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Discussion in 'Starbound Discussion' started by Preday, Sep 3, 2016.
Coffee and either Coconut Milk or Alien Juice.
Buying fuel is simpler for me ^^'
I mean, i make guns, not advanced wiring systems like that
This is way above my skills
Those can!?!??! be placed!??!?! in the?!?!?! environment?!?!?!
Hell, I even made a volcano with Coconut milk
Coconut Milk is, Coffee was in beta, and I'm not sure if Alien Juice exists anymore to begin with
Maybe it can still be found in the assets
*go check it*
Seems like it, yeah
Nope, just tried to spawn both liquid coffee and alien juice, got squat.
Welp, there's some files that seems to be those, but my knowledge about that stops here
Alien justice is 100% gone.
On the original topic, yes, engineers and mechanics have no limits on how much they can re-apply there main "feature". It's a huge oversight on the devs part, and while they fixed a bug with it, they also still left it in there. Even if I can acquire fuel infinitely(at some cost in time or resources, or having to make some investments), i despise things rendering fuel 100% useless like fuel cost removal. It reminds me of RTS money maps that go overkill in which you get infinite resources for zero effort/play time.
I wonder if a mod could be made to rectify this mistake
Well, Earth's Finest offers a temporal solution for this (amongst other crew improvements) by lowering engineers' upgrades from 10% to 2% and doubling the mechanics' upgrade cooldown. Other solution is just not to hire mechanics and engineers altogether, no crewman - no problem.
You can also just check on them and when they upgrade to a point, just fire them before they go to far.
The white one is Coconut, but the pink I'm unsure about. Probably a modded liquid.
Juice. It is long gone. Used to spawn on alien worlds.
I haven't actually tested it for lack of time but since the latest patch notes made no mention of it, I assume this issue is still in place?
I still argue that teleporting is a much worse distance-breaker than 100% fuel efficiency. At least hyperjumps take time.
*cough cough Starcraft cough cough*
I agree, it makes fuel quite worthless. One way I know of is to increase the cost of fuel for the distance traveled. (Capped at 500) I increase it to something like 50000 to make it fun at times so when I go far it costs alot of fuel. I just wished they capped it after 30 efficiency tweaks, as the limit for efficiency is about 63 (it turns to 0), 30 tweaks will make it so that even the farthest travel distance will be about 21/22 units of fuel.
I figured the equation for fuel efficiency is this?
F=fuel cost (capped at 500)
t=times Technician tweaks fuel drive.
@JarinArenos ditto, TP-ing does kinda kill it, but you need to at least place a flag/teleporter down to at least us it.
I'd much prefer if flags only worked if your ship was in orbit of the planet, and just worked as bookmarks instead. Saves you from running around the planet... doesn't let you cross the galaxy for free. To keep it so that you can still have a homeworld (since the point of flags was to avoid everyone just building on their ships and living like nomads), have the story quest give you a teleporter core or two.
That, along with fixing the fuel issue a bit, would make it so travel was meaningful again, without being crippling.