Hail to thee, O Magic Push Pop!! Will this affect the use of lighting to scout out blocks underground?
Protip, devs: if you add a pulsating up-and-down thing with a control ring around it that would actually be a TARDIS console, call it a "time rotor". It's not only the official name of the pulsating up-and-down part, but it's also deliciously generic. Today's diffs -- if you reply to the bit above, please be considerate and remove this. Code: FILES ----- dungeon_worlds.config dungeons\floran\floranhell\key with grid.png dungeons\floran\floranhell\key.png dungeons\floran\floranhuntinggrounds\key with grid.png dungeons\floran\floranhuntinggrounds\key.png dungeons\floran\floranvillagetower\key with grid.png dungeons\floran\floranvillagetower\key.png dungeons\missions\floranmissions\floranmission1-objects.png dungeons\missions\floranmissions\key with grid.png dungeons\missions\floranmissions\key.png dungeons\other\outpost\doorway5left.png dungeons\other\outpost\doorway5right.png dungeons\other\outpost\doorway7left.png dungeons\other\outpost\doorway7right.png dungeons\other\scifidungeon\scifidungeon.dungeon items\generic\crafting\processor.item objects\floran\floranchandelier\floranchandelier.object objects\floran\floranstove\floranstove.object [NEW] objects\floran\floranstove\floranstovelit.frames [NEW] objects\floran\floranstove\floranstovelit.png objects\floran\huntinggroundtorch\huntinggroundtorch.object objects\floran\planttorch\planttorch.object objects\gate\ancientpillar\ancientpillar.object objects\generic\burningcoals\burningcoals.object objects\generic\campfire\campfire.object [NEW] objects\generic\campfire\campfirelit.frames [NEW] objects\generic\campfire\campfirelit.png objects\generic\fluorescentlight\fluorescentlight.object objects\generic\futurelight\futurelight.object [NEW] objects\generic\futurelight\futurelightbackground.frames [NEW] objects\generic\futurelight\futurelightbackground.png [NEW] objects\generic\futurelight\futurelightbackgroundlit.frames [NEW] objects\generic\futurelight\futurelightbackgroundlit.png [NEW] objects\generic\futurelight\futurelightceiling.frames [NEW] objects\generic\futurelight\futurelightceiling.png [NEW] objects\generic\futurelight\futurelightceilinglit.frames [NEW] objects\generic\futurelight\futurelightceilinglit.png [NEW] objects\generic\futurelight\futurelightground.frames [NEW] objects\generic\futurelight\futurelightground.png [NEW] objects\generic\futurelight\futurelightgroundlit.frames [NEW] objects\generic\futurelight\futurelightgroundlit.png [NEW] objects\generic\futurelight\futurelightleft.frames [NEW] objects\generic\futurelight\futurelightleft.png [NEW] objects\generic\futurelight\futurelightleftlit.frames [NEW] objects\generic\futurelight\futurelightleftlit.png [NEW] objects\generic\futurelight\futurelightright.frames [NEW] objects\generic\futurelight\futurelightright.png [NEW] objects\generic\futurelight\futurelightrightlit.frames [NEW] objects\generic\futurelight\futurelightrightlit.png objects\generic\ironlight\ironlight.object objects\generic\lightbulb\lightbulb.object [NEW] objects\generic\lightbulb\lightbulb2.object [NEW] objects\generic\lightbulb\lightbulblit.frames [NEW] objects\generic\lightbulb\lightbulblit.png objects\generic\nanostove\nanostove.object [NEW] objects\generic\nanostove\nanostovelit.frames [NEW] objects\generic\nanostove\nanostovelit.png objects\generic\torch\torch.object objects\mission\bonespike\bonespike.object tiles\materials\outpostwall2.material DIFFS ----- dungeon_worlds.config 111a112,116 > }, > "primaryBiome" : { > "hueShift" : -5, > "name" : "garden", > "surfaceLiquid" : 1 dungeons\other\scifidungeon\scifidungeon.dungeon 593,594c593,594 < "comment" : "flickeringfuturelight", < "brush" : [ [ "clear" ], [ "object", "flickeringfuturelight" ] ] --- > "comment" : "futurelight", > "brush" : [ [ "clear" ], [ "object", "futurelight" ] ] items\generic\crafting\processor.item 6c6,10 < "shortdescription" : "Processor" --- > "shortdescription" : "Processor", > > "learnBlueprintsOnPickup" : [ > "roboticcraftingtable" > ] objects\floran\floranchandelier\floranchandelier.object 19,21c19,25 < "lightColor" : [229, 212, 195], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, --- > "lightColor" : [179, 149, 107], > > "flickerPeriod" : 0.3, > "flickerMinIntensity" : 0.95, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.075, > "flickerIntensityVariance" : 0.025, objects\floran\floranstove\floranstove.object 19a20,21 > > "lightColor" : [179, 149, 107], 21,23c23,27 < "lightColor" : [217, 200, 184], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, --- > "flickerPeriod" : 0.3, > "flickerMinIntensity" : 0.85, > "flickerMaxIntensity" : 0.9, > "flickerPeriodVariance" : 0.075, > "flickerIntensityVariance" : 0.025, 50c54,66 < "image" : "floranstove.png:<color>.<frame>", --- > "imageLayers" : [ { "image" : "floranstove.png:<color>.<frame>", "fullbright" : true }, { "image" : "floranstovelit.png:<color>.<frame>" } ], > "direction" : "left", > "flipImages" : true, > "imagePosition" : [-8, 0], > "frames" : 4, > "animationCycle" : 0.5, > > "spaceScan" : 0.1, > "anchors" : [ "bottom" ] > }, > { > "imageLayers" : [ { "image" : "floranstove.png:<color>.<frame>", "fullbright" : true }, { "image" : "floranstovelit.png:<color>.<frame>" } ], > "direction" : "right", objects\floran\huntinggroundtorch\huntinggroundtorch.object 19,21c19,26 < "lightColor" : [191, 177, 163], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, --- > > "lightColor" : [179, 149, 107], > > "flickerPeriod" : 0.3, > "flickerMinIntensity" : 0.95, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.075, > "flickerIntensityVariance" : 0.025, 31,52d35 < "particleEmitter" : { < "emissionRate" : 1.0, < "emissionVariance" : 0.5, < < "particle" : { < "type" : "ember", < "size" : 1.0, < "color" : [255, 100, 0, 255], < "light" : [150, 50, 50], < "fade" : 0.9, < "initialVelocity" : [0.0, 5.0], < "finalVelocity" : [0.0, -50.0], < "approach" : [0, 20], < "timeToLive" : 0.6, < "layer" : "middle" < }, < < "particleVariance" : { < "initialVelocity" : [1.5, 2.0] < } < }, < 88c71,73 < "inboundNodes" : [ [0, 0] ] --- > "inboundNodes" : [ [0, 1] ], > > "interactive" : false objects\floran\planttorch\planttorch.object 27,29c27,33 < "lightColor" : [191, 177, 163], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, --- > "lightColor" : [179, 149, 107], > > "flickerPeriod" : 0.3, > "flickerMinIntensity" : 0.95, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.075, > "flickerIntensityVariance" : 0.025, 36a41 > "position" : [0, 1], objects\gate\ancientpillar\ancientpillar.object 26,29c26,32 < "lightColor" : [204, 189, 173], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, < "flickerTiming" : 2, --- > "lightColor" : [179, 161, 125], > > "flickerPeriod" : 1.2, > "flickerMinIntensity" : 0.9, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.0, > "flickerIntensityVariance" : 0.025, objects\generic\burningcoals\burningcoals.object 20,21c20,25 < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, --- > > "flickerPeriod" : 1.5, > "flickerMinIntensity" : 0.9, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.5, > "flickerIntensityVariance" : 0.025, 48,55c52,55 < "amount" : 100, < "range" : 2 < }, < { < "kind" : "Fire", < "amount" : 3, < "range" : 0 < } ], --- > "amount" : 70, > "range" : 4 > } > ], 67c67,75 < "direction" : "left" --- > "direction" : "left", > > "touchDamage" : { > "poly" : [ [-1.0, 0.0], [1.0, 0.0], [1.0, 1.0], [-1.0, 1.0] ], > "damage" : 20, > > "damageType" : "IgnoresDef", > "damageSourceKind" : "fire" > } 76c84,92 < "direction" : "right" --- > "direction" : "right", > > "touchDamage" : { > "poly" : [ [-1.0, 0.0], [1.0, 0.0], [1.0, 1.0], [-1.0, 1.0] ], > "damage" : 20, > > "damageType" : "IgnoresDef", > "damageSourceKind" : "fire" > } objects\generic\campfire\campfire.object 22,24c22,28 < "lightColor" : [217, 200, 184], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, --- > "lightColor" : [179, 149, 107], > > "flickerPeriod" : 0.3, > "flickerMinIntensity" : 0.95, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.075, > "flickerIntensityVariance" : 0.025, 53c57,59 < "image" : "campfire.png:<color>.