RELEASED TimeSpeed (unofficial) 2.0.3

Provides time speed configuration.

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  1. LasurDragon

    LasurDragon Astral Cartographer

    Just set them to either "None" or null:
    Code:
    "Keys": {
      "FreezeTime": "None",
      "IncreaseTickInterval": "None",
      "DecreaseTickInterval": "None",
      "ReloadConfig": "None"
    }
    
     
      birdsquirrel likes this.
    • quirkyquark

      quirkyquark Astral Cartographer

      Edit: see the reply above. Note that null works, but will generate errors in the SMAPI console on startup.

      You can also assign custom, out-of-the-way keys, e.g. the function keys. Valid key names are here.

      null works, but generates JSON parser errors in the console. "None" is better :)
       
        birdsquirrel likes this.
      • birobinha

        birobinha Intergalactic Tourist

        Hey, the time value reset every time, could you fix that?
         
        • LasurDragon

          LasurDragon Astral Cartographer

          Do you mean it resets in config?
          What versions of SMAPI and TimeSpeed are you using?
           
          • birobinha

            birobinha Intergalactic Tourist

            Mod version: 2.0.3
            SMAPI Version: 1.5
             
            • birobinha

              birobinha Intergalactic Tourist

              Every time i change my location (example: Farm to backwoods, Farm to Town Road, etc)
               
              • LasurDragon

                LasurDragon Astral Cartographer

                If you mean time speed you set via keybinding, then this is intentionally. Each time location changes mod will deduce time speed for it based on config.json (unless time is frozen via hotkey).
                Other option is to tie player to key-configured time speed, ignoring current location for the whole game session, so I decided to do it first way.

                If you want to update time for specific location or location type (indoors/outdoors), specify it in config. You can immediately apply these changes in game via "ReloadConfig" key (B by default).

                Mod is not yet updated to new interface SMAPI 1.0 introduced. According to Pathoschild it should work fine so.
                 
                • birobinha

                  birobinha Intergalactic Tourist

                  upload_2017-2-3_17-30-32.png That what happens everytime i press "B"
                   
                  • LasurDragon

                    LasurDragon Astral Cartographer

                    This is notification that config is reloaded and settings from config are applied for current and all other locations.
                     
                    • birobinha

                      birobinha Intergalactic Tourist

                      upload_2017-2-3_17-33-13.png (Sorry i never mess with this things)

                      I should fix that here right?
                       
                      • LasurDragon

                        LasurDragon Astral Cartographer

                        Yes. In TickLengthByLocation you can set either location types (Indoors or Outdoors) or location names (most of them can be found at \Steam\SteamApps\common\Stardew Valley\Content\Maps).
                         
                        • birobinha

                          birobinha Intergalactic Tourist

                          Oh, thanks for the help! :D
                           
                          • skunlii

                            skunlii Intergalactic Tourist

                            Can you show me how to use this mod, i just use N for freezing time, and B to turn normal time back. I don't know how to set the time in game more longer :(
                             
                            • LasurDragon

                              LasurDragon Astral Cartographer

                              Last edited: Feb 8, 2017
                              quirkyquark, Beon and skunlii like this.
                            • sunandshadow

                              sunandshadow Intergalactic Tourist

                              I am having the game crash if I faint due to injuries in the mine. I'm trying to figure out which mod (or the API itself?) is causing this. Can anyone else using timespeed check what happens if you faint from injuries in the mine?
                               
                              • skunlii

                                skunlii Intergalactic Tourist

                                Thank you very much, you should update this post to #1
                                 
                                • LasurDragon

                                  LasurDragon Astral Cartographer

                                  Didn't know that. Looks like I will need to do some changes in how "Freeze time" is specified in config.
                                   
                                  • Statyk21

                                    Statyk21 Void-Bound Voyager

                                  • LasurDragon

                                    LasurDragon Astral Cartographer

                                    Why do you need to view or edit .dll file? It's a binary file with compiled code that should not be edited directly.
                                    If you want to change key bindings or time speed use config file provided with the mod.

                                    It also looks like you are using one of old versions created by cantorsdust. This thread is for unofficial updated one - you can find it in the first thread message or by clicking "Download Now" button in top right corner.
                                     
                                      Last edited: Mar 4, 2017
                                      springacres likes this.
                                    • Bingle Dack

                                      Bingle Dack Tentacle Wrangler

                                      Hey

                                      First:

                                      Great mod! Thanks so much.

                                      Next:

                                      Heads-up for OSX users: disabling a shortcut by setting it to null crashes the game apparently. I "disabled" it instead by binding a non-existing key to it, e.g. F24, which works.

                                      Now for my question:

                                      I can't seem to set a custom time scale for the barn or coop. Tried already:
                                      - simply: "Barn" and "Coop" => no effect (or at least the mod's location change message says time runs at indoor default)
                                      - the exact file names form /maps (without file ending) => no effect either

                                      Any idea what I'm doing wrong?
                                       

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