September 9th - Pulse like you mean it!

Discussion in 'Dev Blog' started by Armagon, Sep 10, 2014.

  1. HellsBells

    HellsBells Void-Bound Voyager

    It's a very WibblyWobblyTimeyWimey console you have there
     
  2. Lintton

    Lintton Guest

    Hail to thee, O Magic Push Pop!!

    Will this affect the use of lighting to scout out blocks underground?
     
  3. Phantaeon

    Phantaeon Scruffy Nerf-Herder

    Oh my god... I was drinking water when I saw that image. I am so happy I managed to look away.
     
  4. MetaSieg

    MetaSieg Phantasmal Quasar

    Light goes on, light goes off. There is something strangely captivating about this.
     
  5. Kawa

    Kawa Tiy's Beard

    Protip, devs: if you add a pulsating up-and-down thing with a control ring around it that would actually be a TARDIS console, call it a "time rotor". It's not only the official name of the pulsating up-and-down part, but it's also deliciously generic.

    Today's diffs -- if you reply to the bit above, please be considerate and remove this.
    Code:
    FILES
    -----
    dungeon_worlds.config
    dungeons\floran\floranhell\key with grid.png
    dungeons\floran\floranhell\key.png
    dungeons\floran\floranhuntinggrounds\key with grid.png
    dungeons\floran\floranhuntinggrounds\key.png
    dungeons\floran\floranvillagetower\key with grid.png
    dungeons\floran\floranvillagetower\key.png
    dungeons\missions\floranmissions\floranmission1-objects.png
    dungeons\missions\floranmissions\key with grid.png
    dungeons\missions\floranmissions\key.png
    dungeons\other\outpost\doorway5left.png
    dungeons\other\outpost\doorway5right.png
    dungeons\other\outpost\doorway7left.png
    dungeons\other\outpost\doorway7right.png
    dungeons\other\scifidungeon\scifidungeon.dungeon
    items\generic\crafting\processor.item
    objects\floran\floranchandelier\floranchandelier.object
    objects\floran\floranstove\floranstove.object
    [NEW] objects\floran\floranstove\floranstovelit.frames
    [NEW] objects\floran\floranstove\floranstovelit.png
    objects\floran\huntinggroundtorch\huntinggroundtorch.object
    objects\floran\planttorch\planttorch.object
    objects\gate\ancientpillar\ancientpillar.object
    objects\generic\burningcoals\burningcoals.object
    objects\generic\campfire\campfire.object
    [NEW] objects\generic\campfire\campfirelit.frames
    [NEW] objects\generic\campfire\campfirelit.png
    objects\generic\fluorescentlight\fluorescentlight.object
    objects\generic\futurelight\futurelight.object
    [NEW] objects\generic\futurelight\futurelightbackground.frames
    [NEW] objects\generic\futurelight\futurelightbackground.png
    [NEW] objects\generic\futurelight\futurelightbackgroundlit.frames
    [NEW] objects\generic\futurelight\futurelightbackgroundlit.png
    [NEW] objects\generic\futurelight\futurelightceiling.frames
    [NEW] objects\generic\futurelight\futurelightceiling.png
    [NEW] objects\generic\futurelight\futurelightceilinglit.frames
    [NEW] objects\generic\futurelight\futurelightceilinglit.png
    [NEW] objects\generic\futurelight\futurelightground.frames
    [NEW] objects\generic\futurelight\futurelightground.png
    [NEW] objects\generic\futurelight\futurelightgroundlit.frames
    [NEW] objects\generic\futurelight\futurelightgroundlit.png
    [NEW] objects\generic\futurelight\futurelightleft.frames
    [NEW] objects\generic\futurelight\futurelightleft.png
    [NEW] objects\generic\futurelight\futurelightleftlit.frames
    [NEW] objects\generic\futurelight\futurelightleftlit.png
    [NEW] objects\generic\futurelight\futurelightright.frames
    [NEW] objects\generic\futurelight\futurelightright.png
    [NEW] objects\generic\futurelight\futurelightrightlit.frames
    [NEW] objects\generic\futurelight\futurelightrightlit.png
    objects\generic\ironlight\ironlight.object
    objects\generic\lightbulb\lightbulb.object
    [NEW] objects\generic\lightbulb\lightbulb2.object
    [NEW] objects\generic\lightbulb\lightbulblit.frames
    [NEW] objects\generic\lightbulb\lightbulblit.png
    objects\generic\nanostove\nanostove.object
    [NEW] objects\generic\nanostove\nanostovelit.frames
    [NEW] objects\generic\nanostove\nanostovelit.png
    objects\generic\torch\torch.object
    objects\mission\bonespike\bonespike.object
    tiles\materials\outpostwall2.material
    
