UPDATE! I've managed to figure it out on my own. Didn't have a config patch (or know I needed it. ) Hello everyone! I'm pretty new to modding, and this is my first time attempting a weapon that's more than just an appearance change or small stat adjustment. I've run into a wall now though, and need help figuring out what I'm missing or doing wrong. Test files can be found here: https://www.dropbox.com/s/18z5mvigpa5rzkf/testrapiers.rar?dl=0 and I've also posted the code below. The weapon's called Broken Epee, and it can be crafted with just a few pixels. Now, here's what I'm wanting to happen: One handed Attacks forward only. Not aimable. Idle arm position slightly forward, with the weapon pointing diagonally forward, similar the standard en garde / on guard stance in fencing. The weapon should be capable of a 6 hit combo: thrust, slash, low thrust, high thrust, slash, thrust. The last hit in the combo should deal the most damage, while the slashes should be the least damaging. Now, what's actually happening... It's just stuck in this position, not doing anything at all. And here's some code... Code: { "globalTagDefaults" : { "paletteSwaps" : "" }, "animatedParts" : { "stateTypes" : { "swoosh" : { "default" : "idle", "states" : { "idle" : { }, "fire" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" }, "fire2" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" }, "fire3" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" }, "fire4" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" }, "fire5" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" }, "fire6" : { "frames" : 3, "cycle" : 0.1, "mode" : "transition", "transition" : "idle" } } } }, "parts" : { "blade" : { "properties" : { "zLevel" : 0, "centered" : true, "image" : "<partImage><paletteSwaps>?<directives>?<bladeDirectives>", "offset" : [0, 1.875], "transformationGroups" : ["weapon"], "rotationCenter" : [0, 0], "damageArea" : [ [-0.7, -1.0], [-0.7, 2.5], [0.5, 2.5], [0.5, -1.0] ] } }, "handle" : { "properties" : { "zLevel" : 1, "centered" : true, "image" : "<partImage><paletteSwaps>?<directives>", "offset" : [0, 1.875], "transformationGroups" : ["weapon"], "rotationCenter" : [0, 0] } }, "swoosh" : { "properties" : { "zLevel" : -1, "centered" : true, "transformationGroups" : ["swoosh"], "rotationCenter" : [0, 0] }, "partStates" : { "swoosh" : { "idle" : { "properties" : { "image" : "" } }, "fire" : { "properties" : { "image" : "/items/active/weapons/melee/broadsword/swoosh3/<elementalType>swoosh.png:<frame>", "offset" : [3.5, 0], "damageArea" : [[-4.75, 1.5], [3, 1], [3, -1], [-4.75, -1.5]] } }, "fire2" : { "properties" : { "image" : "/items/active/weapons/melee/broadsword/swoosh2/<elementalType>swoosh.png:<frame>", "offset" : [5.0, 1.0], "damageArea" : [[-4, 1], [2.5, 1], [2.5, -2], [-4, -2]] } }, "fire3" : { "properties" : { "image" : "/items/active/weapons/melee/broadsword/swoosh3/<elementalType>swoosh.png:<frame>", "offset" : [3.5, 0], "damageArea" : [[-4.75, 1.5], [3, 1], [3, -1], [-4.75, -1.5]] } }, "fire4" : { "properties" : { "image" : "/items/active/weapons/melee/broadsword/swoosh3/<elementalType>swoosh.png:<frame>", "offset" : [3.5, 0], "damageArea" : [[-4.75, 1.5], [3, 1], [3, -1], [-4.75, -1.5]] } }, "fire5" : { "properties" : { "image" : "/items/active/weapons/melee/broadsword/swoosh2/<elementalType>swoosh.png:<frame>", "offset" : [5.0, 1.0], "damageArea" : [[-4, 1], [2.5, 1], [2.5, -2], [-4, -2]] } }, "fire6" : { "properties" : { "image" : "/items/active/weapons/melee/broadsword/swoosh3/<elementalType>swoosh.png:<frame>", "offset" : [3.5, 0], "damageArea" : [[-4.75, 1.5], [3, 1], [3, -1], [-4.75, -1.5]] } } } } } } }, "transformationGroups" : { "weapon" : {}, "swoosh" : {} }, "particleEmitters" : { "physicalswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 1, "burstCount" : 1, "particles" : [] }, "fireswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 4, "particles" : [ { "particle" : "fireswoosh1"}, { "particle" : "fireswoosh2"}, { "particle" : "fireswoosh3"} ] }, "electricswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 3, "particles" : [ { "particle" : "electricswoosh1"}, { "particle" : "electricswoosh2"}, { "particle" : "electricswoosh2"} ] }, "poisonswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 3, "particles" : [ { "particle" : "poisonswoosh1"}, { "particle" : "poisonswoosh2"}, { "particle" : "fireswoosh2"} ] }, "iceswoosh" : { "active" : false, "transformationGroups" : ["swoosh"], "emissionRate" : 50, "burstCount" : 3, "particles" : [ { "particle" : "iceswoosh1"}, { "particle" : "iceswoosh2"}, { "particle" : "iceswoosh3"} ] } }, "sounds" : { "fire" : [ ], "fire2" : [ ], "fire3" : [ ], "fire4" : [ ], "fire5" : [ ], "fire6" : [ ] } } rapiercombo.weaponability