This may be a bit far-fetched but maybe a way to also ignite the tar to set your enemies ablaze for Damage over time?
Septembar 36.4, 10,535. Two words: Rainbow rocks. Maybe crushed at a crafting table and liquified in a forge first, then fill a glass bottle...
Bottle of Whiskey? Why.. seems like an unnecessary way to get a teen rating on what looks like an otherwise E for everybody type game..
Normally, I'd try to post the diffs for day N on the post for day N-1. Today's diffs, though... Let's just say they don't warrant spoilers. Code: FILES ----- interface\ai\enableteleporter.aicommand [NEW] items\armors\decorative\hats\tiger\head.png [NEW] items\armors\decorative\hats\tiger\icons.png [NEW] items\armors\decorative\hats\tiger\mask.png [NEW] items\armors\decorative\hats\tiger\tiger.head [NEW] objects\minibiome\giantflower\petalfountain\petalfountain.frames [NEW] objects\minibiome\giantflower\petalfountain\petalfountain.png [NEW] objects\minibiome\giantflower\petalfountain\petalfountainicon.png [NEW] objects\minibiome\giantflower\petalfountain\petalfoutain.object [NEW] objects\wired\shieldgenerator\shieldgenerator.frames [NEW] objects\wired\shieldgenerator\shieldgenerator.lua [NEW] objects\wired\shieldgenerator\shieldgenerator.object [NEW] objects\wired\shieldgenerator\shieldgenerator.png [NEW] objects\wired\shieldgenerator\shieldgeneratoricon.png [NEW] projectiles\guns\throwinggnomes\1.png [NEW] projectiles\guns\throwinggnomes\2.png [NEW] projectiles\guns\throwinggnomes\3.png [NEW] projectiles\guns\throwinggnomes\4.png [NEW] projectiles\guns\throwinggnomes\5.png [NEW] projectiles\guns\throwinggnomes\6.png [NEW] projectiles\guns\throwinggnomes\7.png DIFFS ----- interface\ai\enableteleporter.aicommand 10,15c10,15 < { < "action" : "upgradeShip", < "shipParameters" : { < "capabilities" : [ "teleport" ] < } < }, --- > { > "action" : "upgradeShip", > "shipParameters" : { > "capabilities" : [ "teleport" ] > } > }, I don't get the enableteleporter change. On the other hand, throwing gnomes. I'd post a picture but they're tiny. of course they are, silly filly.
I assume you didn't type this yourself? They misspelled "fountain" on the object file but not the others. Heh... Anyone getting game crashes yet? You really don't see that? Let me help. Code: < "capabilities" : [ "teleport" ] --- > "capabilities" : [ "teleport" ] Or maybe this will help: Code: <12345678"capabilities" : [ "teleport" ] --- >123456"capabilities" : [ "teleport" ] There is a dfference of two spaces. - They fixed the formatting.
Maybe you should use the nightly builds. I'm pretty sure they're a replacement for the unstable builds.
I hate data entry and this configuration mess sounds like it would fit the bill. You sir, are a SAINT.
Well you did it again for me guys First, like 2 days after i searched the forums and posted and wrote about some kind of Blockprotection or Invulnerable Blocks you Post that you got that now!!! +++ The control over Fluids you give us with the Manipulator is essential to really build structures under Water or with, say Poison or Tar-traps^^ To put fluids into Bottles is a awesome possibility for RP, as some suggested - brewing and selling About the Water, playing Vanilla, i had problems collecting water to a sertain hight. I had to build a much higher background and form to collect water, and it would not rise if the form was too many blocks wide. I red something about this, so could be you already solved or changed that, just thought it fitting the Post. Last but not least i wanna ask the ppl who stress the accesibility to the new version over and over, i think everyone here can't wait for the new Version! But the Team gives us info so we see that they do something (some say with our money), take a good look around, "no other" 2d Game is already this far along even in the Betastages and got all the info and and and... We know for pretty sure that we get 1 stable Update this year, at least thats how i interpret the infos. I think to wait a bit longer and to get a "working" product, rather than a Bugfilled Codemassacre is worth it! Thx again for the game and your continuous effort!^^
Okay. Then I'll just hate because your character sucks. Kidding, of course. I don't even know what you are like, let alone your character.
Whiskey can be fun regardless of how you consume it, just as long as it's in moderation and you're not a noir-esque copper or Private eye (or yours truly)... Then, it's just depressing scheiße... Edit: before the possible warning over the little articulation above, for those whose german is an elusive language, scheiße means sh-tuff.
All these variables and yet you still want everyone to be exactly the same with the same sets of armor but a different skin. Ah well, the progress looks good anyways. The game is shaping up nicely.
... odds are, with the new status effect system in place, they might just add 'drunk' as a status effect. ^^