    FelipeChoque and Sartorius like this.

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