thumbs up Edit: In response to the post above mine, I disagree respectfully. This is "feature creep" and "scope creep", however, I believe it is so to a really manageable degree. Chucklefish, moreso than any developer I've seen, has created short term goals and reached them in a reasonable timeframe. Now, I'm not saying that they haven't done the opposite - massive goals that were reached (or not) in an unreasonable timeframe - but they give daily-ish updates that have been healthily plodding along for... years. And as long as they continue to have results, I can't much complain about the creep, since the future of the game is looking better and better.
Belated diffs: Code: FILES ----- dungeons\missions\lunarbase\lunarbase-objects.png dungeons\missions\lunarbase\lunarbase-wires1.png dungeons\missions\lunarbase\lunarbase.dungeon dungeons\missions\lunarbase\lunarbase.png dungeons\other\ancientgateway\ancientgateway.dungeon dungeons\other\outpost\outpost.dungeon [NEW] effects\defaultmagenta.effectsource items\armors\novakid\novatier1\pants.png items\armors\novakid\novatier10\pants.png items\armors\novakid\novatier6\pants.png items\armors\novakid\novatier8\pants.png [NEW] items\staves\racialstaves\human\plasma\humanplasmastaff1\humanplasmastaff1.png [NEW] items\staves\racialstaves\human\plasma\humanplasmastaff1\humanplasmastaff1.staff [NEW] items\staves\racialstaves\human\plasma\humanplasmastaff1\plasmastaffglow.frames [NEW] items\staves\racialstaves\human\plasma\humanplasmastaff1\plasmastaffglow.png items\staves\racialstaves\hylotl\aqua\hylotlaquastaff1\aquastaffglow.png monsters\ground\moontant\moontant.monstertype objects\boss\ironbeacon.object objects\human\prisonfloodlight\prisonfloodlightbroken.object [NEW] particles\defaultmagenta.particle projectiles\explosions\splashexplosion1\splashexplosion1.png projectiles\staves\racialstaves\aqua\splashdrop1\splashdrop1.projectile [NEW] projectiles\staves\racialstaves\plasma\plasmapulse\icon.png [NEW] projectiles\staves\racialstaves\plasma\plasmapulse\plasmapulse.frames [NEW] projectiles\staves\racialstaves\plasma\plasmapulse\plasmapulse.png [NEW] projectiles\staves\racialstaves\plasma\plasmapulse\plasmapulse.projectile recipes\skyrail\skyrailboost.recipe recipes\skyrail\skyrailbreak.recipe recipes\skyrail\skyrail_asc.recipe recipes\skyrail\skyrail_desc.recipe recipes\skyrail\skyrail_diodel.recipe recipes\skyrail\skyrail_dioder.recipe tiles\materials\apexshipsupport.material tiles\materials\girder.material DIFFS ----- dungeons\missions\lunarbase\lunarbase.dungeon 1638a1639,1650 > "value" : [255, 221, 51, 255], > "comment" : "prisonfloodlightBroken", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlightBroken" ] ] > }, > > { > "value" : [77, 66, 15, 255], > "comment" : "prisonfloodlightBroken - off state", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlightBroken", { "parameters" : { "defaultLightState" : false } } ] ] > }, > > { 1694,1695c1706 < "typeName" : "largebiped", < "seed" : "stable", --- > "typeName" : "moontant", dungeons\other\ancientgateway\ancientgateway.dungeon 1603c1603,1615 < "value" : [255, 240, 26, 255], --- > "value" : [77, 68, 8, 255], > "comment" : "floodlights facing left - off state", > "brush" : [ [ "clear" ], [ "object", "floodlights", { "direction" : "left", "parameters" : { "defaultLightState" : false } } ] ] > }, > > { > "value" : [64, 57, 6, 255], > "comment" : "floodlights facing right - off state", > "brush" : [ [ "clear" ], [ "object", "floodlights", { "direction" : "right", "parameters" : { "defaultLightState" : false } } ] ] > }, > > { > "value" : [236, 255, 26, 255], 1605a1618,1635 > }, > > { > "value" : [71, 77, 8, 255], > "comment" : "prisonfloodlight - off state", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlight", { "parameters" : { "defaultLightState" : false } } ] ] > }, > > { > "value" : [255, 221, 51, 