Assuming, of course, that Tiy and Redigit have agreed to share their first creation, we could possibly have the ultimate nostalgia planet. How to Get There There is a 1:100 chance of finding a strange "Angel Statue" relic on an inhabited world, which triggers a questline to determine its origin. You speak with the planet's elders, and they mention "a glowing meteor" carrying the statue that landed ages ago. The statue hasn't aged a day since landing, though the elders mention that "It doesn't do anything." They give you the location of the crater, which is populated by very different beasts than the planet's normal fauna. Flying maws with tons of eyes and floating heads made of the meteor's ore. The local flora is also twisted slightly, and the area is overall darker. At the center of the crater are four "black orb fragments." Once you collect the fragments and mine out the meteor ore, the strange monsters will stop appearing and the area will slowly return to normal. From here, you take the items back to the space station and your lab NPCs take them in for study, expressing interest in possibly repairing the smashed orb. After you visit another planet and complete its questline, you'll get an urgent message from your lab about the orb: they reassembled it... but then it summoned a slew of horrible creatures and several slain crew members rose again to join their ranks. You have to destroy several "Zombies," "Flying Maws," "Spitting Maws," and "Possessed EVA Suits," then get close enough to the orb to destroy it once more. The orb shatters into dust, but taps into the station computers briefly before whatever will it possessed vanishes, as if attempting to find its world of origin, or use the station to get there. You now have "Terraria" as one of your possible destinations. Biomes of Terraria Landing Site, the Barrier Village Green trees, harmless slimes, adorable bunnies, and a seemingly invincible little man calling himself the Guide. He could have any of the various names Terraria's name generator would give him. He mentions that it's been a long, long time since anyone new came to Terraria, that no hero has been present for ages. To the west there is a tower of blue brick, blocking out the rest of the world. In the distant background, you can see a blue wall, connected to the tower and blocking out the western region. Living in the village are more familiar faces: an Arms Dealer, a Demolitionist, a Nurse, and a Merchant, though they won't sell anything to you, stating they need all their supplies to protect eachother. A Mechanic wanders around the little town during the day, inspecting the buildings and the defense mechanisms on the towers. A little shrine surrounds a single grave, with a statue of a Wizard placed over the tombstone. Asking about it will reveal that said Wizard gave his life to seal away the little village from the ever-encroaching Corruption. Asking the Guide further will prompt the comment, "Terraria's magic sort of died with him." The NPCs will make comments on any energy weapons you may have in your inventory, saying they seem almost like magic. The Corruption In the absence of a hero, the blight of the Corruption has devoured the western half of Terraria. Beyond the Warding Wall near the landing site, the world is twisted and evil. But among the beasts we know and loathe from the game we all left behind for this one, Goblins also wander the wastes, ignored by the abominations as allies. Goblin Village In the far west, the Goblins have taken over, bending the Corruption to their will and creating buildings. Ebonstone brick structures and drinking ponds filled with corrupt fish dot the landscape. The goblins are initially not hostile, and while in their village, the Corruption's monsters will not attack unless provoked. The Goblin Tinkerer, welcomed back into the village, can be seen wandering about. Speaking to him can start one side of the Terraria questline. The Clean Lands Terraria as it originally was. The eastern section of the world remains untouched thanks to the Warding Wall. The underground is also largely untouched, though the Warding Wall reaches deep into the earth, all the way down to the Underworld. The Underworld The fiends of the Underworld hold no allegiance with either side, and are hostile to all. However, you can do a few small quests that will make the demons friendly to you, and convince them to offer up the deepest treasures of Terraria. A massive shrine containing the remains of the Wall of Flesh can be found under the Corruption zone. The Dungeon On the eastern end of the Clean Lands, blocking off access to the Hallow, is the familiar crypt of Skeletron. The Clothier has made the ground floor his home. His eyes are again red, but he is in control. If spoken to, he'll warn you against entering his vault (but will not stop you) and mention that he is the last thing standing between the Corruption and "her," blocking access to the Hallow and preventing the Goblins from corrupting it, should they ever manage to push through the Warding Wall. Within the dungeon are many of the ancient relics of Terraria, though the magical weapons have no energy and are only useful as trophies. The Hallow In the far east, beyond Skeletron's Vault, there is still happiness, and light. A land of peaceful colors. The Hallow's native creatures are not initially hostile to you, though Wraiths and Possessed Armors do lurk about during the night. Living within a large tree is the Dryad. She weeps for Terraria's current state, and will ask you for your help. She is the beginning of one side of Terraria's main questline. Quests You can go one of two ways with Terraria. You can either side with the Goblins, and finish the job of completely corrupting Terraria. You can side with the people of Terraria and push the Corruption back to the far west, containing the Goblins and keeping the Hallow in check as well. Or you can side with the Dryad and the Clothier, who wish to Hallow the world and free it from Darkness. The demons of the Underworld also have a few quests you can do for them that will make them less hostile to you. I'm still working on all the details, but it would be awesome to go back to Terraria one last time. I'll update this with the quests and other random events as I devise them.