    DIFFS
    -----
    dungeon_worlds.config
    111a112,116
    > },
    > "primaryBiome" : {
    > "hueShift" : -5,
    > "name" : "garden",
    > "surfaceLiquid" : 1
    
    dungeons\other\scifidungeon\scifidungeon.dungeon
    593,594c593,594
    < "comment" : "flickeringfuturelight",
    < "brush" : [ [ "clear" ], [ "object", "flickeringfuturelight" ] ]
    ---
    > "comment" : "futurelight",
    > "brush" : [ [ "clear" ], [ "object", "futurelight" ] ]
    
    items\generic\crafting\processor.item
    6c6,10
    < "shortdescription" : "Processor"
    ---
    > "shortdescription" : "Processor",
    >
    > "learnBlueprintsOnPickup" : [
    > "roboticcraftingtable"
    > ]
    
    objects\floran\floranchandelier\floranchandelier.object
    19,21c19,25
    < "lightColor" : [229, 212, 195],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    ---
    > "lightColor" : [179, 149, 107],
    >
    > "flickerPeriod" : 0.3,
    > "flickerMinIntensity" : 0.95,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.075,
    > "flickerIntensityVariance" : 0.025,
    
    objects\floran\floranstove\floranstove.object
    19a20,21
    >
    > "lightColor" : [179, 149, 107],
    21,23c23,27
    < "lightColor" : [217, 200, 184],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    ---
    > "flickerPeriod" : 0.3,
    > "flickerMinIntensity" : 0.85,
    > "flickerMaxIntensity" : 0.9,
    > "flickerPeriodVariance" : 0.075,
    > "flickerIntensityVariance" : 0.025,
    50c54,66
    < "image" : "floranstove.png:<color>.<frame>",
    ---
    > "imageLayers" : [ { "image" : "floranstove.png:<color>.<frame>", "fullbright" : true }, { "image" : "floranstovelit.png:<color>.<frame>" } ],
    > "direction" : "left",
    > "flipImages" : true,
    > "imagePosition" : [-8, 0],
    > "frames" : 4,
    > "animationCycle" : 0.5,
    >
    > "spaceScan" : 0.1,
    > "anchors" : [ "bottom" ]
    > },
    > {
    > "imageLayers" : [ { "image" : "floranstove.png:<color>.<frame>", "fullbright" : true }, { "image" : "floranstovelit.png:<color>.<frame>" } ],
    > "direction" : "right",
    
    objects\floran\huntinggroundtorch\huntinggroundtorch.object
    19,21c19,26
    < "lightColor" : [191, 177, 163],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    ---
    >
    > "lightColor" : [179, 149, 107],
    >
    > "flickerPeriod" : 0.3,
    > "flickerMinIntensity" : 0.95,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.075,
    > "flickerIntensityVariance" : 0.025,
    31,52d35
    < "particleEmitter" : {
    < "emissionRate" : 1.0,
    < "emissionVariance" : 0.5,
    <
    < "particle" : {
    < "type" : "ember",
    < "size" : 1.0,
    < "color" : [255, 100, 0, 255],
    < "light" : [150, 50, 50],
    < "fade" : 0.9,
    < "initialVelocity" : [0.0, 5.0],
    < "finalVelocity" : [0.0, -50.0],
    < "approach" : [0, 20],
    < "timeToLive" : 0.6,
    < "layer" : "middle"
    < },
    <
    < "particleVariance" : {
    < "initialVelocity" : [1.5, 2.0]
    < }
    < },
    <
    88c71,73
    < "inboundNodes" : [ [0, 0] ]
    ---
    > "inboundNodes" : [ [0, 1] ],
    >
    > "interactive" : false
    
    objects\floran\planttorch\planttorch.object
    27,29c27,33
    < "lightColor" : [191, 177, 163],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    ---
    > "lightColor" : [179, 149, 107],
    >
    > "flickerPeriod" : 0.3,
    > "flickerMinIntensity" : 0.95,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.075,
    > "flickerIntensityVariance" : 0.025,
    36a41
    > "position" : [0, 1],
    
    objects\gate\ancientpillar\ancientpillar.object
    26,29c26,32
    < "lightColor" : [204, 189, 173],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    < "flickerTiming" : 2,
    ---
    > "lightColor" : [179, 161, 125],
    >
    > "flickerPeriod" : 1.2,
    > "flickerMinIntensity" : 0.9,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.0,
    > "flickerIntensityVariance" : 0.025,
    