255], > "comment" : "prisonfloodlightBroken", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlightBroken" ] ] > }, > > { > "value" : [77, 66, 15, 255], > "comment" : "prisonfloodlightBroken - off state", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlightBroken", { "parameters" : { "defaultLightState" : false } } ] ] dungeons\other\outpost\outpost.dungeon 1615c1615,1627 < "value" : [255, 240, 26, 255], --- > "value" : [77, 68, 8, 255], > "comment" : "floodlights facing left - off state", > "brush" : [ [ "clear" ], [ "object", "floodlights", { "direction" : "left", "parameters" : { "defaultLightState" : false } } ] ] > }, > > { > "value" : [64, 57, 6, 255], > "comment" : "floodlights facing right - off state", > "brush" : [ [ "clear" ], [ "object", "floodlights", { "direction" : "right", "parameters" : { "defaultLightState" : false } } ] ] > }, > > { > "value" : [236, 255, 26, 255], 1617a1630,1647 > }, > > { > "value" : [71, 77, 8, 255], > "comment" : "prisonfloodlight - off state", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlight", { "parameters" : { "defaultLightState" : false } } ] ] > }, > > { > "value" : [255, 221, 51, 255], > "comment" : "prisonfloodlightBroken", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlightBroken" ] ] > }, > > { > "value" : [77, 66, 15, 255], > "comment" : "prisonfloodlightBroken - off state", > "brush" : [ [ "clear" ], [ "object", "prisonfloodlightBroken", { "parameters" : { "defaultLightState" : false } } ] ] monsters\ground\moontant\moontant.monstertype 65c65 < "territoryDistance" : 40.0, --- > "territoryDistance" : 5.0, 67c67 < "minimalTargetRadius" : 6.0, --- > "minimalTargetRadius" : 10.0, 94c94 < "wanderJumpProbability" : 0.1 --- > "wanderJumpProbability" : 0 112c112 < "collisionPoly" : [ [-1, -2.6], [1, -2.6], [1, 0], [-1, 0] ], --- > "collisionPoly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, 0.65], [0.35, 1.22], [-0.35, 1.22], [-0.75, 0.65] ], 114,115c114,122 < "walkSpeed" : 5, < "runSpeed" : 6 --- > "walkSpeed" : 2, > "runSpeed" : 8, > > "airJumpProfile" : { > "jumpSpeed" : 15.0, > "jumpControlForce" : 0.0, > "jumpInitialPercentage" : 0.6, > "jumpHoldTime" : 0.3 > } 124c131 < "poly" : [ [-1, -2.6], [1, -2.6], [1, 0], [-1, 0] ], --- > "poly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, 0.65], [0.35, 1.22], [-0.35, 1.22], [-0.75, 0.65] ], objects\boss\ironbeacon.object 13c13 < "humanDescription" : "This beacon's sending out a distres call.", --- > "humanDescription" : "This beacon's sending out a distress call.", objects\human\prisonfloodlight\prisonfloodlightbroken.object 14c14 < "flickerMaxIntensity" : 0.4, --- > "flickerMaxIntensity" : 0.5, projectiles\staves\racialstaves\aqua\splashdrop1\splashdrop1.projectile 16c16 < "emitters" : [ "defaultlightblue" ] --- > "emitters" : [ "daggerblue" ] recipes\skyrail\skyrailboost.recipe 10c10 < "groups" : [ "skyrailtable", "all", "mod" ] --- > "groups" : [ "skyrailtable", "all" ] recipes\skyrail\skyrailbreak.recipe 10c10 < "groups" : [ "skyrailtable", "all", "mod" ] --- > "groups" : [ "skyrailtable", "all" ] recipes\skyrail\skyrail_asc.recipe 10c10 < "groups" : [ "skyrailtable", "all", "mod" ] --- > "groups" : [ "skyrailtable", "all" ] recipes\skyrail\skyrail_desc.recipe 10c10 < "groups" : [ "skyrailtable", "all", "mod" ] --- > "groups" : [ "skyrailtable", "all" ] recipes\skyrail\skyrail_diodel.recipe 10c10 < "groups" : [ "skyrailtable", "all", "mod" ] --- > "groups" : [ "skyrailtable", "all" ] recipes\skyrail\skyrail_dioder.recipe 10c10 < "groups" : [ "skyrailtable", "all", "mod" ] --- > "groups" : [ "skyrailtable", "all" ] tiles\materials\apexshipsupport.material 24c24 < "zLevel" : 99 --- > "zLevel" : 100 tiles\materials\girder.material 23c23 < "zLevel" : 100 --- > "zLevel" : 99
Sorry. I was looking at the new additions by Kawa. I also noticed the UI's health and energy bars received a change last night. Is it related to the OP's work with stats?