Code: { "animationParts" : { }, "animationCustom" : { "sounds" : { "fire" : [ "/sfx/melee/swing_spear.ogg" ], "fire2" : [ "/sfx/melee/swing_shortsword.ogg" ], "fire3" : [ "/sfx/melee/swing_spear.ogg" ], "fire4" : [ "/sfx/melee/swing_shortsword.ogg" ], "fire5" : [ "/sfx/melee/swing_broadsword.ogg" ], "fire6" : [ "/sfx/melee/swing_spear.ogg" ] } }, "ability" : { "name" : "Combo Slash", "type" : "broadswordcombo", "scripts" : ["/items/active/weapons/melee/meleecombo.lua"], "class" : "MeleeCombo", "comboSteps" : 6, "flashTime" : 0.15, "flashDirectives" : "fade=FFFFFFFF=0.15", "swooshOffsetRegions" : [ [0.75, 0.0, 4.25, 5.0], [3.0, -0.5, 6.5, 2.0], [1.5, -1.0, 5.5, 1.0] ], // cooldown time multiplier for steps after the first, compounded per combo step "comboSpeedFactor" : 0.7, "edgeTriggerGrace" : 0.25, "fireTime" : 0.8, "baseDps" : 11.5, "damageConfig" : { "damageSourceKind" : "spear", "statusEffects" : [ ], "knockbackMode" : "facing", "timeout" : 0.5 }, "stepDamageConfig" : [ { "baseDamageFactor" : 1.0, "knockback" : 10 }, { "baseDamageFactor" : 0.6, "knockback" : 5 }, { "baseDamageFactor" : 0.8, "knockback" : 7 },{ "baseDamageFactor" : 0.8, "knockback" : 7 }, { "baseDamageFactor" : 0.6, "knockback" : 5 }, { "baseDamageFactor" : 1.5, "knockback" : 25 } ], "stances" : { "idle" : { "armRotation" : -45, "weaponRotation" : 30, "allowRotate" : false, "allowFlip" : true }, "windup1" : { "duration" : 0.15, "armRotation" : -150, "weaponRotation" : 55, "twoHanded" : false, "allowRotate" : false, "allowFlip" : true }, "fire1" : { "duration" : 0.15, "armRotation" : 0, "weaponRotation" : -90, "twoHanded" : false, "allowRotate" : false, "allowFlip" : true }, "wait1" : { "duration" : 0.1, "armRotation" : -15, "weaponRotation" : -75, "allowRotate" : false, "allowFlip" : true, "twoHanded" : true }, "windup2" : { "duration" : 0.15, "armRotation" : -15, "weaponRotation" : -60, "weaponOffset" : [0, 0], "twoHanded" : true, "allowFlip" : true, "allowRotate" : false }, "fire2" : { "duration" : 0.2, "armRotation" : -150, "weaponRotation" : 55, "weaponOffset" : [0, 0], "twoHanded" : true, "allowFlip" : true, "allowRotate" : false }, "wait2" : { "duration" : 0.2, "armRotation" : -150, "weaponRotation" : 55, "weaponOffset" : [0, 0], "allowRotate" : false, "allowFlip" : true, "twoHanded" : true }, "windup3" : { "duration" : 0.15, "armRotation" : -150, "weaponRotation" : 55, "twoHanded" : false, "allowRotate" : false, "allowFlip" : true }, "fire3" : { "duration" : 0.15, "armRotation" : -10, "weaponRotation" : -90, "twoHanded" : false, "allowRotate" : false, "allowFlip" : true }, "wait3" : { "duration" : 0.1, "armRotation" : -15, "weaponRotation" : -75, "allowRotate" : false, "allowFlip" : true, "twoHanded" : true }, "windup4" : { "duration" : 0.15, "armRotation" : -150, "weaponRotation" : 55, "twoHanded" : false, "allowRotate" : false, "allowFlip" : true }, "fire4" : { "duration" : 0.15, "armRotation" : 10, "weaponRotation" : -90, "twoHanded" : false, "allowRotate" : false, "allowFlip" : true }, "wait4" : { "duration" : 0.1, "armRotation" : -5, "weaponRotation" : -75, "allowRotate" : false, "allowFlip" : true, "twoHanded" : true }, "windup5" : { "duration" : 0.15, "armRotation" : -15, "weaponRotation" : -60, "weaponOffset" : [0, 0], "twoHanded" : true, "allowFlip" : true, "allowRotate" : false }, "fire5" : { "duration" : 0.2, "armRotation" : -180, "weaponRotation" : 55, "weaponOffset" : [0, 0], "twoHanded" : true, "allowFlip" : true, "allowRotate" : false }, "wait5" : { "duration" : 0.2, "armRotation" : -180, "weaponRotation" : 55, "weaponOffset" : [0, 0], "allowRotate" : false, "allowFlip" : true, "twoHanded" : true }, "windup6" : { "duration" : 0.15, "armRotation" : -150, "weaponRotation" : 55, "twoHanded" : true, "allowRotate" : false, "allowFlip" : true }, "fire6" : { "duration" : 0.5, "armRotation" : 0, "weaponRotation" : -90, "twoHanded" : true, "allowRotate" : false, "allowFlip" : true } } } } starterrapier.activeitem Code: { "itemName" : "starterrapier", "price" : 500, "level" : 1, "maxStack" : 1, "rarity" : "Common", "description" : "This epee has seen better days...", "shortdescription" : "Broken Epee", "tooltipKind" : "sword", "category" : "shortsword", "twoHanded" : false, "itemTags" : ["weapon", "melee", "shortsword"], "inventoryIcon" : "tier0rapier.png", "animation" : "comborapier.animation", "animationParts" : { "handle": "", "blade" : "tier0rapier.png" }, "animationCustom" : { }, "scripts" : ["/items/active/weapons/melee/meleeweapon.lua"], "elementalType" : "physical", "primaryAbilityType" : "rapiercombo", "primaryAbility" : { "fireTime" : 0.5, "baseDps" : 7.0 }, "builder" : "/items/buildscripts/buildunrandweapon.lua" } Thanks a lot in advance to anyone willing to help! ^.^