    objects\generic\burningcoals\burningcoals.object
    20,21c20,25
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    ---
    >
    > "flickerPeriod" : 1.5,
    > "flickerMinIntensity" : 0.9,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.5,
    > "flickerIntensityVariance" : 0.025,
    48,55c52,55
    < "amount" : 100,
    < "range" : 2
    < },
    < {
    < "kind" : "Fire",
    < "amount" : 3,
    < "range" : 0
    < } ],
    ---
    > "amount" : 70,
    > "range" : 4
    > }
    > ],
    67c67,75
    < "direction" : "left"
    ---
    > "direction" : "left",
    >
    > "touchDamage" : {
    > "poly" : [ [-1.0, 0.0], [1.0, 0.0], [1.0, 1.0], [-1.0, 1.0] ],
    > "damage" : 20,
    >
    > "damageType" : "IgnoresDef",
    > "damageSourceKind" : "fire"
    > }
    76c84,92
    < "direction" : "right"
    ---
    > "direction" : "right",
    >
    > "touchDamage" : {
    > "poly" : [ [-1.0, 0.0], [1.0, 0.0], [1.0, 1.0], [-1.0, 1.0] ],
    > "damage" : 20,
    >
    > "damageType" : "IgnoresDef",
    > "damageSourceKind" : "fire"
    > }
    
    objects\generic\campfire\campfire.object
    22,24c22,28
    < "lightColor" : [217, 200, 184],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    ---
    > "lightColor" : [179, 149, 107],
    >
    > "flickerPeriod" : 0.3,
    > "flickerMinIntensity" : 0.95,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.075,
    > "flickerIntensityVariance" : 0.025,
    53c57,59
    < "image" : "campfire.png:<color>.<frame>",
    ---
    > "imageLayers" : [ { "image" : "campfire.png:<color>.<frame>", "fullbright" : true }, { "image" : "campfirelit.png:<color>.<frame>" } ],
    > "direction" : "left",
    > "flipImages" : true,
    60a67,70
    > },
    > {
    > "imageLayers" : [ { "image" : "campfire.png:<color>.<frame>", "fullbright" : true }, { "image" : "campfirelit.png:<color>.<frame>" } ],
    > "direction" : "right",
    61a72,77
    > "imagePosition" : [0, 0],
    > "frames" : 4,
    > "animationCycle" : 0.5,
    >
    > "spaces" : [ [0, 0], [0, 1], [1, 0], [1, 1] ],
    > "anchors" : [ "bottom" ]
    
    objects\generic\fluorescentlight\fluorescentlight.object
    18,20c18
    < "flickerDistance" : 0.2,
    < "flickerStrength" : 0.05,
    < "flickerTiming" : 4,
    ---
    >
    
