Discussion in 'Mods' started by ClxS, Mar 6, 2016.
@cdaragorn I'll fix that in the upcoming SMAPI 1.13.
Okay, I've already posted a thread but if this gets noticed then I'll delete that thread.
Tried to update to 1.12 from 1.9 and when I opened it up I get this -
Since then I've downgraded back to 1.9, which works just fine.
@Pathoschild Thank you!
@Fabbu It looks like you need to update Stardew Valley
This may be because according to your screenshot there, you're running Stardew 1.0 and SMAPI 1.11+ state "Requires Stardew Valley 1.2.26"
SMAPI 1.13 preview 6 is now available for Linux/Mac/Windows (download). See the release notes for a list of changes.
This is a preview version for players who like living on the edge and testing upcoming features. The official release will happen in a few days if all goes well. Let me know if you find any issues.
Hi! Sorry for bothering you, but I'm still having problems with the libgdiplus DLL-not-found error (I think?) on SMAPI 1.12 (and with 1.13) on SDV 1.2.30. I'm not sure what I'm doing wrong, but I'm trying to use the Portraiture mod on Mac OS X but it seems to not be working. I've posted the error log below. I've tried replacing the libgdiplus.dylib directly but it still doesn't work. I've also tried to use the mod without any other mods running, and other mods I use can run just fine.
Thank you ~
@animotiks Can you post a screenshot of your game folder (/Users/demonic/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS)?
Here. This should be it?
Thanks! I'm looking into possible solutions with a couple of modders on Linux/Mac.
SMAPI 1.13 is now available on Linux/Mac/Windows!
This update focuses on stability and upcoming features — it improves error recovery, offers help if your game crashed to desktop, fixes various bugs in previous versions, and updates the mod compatibility list for Stardew Valley 1.2. For modders, it adds a new Context.IsWorldReady flag, adds a debug console command, adds basic context info to the log, lets mods dispose on exit, and updates the deprecation rules. The mod loading has also been rewritten to allow unit testing and support upcoming mod dependencies.
Changes for players:
SMAPI now recovers better from mod draw errors and detects when the error is irrecoverable.
SMAPI now recovers automatically from errors in the game loop when possible.
SMAPI now remembers if your game crashed and offers help next time you launch it.
Fixed installer sometimes finding redundant game paths.
Fixed save events not being raised after the first day on Linux/Mac.
Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded.
Updated mod compatibility list for Stardew Valley 1.2.
Changes for mod developers:
Added a Context.IsWorldReady flag for mods to use.
This indicates whether a save is loaded and the world is finished initialising, which starts at the same point that SaveEvents.AfterLoad and TimeEvents.AfterDayStarted are raised. This is mainly useful for events which can be raised before the world is loaded (like update tick).
Added a debug console command which lets you run the game's debug commands (e.g. debug warp FarmHouse 1 1 warps you to the farmhouse).
Added basic context info to logs to simplify troubleshooting.
Added a Mod.Dispose method which can be overridden to clean up before exit. This method isn't guaranteed to be called on every exit.
Deprecated mods that don't have a Name, Version, or UniqueID in their manifest. These will be required in SMAPI 2.0.
Deprecated GameEvents.GameLoaded and GameEvents.FirstUpdateTick. You can move any affected code into your mod's Entry method.
Fixed maps not recognising custom tilesheets added through the SMAPI content API.
Internal refactoring for upcoming features.
As always, feel free to post bugs/suggestions/comments in this thread.
SMAPI 1.13.1 is now available! This optional update fixes a crash when loading mods that have no name or version. If you already installed SMAPI 1.13 and aren't experiencing a crash, there's no need to update; the fix will be included in SMAPI 1.14 two weeks from now.
Norton wont let me install. I restore the files, but it keeps stopping me from installing them.
@Corymwarren: You can tell your antivirus that SMAPI is fine, so it stops removing it. Try searching online for "Norton exclusion list" to find instructions for your version.
thanks. i ended up telling Norton not to scan downloads for 15 minutes. I got it installed. now just trying to track down a few mods. thank you for the help.
got it installed, told Norton to trust it. Norton restarted my computer and deleted it, even though I set it to trust, and uninstalled it.
when i launch my mod starwdew valley it shows this
Make sure you add the StardewModdingAPI.exe in your game folder to Norton's exclusion list, not the one in the downloaded folder. If that doesn't work, you may need to contact Norton technical support for help.
One of your game files seems to be missing. Try verifying your game integrity to reset your game files. This won't affect SMAPI mods, but any XNB mods will need to be reinstalled.
thanks for the help it works now
Hey, so I updated SMAPI and I added the StardewModdingAPI in my Stardew Valley folder, and I tried opening that application but now my character looks like this:
All my mods work just fine, it's just my character. I'm pretty new to SMAPI and everything and bugs, so how can I fix this? Thank you!
Hi @postie-toastie. Can you attach your latest SMAPI log? Do you use any XNB mods (the ones that ask you to replace files under Content)?
Separate names with a comma.