My favorite description in this game is when you use the magnifying glass thing (hotkey 'N') on the 'NO ESCAPE' graffiti as a human. The description? "Challenge accepted"
They already said previously Customizable ships and other major features are coming part of the next major update. Which I wouldn't be surprised is called Progressive Koala. Or if we follow their naming convention PTSD Koala
I am hitting an interesting bug now. Whenever I place an ore in the forge, it acts like it is creating bars, but doesn't update until i remove either the ores or the empty space where the bars end up. I'm using the most recent unstable patch on windows 7 64 bit
Well thats fine but Unstable Patch from 19.03 is also not yet on Stable or am I missing something? It seems simply that lot of unstable patches are not coming to stable. It not one but now like 3 unstable patches. Really don't know how the Patch philosophy is. Anyway nice update.
That bug came with the previous unstable patch (directional attacks). As for the newest patch, I can't seem to see the difference with the new AI/behaviour of the creatures.
They are though, this is how hotfixes are done in most companies. And you want these to be done early to save the trouble of sifting and isolating through mounds of correct code later. Back in my schooldays I had to do a report on the costs of companies skimping on the testing of their project solutions. A little care really can save you a lot of trouble post release.
Can we get some more merge control over the square bracket arrays - as you have done with the curly bracket. Also a way to merge and edit files like Code: "undergroundLayers" : [ { "biomes" : [ "claylayer", "drydirtlayer", "drysandlayer", "gravellayer", "mudlayer", "sandlayer", "sandstonelayer" ], "detachedBiomes" : [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck" ], "terrain" : [ "undergroundCaves" ] }, { "biomes" : [ "rock01layer", "rock02layer", "rock03layer", "rock19layer", "rock20layer", "icecaves" ], "detachedBiomes" : [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck" ], "terrain" : [ "undergroundCaves" ] }, { "biomes" : [ "rock04layer", "rock12layer", "rock14layer", "rock15layer", "rock17layer", "icecaves" ], "detachedBiomes" : [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck" ], "terrain" : [ "undergroundCaves" ] } ] Where there doesn't really seem to be an discriminable way to edit the information inside a specific curly bracket. As of now there doesn't seem to way to edit these type of arrays without using overwrite