    objects\generic\futurelight\futurelight.object
    18c18
    < "default" : [228, 255, 255],
    ---
    > "default" : [152, 175, 179],
    28,30c28
    <
    < "flickerDistance" : 2.0,
    < "flickerStrength" : 0.0,
    ---
    >
    34c32,37
    < "image" : "futurelightdockedleft.png:<color>",
    ---
    > "image" : "futurelightceiling.png:<color>.<frame>",
    > "direction" : "right",
    > "animationParts" : {
    > "bg" : "futurelightceiling.png",
    > "fg" : "futurelightceilinglit.png"
    > },
    36c39,40
    < "imagePosition" : [0, 0],
    ---
    > "imagePosition" : [0, -4],
    > "animationPosition" : [0, -4],
    38,39c42,43
    < "spaces" : [ [0, 0], [0, 1] ],
    < "fgAnchors" : [ [-1, 0], [-1, 1] ]
    ---
    > "spaces" : [ [0, 0], [0, -1] ],
    > "anchors" : [ "top" ]
    41c45
    <
    ---
    >
    43,44c47,52
    < "image" : "futurelightdockedright.png:<color>",
    <
    ---
    > "image" : "futurelightleft.png:<color>.<frame>",
    > "direction" : "right",
    > "animationParts" : {
    > "bg" : "futurelightleft.png",
    > "fg" : "futurelightleftlit.png"
    > },
    45a54
    > "animationPosition" : [0, 0],
    48c57
    < "fgAnchors" : [ [1, 0], [1, 1] ]
    ---
    > "anchors" : [ "left" ]
    52,53c61,66
    < "leftImage" : "futurelightdockedceilingleft.png:<color>",
    < "rightImage" : "futurelightdockedceilingright.png:<color>",
    ---
    > "image" : "futurelightright.png:<color>.<frame>",
    > "direction" : "right",
    > "animationParts" : {
    > "bg" : "futurelightright.png",
    > "fg" : "futurelightrightlit.png"
    > },
    55c68,69
    < "imagePosition" : [0, -4],
    ---
    > "imagePosition" : [0, 0],
    > "animationPosition" : [0, 0],
    57,58c71,72
    < "spaces" : [ [0, 0], [0, -1] ],
    < "fgAnchors" : [ [0, 1] ]
    ---
    > "spaces" : [ [0, 0], [0, 1] ],
    > "anchors" : [ "right" ]
    62,63c76,81
    < "leftImage" : "futurelightdockedgroundleft.png:<color>",
    < "rightImage" : "futurelightdockedgroundright.png:<color>",
    ---
    > "image" : "futurelightground.png:<color>.<frame>",
    > "direction" : "right",
    > "animationParts" : {
    > "bg" : "futurelightground.png",
    > "fg" : "futurelightgroundlit.png"
    > },
    65a84
    > "animationPosition" : [0, 0],
    68c87
    < "fgAnchors" : [ [0, -1] ]
    ---
    > "anchors" : [ "bottom" ]
    72c91,96
    < "image" : "futurelightdockedbg.png:<color>",
    ---
    > "image" : "futurelightbackground.png:<color>.<frame>",
    > "direction" : "right",
    > "animationParts" : {
    > "bg" : "futurelightbackground.png",
    > "fg" : "futurelightbackgroundlit.png"
    > },
    74a99
    > "animationPosition" : [0, 0],
    77c102
    < "bgAnchors" : [ [0, 0] ]
    ---
    > "anchors" : [ "background" ]
    81c106,115
    < "soundEffect" : "/sfx/objects/fluorescent_light_quiet.wav"
    ---
    > "soundEffect" : "/sfx/objects/fluorescent_light_quiet.wav",
    >
    > "animation" : "/objects/wired/light/lighttogglebgfullbright.animation",
    >
    > "scripts" : [ "/objects/wired/light/light.lua" ],
    > "scriptDelta" : 60,
    >
    > "interactive" : false,
    >
    > "inboundNodes" : [ [0, 0] ]
    
    objects\generic\ironlight\ironlight.object
    28,29d27
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    
    objects\generic\lightbulb\lightbulb.object
    17c17
    < "lightColor" : [217, 217, 208],
    ---
    > "lightColor" : [179, 179, 152],
    19,21c19,23
    < "flickerDistance" : 1.0,
    < "flickerStrength" : 1.0,
    < "flickerTiming" : 3,
    ---
    > "flickerPeriod" : 0.4,
    > "flickerMinIntensity" : 0.5,
    > "flickerMaxIntensity" : 0.85,
    > "flickerPeriodVariance" : 0.4,
    > "flickerIntensityVariance" : 0.25,
    28,29d29
    < "frames" : 1,
    < "animationCycle" : 0.2,
    
    objects\generic\nanostove\nanostove.object
    22,41c22
    < "lightColor" : [229, 218, 207],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    <
    < "particleEmitter" : {
    < "emissionRate" : 1.0,
    < "emissionVariance" : 0.5,
    <
    < "particle" : {
    < "type" : "ember",
    < "size" : 1.0,
    < "color" : [255, 100, 0, 255],
    < "light" : [150, 50, 50],
    < "fade" : 0.9,
    < "initialVelocity" : [0.0, 5.0],
    < "finalVelocity" : [0.0, 3.0],
    < "approach" : [0, 20],
    < "timeToLive" : 2,
    < "layer" : "middle"
    < },
    ---
    > "lightColor" : [125, 143, 179],
    43,46c24,28
    < "particleVariance" : {
    < "initialVelocity" : [0.5, 2.0]
    < }
    < },
    ---
    > "flickerPeriod" : 0.3,
    > "flickerMinIntensity" : 0.95,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.075,
    > "flickerIntensityVariance" : 0.025,
    51c33,35
    < "image" : "nanostove.png:<color>.<frame>",
    ---
    > "imageLayers" : [ { "image" : "nanostove.png:<color>.<frame>", "fullbright" : true }, { "image" : "nanostovelit.png:<color>.<frame>" } ],
    > "direction" : "left",
    > "flipImages" : true,
    55c39
    < "animationCycle" : 0.5,
    ---
    > "animationCycle" : 0.4,
    58a43,50
    > },
    > {
    > "imageLayers" : [ { "image" : "nanostove.png:<color>.<frame>", "fullbright" : true }, { "image" : "nanostovelit.png:<color>.<frame>" } ],
    > "direction" : "right",
    >
    > "imagePosition" : [0, 0],
    > "frames" : 4,
    > "animationCycle" : 0.4,
    59a52,53
    > "spaceScan" : 0.1,
    > "anchors" : [ "bottom" ]
    
