The point I was making about the Sniper lacking ability in tight spaces was that SOMETIMES YOU KINDA HAVE TO.
Like, say you're in the ice level and the gate is all geared up and ready to take you out of there, but you've got a crowd of 12 or so monsters sitting on a short ledge, and not the kind of ledge where there's another nearby you can snipe from.
What's a Sniper to do, then? All he can do is pray that he gets a good crowd-clearing item like Jar of Souls before hitting that point or he's completely screwed.
Other characters can handle this MUCH better. In fact you'd be hard pressed to find a character that DOESN'T have at least a mildly decent response to this kind of situation.
Commando, Enforcer, Huntress and Bandit have rapid-fire capability so they can pretty much jump right in and start shootin' the hell out of things. And more importantly, they can move around and jump and dodge WHILE attacking. Sniper, as you may recall, HAS TO SIT STILL FOR A SECOND. Now, imagine doing that in a crowd and then go "... oooooh...".
Engineer can jump in and spam turrets and landmines. Hell... Engi doesn't have a problem with ANY situation. Engi is the master race.
Miner, Acrid and Mercenary are melee classes so this is kind of their thing. Dunno about Han-D because I haven't unlocked him but I imagine he handles similarly.
So, yeah. "You don't HAVE to" doesn't help when you kinda DO have to. Very often, in fact.
I feel like the sniper's basic attack is redundant. Essentially, you can pull off the same thing by firing his charge shot immediately. It would make more sense to get rid of his basic attack entirely, and give him some sort of stun or slow. His charge shot could be moved to basic attack, with tapping the button just making him fire a quick shot, and leaving it pressed will charge it.
Backflip and SCAN are great, he really just needs one more tool at his disposal.
Click to expand...
And I like this suggestion. I like it a lot.
The main attack IS pretty redundant. And would Steady Aim be OP if we removed the cooldown? I don't think so, somehow. If this change were to occur, I'd like to see the Sniper get some kind of homing missile attack. Or maybe a skill that lets him drop a smokescreen on the ground right at his position that protects him from getting hit at all for a short duration, then he could fight on that ledge...
Last edited: Nov 13, 2013