Sadly i know nothing about code so the only thing i can say for certain is that stuff has been changed.
As players, we're given our choice of two options: 1) Accept the improvements that are announced, and be happy that improvement is good. 2) Do not accept the improvements that are announced. The improvements have already been made, or have already started being made. They will happen. There is no option 3), which says "You should have done X with your time, because I want X more than I want this!" That is not an actual choice here. Someone has proudly announced the work they've done, the good things they've done. And some have lashed out saying it was a waste of time. That is not a good way to get the devs to do what you want them to do. That is not a good way to encourage the devs. It just pisses people off. Please don't do that.
Oh, nothing. Code: [21:36] <Astraltor-> oh my, the recipes for the skyrail platforms still have the "mod" tag to them [21:36] <OmnipotentEntity> they do? haha [21:37] <SnoopJeDi> Yea that tag made it into the game [21:37] <SnoopJeDi> I remember pointing it out to...somebody [21:37] <metadept> probably me [21:37] <SnoopJeDi> probably [21:37] <metadept> which is probably why it isn't fixed [21:37] <SnoopJeDi> :D [21:38] <Astraltor-> hmm [21:38] <OmnipotentEntity> ok now it's fixed [21:38] <Astraltor-> RIP mod tag [21:39] <SnoopJeDi> RIP in peace [21:39] <Astraltor-> 8/20 never forget
hmmm.......I saw the word "boss"...........exploring the moon base, i found a huge empty cavern with a step path leading to it..............concidence?
Fantastic! The more extendable the better. Keep up the good work guys, and ignore the moaners. I swear, if Chucklefish announced they'd discovered the cure for cancer, someone on this forum would complain that it was a waste of time, or have some other half-arsed reason to grumble about it.
Health/Energy changes might be colorblind tweak related. Something else to keep in mind is that different people have different tasks. Just because one person is rebuilding a system does not mean there was some other more important task they should have been working on. They may in fact be fiddling with something "unimportant" because there is no "important" work they can do at the moment because someone else has to finish a different task first. Also, mods will make this game live longer than anything anyone at Chucklefish could ever do.
Sorry I don't tend to read these news post. But I will answer to the best of my ablity Nightly "works". I mean the things like being unable to fix the ship without going into admin and the lack of monsters have been fixed. You still have to do the whole "delete player, universe, starbound.config" thing since they have not (and likely will not till they push it to stable) added a way for the game to update files from the current system to their updated counterparts. The spawning in the deathtrap dungeon should also be fixed. However their are likely still progression issues and you do still have to delete files again from time to time as things change. @spiritofcat has been making mods to fix up the missing bits of progression so you don't have to "admin spawn" them in and both me and @Maxwell Demonic provide support for any technical issues you may encounter when running. I do not recommend doing a completely legit play of the game in nightly though. The new systems are not properly balanced and the game is going to be a bit rough on you, you do have to relearn some thing like that you can not run backwords all that fast and blocking is important. After toying around with the game trying to do legit I would recommend you go into /admin mode (unless you don't like spoilers) Look up how to get a level 8 shitp and spawn in a lot of fuel then just explore, use that nice starbound item search thing a memeber made and spawn in some items. Mess with some of the new assest that have not been properly added to the game (I head the apexstaff is neat). Hope that helps.
I found that until I granted myself full authority over my folder, I was having trouble loading (iteration exceptions, as I recall). I'm on Windows 7. I erred on the side of caution for the Steam admin thing, I admit - I read that was a possible issue with nightlies, and did it to prevent more annoying issues. Also, without meaning the remotest amount of disrespect towards your handy guide (which I used!) - oftentimes a link presented to a flamer/someone who is pissed off is just going to result in flat out "I don't have time for that shit". Typing it out for them results in a much higher positive response to instructions. It's not to steal your thunder - it's to steal theirs. Then they have no excuse, it's RIGHT THERE. Hopefully I didn't ruffle your feathers too badly. If you're Avian, I mean.
[quote="Dembai, post: 2191164, member: 201268" Hopefully I didn't ruffle your feathers too badly. If you're Avian, I mean.[/quote] What about Pegasi and Avali?! YOU RACIST #!?&(/! Nah just kidding.