<frame>", --- > "imageLayers" : [ { "image" : "campfire.png:<color>.<frame>", "fullbright" : true }, { "image" : "campfirelit.png:<color>.<frame>" } ], > "direction" : "left", > "flipImages" : true, 60a67,70 > }, > { > "imageLayers" : [ { "image" : "campfire.png:<color>.<frame>", "fullbright" : true }, { "image" : "campfirelit.png:<color>.<frame>" } ], > "direction" : "right", 61a72,77 > "imagePosition" : [0, 0], > "frames" : 4, > "animationCycle" : 0.5, > > "spaces" : [ [0, 0], [0, 1], [1, 0], [1, 1] ], > "anchors" : [ "bottom" ] objects\generic\fluorescentlight\fluorescentlight.object 18,20c18 < "flickerDistance" : 0.2, < "flickerStrength" : 0.05, < "flickerTiming" : 4, --- > objects\generic\futurelight\futurelight.object 18c18 < "default" : [228, 255, 255], --- > "default" : [152, 175, 179], 28,30c28 < < "flickerDistance" : 2.0, < "flickerStrength" : 0.0, --- > 34c32,37 < "image" : "futurelightdockedleft.png:<color>", --- > "image" : "futurelightceiling.png:<color>.<frame>", > "direction" : "right", > "animationParts" : { > "bg" : "futurelightceiling.png", > "fg" : "futurelightceilinglit.png" > }, 36c39,40 < "imagePosition" : [0, 0], --- > "imagePosition" : [0, -4], > "animationPosition" : [0, -4], 38,39c42,43 < "spaces" : [ [0, 0], [0, 1] ], < "fgAnchors" : [ [-1, 0], [-1, 1] ] --- > "spaces" : [ [0, 0], [0, -1] ], > "anchors" : [ "top" ] 41c45 < --- > 43,44c47,52 < "image" : "futurelightdockedright.png:<color>", < --- > "image" : "futurelightleft.png:<color>.<frame>", > "direction" : "right", > "animationParts" : { > "bg" : "futurelightleft.png", > "fg" : "futurelightleftlit.png" > }, 45a54 > "animationPosition" : [0, 0], 48c57 < "fgAnchors" : [ [1, 0], [1, 1] ] --- > "anchors" : [ "left" ] 52,53c61,66 < "leftImage" : "futurelightdockedceilingleft.png:<color>", < "rightImage" : "futurelightdockedceilingright.png:<color>", --- > "image" : "futurelightright.png:<color>.<frame>", > "direction" : "right", > "animationParts" : { > "bg" : "futurelightright.png", > "fg" : "futurelightrightlit.png" > }, 55c68,69 < "imagePosition" : [0, -4], --- > "imagePosition" : [0, 0], > "animationPosition" : [0, 0], 57,58c71,72 < "spaces" : [ [0, 0], [0, -1] ], < "fgAnchors" : [ [0, 1] ] --- > "spaces" : [ [0, 0], [0, 1] ], > "anchors" : [ "right" ] 62,63c76,81 < "leftImage" : "futurelightdockedgroundleft.png:<color>", < "rightImage" : "futurelightdockedgroundright.png:<color>", --- > "image" : "futurelightground.png:<color>.<frame>", > "direction" : "right", > "animationParts" : { > "bg" : "futurelightground.png", > "fg" : "futurelightgroundlit.png" > }, 65a84 > "animationPosition" : [0, 0], 68c87 < "fgAnchors" : [ [0, -1] ] --- > "anchors" : [ "bottom" ] 72c91,96 < "image" : "futurelightdockedbg.png:<color>", --- > "image" : "futurelightbackground.png:<color>.