    objects\generic\torch\torch.object
    29,31c29,35
    < "lightColor" : [191, 177, 163],
    < "flickerDistance" : 0.5,
    < "flickerStrength" : 0.1,
    ---
    > "lightColor" : [179, 149, 107],
    >
    > "flickerPeriod" : 0.3,
    > "flickerMinIntensity" : 0.95,
    > "flickerMaxIntensity" : 1,
    > "flickerPeriodVariance" : 0.075,
    > "flickerIntensityVariance" : 0.025,
    
    objects\mission\bonespike\bonespike.object
    56c56
    < "damage" : 10,
    ---
    > "damage" : 20,
    74c74
    < "damage" : 10,
    ---
    > "damage" : 20,
    93c93
    < "damage" : 10,
    ---
    > "damage" : 20,
    111c111
    < "damage" : 10,
    ---
    > "damage" : 20,
    129c129
    < "damage" : 10,
    ---
    > "damage" : 20,
    
    tiles\materials\outpostwall2.material
    20c20
    < "zLevel" : 100
    ---
    > "zLevel" : 99
     
    Last edited: Sep 10, 2014
  6. Pest

    Pest Void-Bound Voyager

    I waht all of thes stuff for playing
     
  7. Greatblackshark

    Greatblackshark Cosmic Narwhal

    I see that the flux capacitor is fluxing nicely :geek:
     
  8. Litagano Motscoud

    Litagano Motscoud Master Astronaut

  9. Leak

    Leak Subatomic Cosmonaut

    Delete your Starbound.config file - and if you run into more problems down the line delete your player and universe folders as well.

    The nightly doesn't really support upgrading from the stable version - that's coming when they're closer to making it the new stable.
     
    Dawnchaser likes this.
  10. Volpe Nico

    Volpe Nico Scruffy Nerf-Herder

    I may be showing my age here, but when I see that thing, I think of this..

    UFO Power Source
     
  11. megakruemel

    megakruemel Subatomic Cosmonaut

    Is this what glitch look at when they...feel the need to do it?
     
    AvantGuard and Kawa like this.
  12. NeoFoxx000

    NeoFoxx000 Phantasmal Quasar

    I have this sudden urge to goto the corner store and get me a few dozen push pops. @_@

    Shenanigans aside, question in regards to the lighting system and fire-based lights. Currently on stable, rain (and most, if not all, forms of liquid) simply detaches a fire-based light source. The question: will it instead flicker until off (extinguished) instead?

    Also curiosity doth pique me: Is that a new scarf that the Glitch is wearing? That doesn't look like the Winter Scarf.
     
  13. Shypa

    Shypa Title Not Found

    This game is going to become awesome more and more !
     
  14. Lintton

    Lintton Guest

    It Is related to crafting and construction, iirc...
     
    Kawa likes this.
  15. Tomas Swageroni

    Tomas Swageroni Scruffy Nerf-Herder

    that machines looks sooo sexy
     
  16. Reactorcore

    Reactorcore Scruffy Nerf-Herder

    That push pop console is lewd. >__>
     
    AvantGuard likes this.
  17. Jafetgx

    Jafetgx Phantasmal Quasar

    I just found out there's a Rosie The Human, and a Rosie The Dog D:

    Judging from the image also it appears Rosie also baked the cake that Molly was eating infinitely on the moon :)

    And hm... That pulsing effect looks amazing! (see? my post is related to the thread.)
     
  18. R_C_A^

    R_C_A^ Pangalactic Porcupine

    ALL HAIL THE MAG.....*Ahem*...Nice update! Sooooon we'll get to play with so many cool shinnies and gadgets and such :D Keep it up Chucklefish!
     
  19. Damuranashi

    Damuranashi Existential Complex

    Push Pops are made of giant uranium bars in the future?
    Good god...
     
  20. SeaMichelle

    SeaMichelle Some Sort of Weird Fish Princess

    That's the new line, Push Pop Plus. Mutatiously delicious!
     
    DarkGopher, Jonesy and AvantGuard like this.

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