Today's diffs (19 to 20 Sep): mostly glitch mission work, some novakid shipping, a bit of UI and... a tar suit? Code: FILES ----- interface.config [NEW] animations\tar\tar1.animation [NEW] animations\tar\tar1.frames [NEW] animations\tar\tar1.png [NEW] animations\tar\tar2.animation [NEW] animations\tar\tar2.frames [NEW] animations\tar\tar2.png dungeons\missions\glitchmissions\glitchmission1.png [NEW] effects\tar.effectsource [NEW] interface\tabs\tabbase.png [NEW] interface\tabs\tabselected.png [NEW] items\armors\biome\oasis\tar\back.png [NEW] items\armors\biome\oasis\tar\bsleeve.png [NEW] items\armors\biome\oasis\tar\chestf.png [NEW] items\armors\biome\oasis\tar\chestm.png [NEW] items\armors\biome\oasis\tar\fsleeve.png [NEW] items\armors\biome\oasis\tar\head.png [NEW] items\armors\biome\oasis\tar\icons.png [NEW] items\armors\biome\oasis\tar\mask.png [NEW] items\armors\biome\oasis\tar\pants.png [NEW] items\armors\biome\oasis\tar\tar.chest [NEW] items\armors\biome\oasis\tar\tar.head [NEW] items\armors\biome\oasis\tar\tar.legs items\armors\novakid\novatier2\chestf.png [NEW] items\throwables\tarballicon.png objects\generic\torch\torch.animation [NEW] objects\generic\torch\torch.frames [NEW] objects\generic\torch\torchleft.frames [NEW] objects\generic\torch\torchleftlit.frames [NEW] objects\generic\torch\torchlit.frames [NEW] objects\generic\torch\torchright.frames [NEW] objects\generic\torch\torchrightlit.frames [NEW] objects\glitch\medievaltorch\medievaltorch.animation [NEW] objects\glitch\medievaltorch\medievaltorch.frames objects\glitch\medievaltorch\medievaltorch.object [NEW] objects\glitch\medievaltorch\medievaltorch.png [NEW] objects\glitch\medievaltorch\medievaltorchleft.frames [NEW] objects\glitch\medievaltorch\medievaltorchleft.png [NEW] objects\glitch\medievaltorch\medievaltorchleftlit.frames [NEW] objects\glitch\medievaltorch\medievaltorchleftlit.png [NEW] objects\glitch\medievaltorch\medievaltorchlit.frames [NEW] objects\glitch\medievaltorch\medievaltorchlit.png [NEW] objects\glitch\medievaltorch\medievaltorchright.frames [NEW] objects\glitch\medievaltorch\medievaltorchright.png [NEW] objects\glitch\medievaltorch\medievaltorchrightlit.frames [NEW] objects\glitch\medievaltorch\medievaltorchrightlit.png [NEW] particles\tar\tar1.particle [NEW] particles\tar\tar2.particle [NEW] particles\tar\tar3.particle [NEW] projectiles\unsorted\tarball.png [NEW] sfx\humanoid\novakidhurt_female1.wav [NEW] sfx\humanoid\novakidhurt_male1.wav ships\novakid\novakidt4.png ships\novakid\novakidt5.png ships\novakid\novakidt6.png ships\novakid\novakidt7.png ships\novakid\novakidt8_2.png species\novakid.species DIFFS ----- interface.config 246a247,259 > "tabs" : { > "style" : { > "type" : "button", > "baseImage" : "/interface/tabs/tabbase.png", > "hoverImage" : "/interface/tabs/tabbase.png", > "baseImageSelected" : "/interface/tabs/tabselected.png", > "hoverImageSelected" : "/interface/tabs/tabselected.png", > "callback" : "null", > "offset" : [0, 0] > }, > "spacing" : [-5, 0] > } > objects\generic\torch\torch.animation 81c81 < "position" : [0.5, 1.125], --- > "position" : [0.4, 1.125], objects\glitch\medievaltorch\medievaltorch.object 34,55d33 < "particleEmitter" : { < "emissionRate" : 1.0, < "emissionVariance" : 0.5, < < "particle" : { < "type" : "ember", < "size" : 1.0, < "color" : [255, 100, 0, 255], < "light" : [150, 50, 50], < "fade" : 0.9, < "initialVelocity" : [0.0, 5.0], < "finalVelocity" : [0.0, -50.0], < "approach" : [0, 20], < "timeToLive" : 0.6, < "layer" : "middle" < }, < < "particleVariance" : { < "initialVelocity" : [1.5, 2.0] < } < }, < 58d35 < 60,62c37 < "image" : "medievaltorchG.png:<color>.<frame>", < "frames" : 4, < "animationCycle" : 0.5, --- > "image" : "torch.png:<color>.<frame>", 63a39,43 > > "animationParts" : { > "bg" : "medievaltorch.png", > "fg" : "medievaltorchlit.png" > }, 66c46,48 < "fgAnchors" : [ [0, -1] ] --- > "fgAnchors" : [ [0, -1] ], > > "direction" : "right" 70,72c52 < "image" : "medievaltorchL.png:<color>.<frame>", < "frames" : 4, < "animationCycle" : 0.5, --- > "image" : "torchleft.png:<color>.<frame>", 73a54,58 > > "animationParts" : { > "bg" : "medievaltorchleft.png", > "fg" : "medievaltorchleftlit.png" > }, 76c61,63 < "fgAnchors" : [ [-1, 0] ] --- > "fgAnchors" : [ [-1, 0] ], > > "direction" : "right" 80,82c67 < "image" : "medievaltorchR.png:<color>.