To all those clamoring for an update: Nightlies, people. If the reed stuff wasn't in a publically-available update, I would not be able to make this screenshot: Nor would I be able to say that the reed bed is identified as a floran prison bed. Because the content of that .object file isn't quite done yet.
thansk for reminding me, i gotta fallow you so i can see when you post nightly changelogs dont find that creepy =p
I won't. In fact... Code: FILES ----- [NEW] animations\tar\tardrop.animation [NEW] animations\tar\tardrop.frames [NEW] animations\tar\tardrop.png [NEW] damage\tarball.damage [NEW] damage\tarhammer.damage [NEW] effects\tarball.effectsource [NEW] effects\tarfast.effectsource [NEW] effects\tarslow.effectsource [NEW] interface\statuses\tar.png items\armors\biome\tar\tarblob\head.png [NEW] items\swords\minibiome\tar\sabertoothspear\sabertoothspear.png [NEW] items\swords\minibiome\tar\sabertoothspear\sabertoothspear.sword [NEW] items\swords\minibiome\tar\tarhammer\tarhammer.png [NEW] items\swords\minibiome\tar\tarhammer\tarhammer.sword objects\generic\smallhouse1\smallhouse1.png objects\generic\smallhouse2\smallhouse2.png objects\generic\smallhouse3\smallhouse3.png [NEW] objects\generic\smallhouse4\capsulebigicon.png [NEW] objects\generic\smallhouse4\smallhouse4.frames [NEW] objects\generic\smallhouse4\smallhouse4.object [NEW] objects\generic\smallhouse4\smallhouse4.png [NEW] objects\generic\smallhouse5\capsulebigicon.png [NEW] objects\generic\smallhouse5\smallhouse5.frames [NEW] objects\generic\smallhouse5\smallhouse5.object [NEW] objects\generic\smallhouse5\smallhouse5.png objects\generic\smalllamppost\smalllamppost.png [NEW] particles\tarslow.particle [NEW] particles\tarslowmessage.particle particles\tar\tar2.particle [NEW] particles\tar\tarball1.particle [NEW] particles\tar\tarball2.particle [NEW] particles\tar\tarfast1.particle [NEW] particles\tar\tarfast2.particle [NEW] particles\tar\tarfast3.particle [NEW] projectiles\explosions\tarexplosion\tarexplosion.config [NEW] projectiles\guns\unsorted\tarball\tarball.frames [NEW] projectiles\guns\unsorted\tarball\tarball.png [NEW] projectiles\guns\unsorted\tarball\tarball.projectile [NEW] projectiles\swoosh\hammer\tarhammerswoosh\tarhammerswoosh.frames [NEW] projectiles\swoosh\hammer\tarhammerswoosh\tarhammerswoosh.png [NEW] projectiles\swoosh\hammer\tarhammerswoosh\tarhammerswoosh.projectile [NEW] projectiles\swoosh\spear\tarspearswoosh\tarspearswoosh.frames [NEW] projectiles\swoosh\spear\tarspearswoosh\tarspearswoosh.png [NEW] projectiles\swoosh\spear\tarspearswoosh\tarspearswoosh.projectile [NEW] sfx\melee\tarhammer_hit_organic.wav [NEW] sfx\melee\tarhammer_hit_robotic.wav [NEW] sfx\projectiles\tar_hit_organic1.wav [NEW] sfx\projectiles\tar_hit_organic2.wav [NEW] sfx\projectiles\tar_hit_organic3.wav [NEW] sfx\projectiles\tar_hit_organic4.wav [NEW] sfx\projectiles\tar_hit_organic5.wav [NEW] sfx\projectiles\tar_hit_robotic1.wav [NEW] sfx\projectiles\tar_hit_robotic2.wav [NEW] sfx\projectiles\tar_hit_robotic3.wav [NEW] sfx\projectiles\tar_hit_robotic4.wav [NEW] sfx\projectiles\tar_hit_robotic5.wav [NEW] statuseffects\tarslow.statuseffect treasure\monster.treasurepools DIFFS ----- particles\tar\tar2.particle 5c5 < "animation" : "/animations/tar/tar1.animation", --- > "animation" : "/animations/tar/tar2.animation", treasure\monster.treasurepools 5,6c5,7 < {"weight" : 0.9, "pool" : "money"}, < {"weight" : 0.1, "item" : "alienmeat"} --- > {"weight" : 0.89, "pool" : "money"}, > {"weight" : 0.1, "item" : "alienmeat"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 16c17 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 19c20,21 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 29c31 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 32c34,35 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 42c45 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 45c48,49 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 55c59 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 58c62,63 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 68c73 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 71c76,77 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 81c87 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 84c90,91 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 94c101 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 97c104,105 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 107c115 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 110c118,119 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"} 120c129 < {"weight" : 0.7, "pool" : "money"}, --- > {"weight" : 0.69, "pool" : "money"}, 123c132,133 < {"weight" : 0.1, "item" : "monsterplating"} --- > {"weight" : 0.1, "item" : "monsterplating"}, > {"weight" : 0.01, "pool" : "basicTreasure"}
Would love to actually get an up date , since i got the game thay not been one , but at least your "saying your doing progress" not like what happend to the space engineers game , so will be looking forward to all the "update" your planning on implementing , have a good day starbound team
Every single thing they're talking about in these posts is implemented. It's called "switching to nightlies". I mean sure, feel free to ignore the basic fact that these updates are an actual thing. Go right ahead
*eyes light up* Yeah more funiture to work with. Looks all nice N lovely. I love seeing more things I can build with, it is a sign my playstyle will be ever satisfied.
It's like playing Mao. It's a card game. The only rule new players are allowed to know is that they can't be told the rules (which is inevitably broken after the new player just shoves all their cards onto the deck one at a time, continuing to do so as they are handed more cards gets too confused to care and does something else).