<frame>", > "direction" : "right", > "animationParts" : { > "bg" : "futurelightbackground.png", > "fg" : "futurelightbackgroundlit.png" > }, 74a99 > "animationPosition" : [0, 0], 77c102 < "bgAnchors" : [ [0, 0] ] --- > "anchors" : [ "background" ] 81c106,115 < "soundEffect" : "/sfx/objects/fluorescent_light_quiet.wav" --- > "soundEffect" : "/sfx/objects/fluorescent_light_quiet.wav", > > "animation" : "/objects/wired/light/lighttogglebgfullbright.animation", > > "scripts" : [ "/objects/wired/light/light.lua" ], > "scriptDelta" : 60, > > "interactive" : false, > > "inboundNodes" : [ [0, 0] ] objects\generic\ironlight\ironlight.object 28,29d27 < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, objects\generic\lightbulb\lightbulb.object 17c17 < "lightColor" : [217, 217, 208], --- > "lightColor" : [179, 179, 152], 19,21c19,23 < "flickerDistance" : 1.0, < "flickerStrength" : 1.0, < "flickerTiming" : 3, --- > "flickerPeriod" : 0.4, > "flickerMinIntensity" : 0.5, > "flickerMaxIntensity" : 0.85, > "flickerPeriodVariance" : 0.4, > "flickerIntensityVariance" : 0.25, 28,29d29 < "frames" : 1, < "animationCycle" : 0.2, objects\generic\nanostove\nanostove.object 22,41c22 < "lightColor" : [229, 218, 207], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, < < "particleEmitter" : { < "emissionRate" : 1.0, < "emissionVariance" : 0.5, < < "particle" : { < "type" : "ember", < "size" : 1.0, < "color" : [255, 100, 0, 255], < "light" : [150, 50, 50], < "fade" : 0.9, < "initialVelocity" : [0.0, 5.0], < "finalVelocity" : [0.0, 3.0], < "approach" : [0, 20], < "timeToLive" : 2, < "layer" : "middle" < }, --- > "lightColor" : [125, 143, 179], 43,46c24,28 < "particleVariance" : { < "initialVelocity" : [0.5, 2.0] < } < }, --- > "flickerPeriod" : 0.3, > "flickerMinIntensity" : 0.95, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.075, > "flickerIntensityVariance" : 0.025, 51c33,35 < "image" : "nanostove.png:<color>.<frame>", --- > "imageLayers" : [ { "image" : "nanostove.png:<color>.<frame>", "fullbright" : true }, { "image" : "nanostovelit.png:<color>.<frame>" } ], > "direction" : "left", > "flipImages" : true, 55c39 < "animationCycle" : 0.5, --- > "animationCycle" : 0.4, 58a43,50 > }, > { > "imageLayers" : [ { "image" : "nanostove.png:<color>.<frame>", "fullbright" : true }, { "image" : "nanostovelit.png:<color>.<frame>" } ], > "direction" : "right", > > "imagePosition" : [0, 0], > "frames" : 4, > "animationCycle" : 0.4, 59a52,53 > "spaceScan" : 0.1, > "anchors" : [ "bottom" ] objects\generic\torch\torch.object 29,31c29,35 < "lightColor" : [191, 177, 163], < "flickerDistance" : 0.5, < "flickerStrength" : 0.1, --- > "lightColor" : [179, 149, 107], > > "flickerPeriod" : 0.3, > "flickerMinIntensity" : 0.95, > "flickerMaxIntensity" : 1, > "flickerPeriodVariance" : 0.075, > "flickerIntensityVariance" : 0.025, objects\mission\bonespike\bonespike.object 56c56 < "damage" : 10, --- > "damage" : 20, 74c74 < "damage" : 10, --- > "damage" : 20, 93c93 < "damage" : 10, --- > "damage" : 20, 111c111 < "damage" : 10, --- > "damage" : 20, 129c129 < "damage" : 10, --- > "damage" : 20, tiles\materials\outpostwall2.material 20c20 < "zLevel" : 100 --- > "zLevel" : 99
Delete your Starbound.config file - and if you run into more problems down the line delete your player and universe folders as well. The nightly doesn't really support upgrading from the stable version - that's coming when they're closer to making it the new stable.
I have this sudden urge to goto the corner store and get me a few dozen push pops. @_@ Shenanigans aside, question in regards to the lighting system and fire-based lights. Currently on stable, rain (and most, if not all, forms of liquid) simply detaches a fire-based light source. The question: will it instead flicker until off (extinguished) instead? Also curiosity doth pique me: Is that a new scarf that the Glitch is wearing? That doesn't look like the Winter Scarf.
I just found out there's a Rosie The Human, and a Rosie The Dog Judging from the image also it appears Rosie also baked the cake that Molly was eating infinitely on the moon And hm... That pulsing effect looks amazing! (see? my post is related to the thread.)
ALL HAIL THE MAG.....*Ahem*...Nice update! Sooooon we'll get to play with so many cool shinnies and gadgets and such Keep it up Chucklefish!