<frame>", < "frames" : 4, < "animationCycle" : 0.5, --- > "image" : "torchright.png:<color>.<frame>", 83a69,73 > > "animationParts" : { > "bg" : "medievaltorchright.png", > "fg" : "medievaltorchrightlit.png" > }, 86c76,78 < "fgAnchors" : [ [1, 0] ] --- > "fgAnchors" : [ [1, 0] ], > > "direction" : "right" 90,92c82 < "image" : "medievaltorchBG.png:<color>.<frame>", < "frames" : 4, < "animationCycle" : 0.5, --- > "image" : "medievaltorch.png:<color>.<frame>", 93a84,88 > > "animationParts" : { > "bg" : "medievaltorch.png", > "fg" : "medievaltorchlit.png" > }, 96c91,93 < "bgAnchors" : [ [0, 0] ] --- > "bgAnchors" : [ [0, 0] ], > > "direction" : "right" 100c97,107 < "soundEffect" : "/sfx/objects/torch.wav" --- > "soundEffect" : "/sfx/objects/torch.wav", > > "animation" : "medievaltorch.animation", > "animationPosition" : [0, 0], > > "scripts" : [ "/objects/wired/light/light.lua" ], > "scriptDelta" : 60, > > "interactive" : false, > > "inboundNodes" : [ [0, 0] ] species\novakid.species 5c5 < "ouchNoises" : [ "/sfx/humanoid/humanhurt_male1.wav", "/sfx/humanoid/humanhurt_female1.wav" ], --- > "ouchNoises" : [ "/sfx/humanoid/novakidhurt_male1.wav", "/sfx/humanoid/novakidhurt_female1.wav" ],
I'm not sure what everyone is excited about any more. Are we hyped about the castle or the fact that you can get a frying pan weapon in game? Maybe the frying pan is a glitch weapon granted to those that choose the progression path of someone who excels in harvesting and food production! We'll just never know! /unserious In any case, I'm really looking forward to the next update. These missions seem like they hold a lot of potential.
The Starbound community: a place where new incredible castle dungeons filled with stuff to find isn't what gets hype, and frying pans do.
when this update will be the game already lost the grace logo launch this update will not take any more waiting......
TF2? My fist thoughts were to L4D2. "SPANG!", etcetera. On topic, the castle looks great, and I'm hoping it'll be as impressive as the current Glitch castle was when I first found one. Nice to see how the racial missions are progressing!
I seriously would prefer gedding an pre 1.0 update then gedding teased for month now !!! Its like a full new game whit all that additions ! I am not into the nightly builds cuz there simply not stable and to me thats no gaming fun ... so why no other update pre 1.0 ??? ... its no gaming fun anymore gedding hold in line that long ... wy shoud I build or explore for weeeeeks just to ge it all deleted once the 1.o is ready ?! Seriously would´t it be bedder to update little by little until a "final" version ... what IS ABOUT all that got build and explored before 1.o ????!!!! All of it will be simply gone ... right ? So whats the fun oof the game right now ? I DO love it but since you stoped updating but teasing ... the fun kinda got lost !
Growing trees indoors? Awesome! I can defend them from intruders with a frying pan too, most excellent
"Next week, once metadept and I are both in the office, we’re going to start focusing very very hard on getting a new stable patch out, with all the save file compatibility fun that will go along with that." (Sept 8 dev blog post) Universe files and your ore, weapons, armor, tech will most likely still get wiped tho, leaving you with only 3d printer scans, furniture schematics and vanity items.
I see mentionings of UI updates... Will the next stable have keybinding from a UI? My fiancee is left handed and by necessity has to change the controls, and doing this in a file is enough to stop her from wanting to play. Obviously (one would imagine) this will be in the final, but the sooner it's implimented the sooner I'll be able to convince her to play more and be excited for its progression as much as I am
No kidding. It (for the level) did a crapload of damage, too. Downside was that it didn't have as big a range.
I wanna go to that castle and claim it as my own but I'm always an avian and have no interest in being a medieval spacebot oh well, maybe one of my glitch friends will conquer it and let me visit. One of their names is TotallyNotARobot