metadept submitted a new blog post: October 7th - More Status Continue reading the Original Blog Post
Best mining hat ever. So, you say you rebuilt healing items. Does that mean they're now liquids, and do not require crunchy chewing in order to heal the user?
You start out with "nothing too exciting"... then show us a wearable undergroud rave cavern headtopper. Tease!
YEAH, or it'd be oddly cool if it came out as a 5-minute drug too! TASTE TEH RAINBOW, if you even have the Gnome gun
So we have a rave helmet, maybe a smoke machine - gun hybrid next? May as well get a disco ball in there as well! Jokes aside that is some great lighting effects there, can't wait to see it in action!
I'd love to see status effects that make you glow. Imagine becoming radioactive, and alongside the drawbacks, you have a soft green glow around you. OR glowing like a torch while on fire. etc
All that's missing is a strong base beat and a strobe effect. Starbound. Mining headgear with rainbow spotlights and moon mining expeditions. Redefine what it means to be a raving lunatic by going on a raving lunar dig.
I know I should be reflecting on how the new system streamlines workflows and what not, but all I can think about right now is that the Disco Hat needs to become an actual in-game item.
That's what I'm talking about. Now I need to know if it's possible to make effects that only work at certain degrees of ambient light, and effects temporarily replace the enemy weapons, so I can make a rave set mod. 5 armors pieces (3 helms, chest, legs), 3 weapons. Equip an use, and during night and while in dark spaces, stroboscopic lights come off of your character, and humanoid enemies hit tak less damage than when it's bright the day, but get their weapons and offhands replaced with two lightsticks, and are forced to dance for a while.