Is SMAPI not coded to use multiple cores? Overall cpu usage is clocking in at 25% when using the modding API, can anyone confirm or deny this being accurate? Currently troubleshooting some fps issues im having in another game.
I am afraid that SDV is a single-threaded game, because of this, SMAPI cant magically thread every mod and expect things not to blow up.
Thanks SDV without mods uses like 2% of one core. So a modding API requiring more cpu when its loading a ton of mods makes sense.