October 30th - Biomes

Discussion in 'Dev Blog' started by metadept, Oct 30, 2014.

  1. Darklight

    Darklight Oxygen Tank

    ....what?
     
  2. Kawa

    Kawa Tiy's Beard

    Machine translation, no doubt.
     
  3. Darklight

    Darklight Oxygen Tank

    Yeah it does bear the Babelfish/googletranslate code
     
  4. Musetrigger

    Musetrigger Hard-To-Destroy Reptile

    A huge, subterranean layer of blue glowing crystals.

    A crypt of long dead avian explorers buried under the ground with their ship.

    The belly of a space worm riddled with space bats.


    I can visualize places like this.
     
    Kawa and Darklight like this.
  5. Slangwhite

    Slangwhite Void-Bound Voyager

    Update PLEASE! Me and my german Friends can't wait!
     
    Musetrigger likes this.
  6. Kawa

    Kawa Tiy's Beard

    "My German friends and I."
     
    JoeBlk likes this.
  7. Musetrigger

    Musetrigger Hard-To-Destroy Reptile

    The internet: Home of the Spontaneous English Lesson.
     
    Kawa and Hatsya Souji like this.
  8. JoeBlk

    JoeBlk Star Wrangler

    I like to thank the whole StarBound-TEAM/Dev-TEAM. I can't wait for the BIG and final release of StarBound with all the updated/upgraded/new-content. I count the DAYS...HOURS...MINUTES. :) *big LOVE from Germany-Cologne*
     
  9. LegendXCarisso

    LegendXCarisso Pangalactic Porcupine

    Indeed. It does make me wonder when we'll (READ - I'll) actually be able to play this. For whatever reason, my wife is a stickler about playing things in beta... so we (READ - I) have to wait until this goes full release. Makes me wonder about a release date. -sigh-

    EDIT: Bah, emoticons.
     
    Last edited: Nov 3, 2014
  10. Carlosw55

    Carlosw55 Void-Bound Voyager

    Yeah, it would be nice to know the release year at least...
     
  11. Higuera

    Higuera Cosmic Narwhal

    the devs abandoned ETAs because the last time they missed it,the community brought the wraith of the shitstorm upon them...
     
    NeuRazgriz likes this.
  12. NeuRazgriz

    NeuRazgriz Subatomic Cosmonaut

    Damn these are cool ^^
    i can't wait to play in these biomes
    And no,i do not have any hurry on starbound.
    you know why.
     
  13. Kawa

    Kawa Tiy's Beard

    "Wrath", Mr. President.

    I'm the kinda guy who'd read TVTropes' big list of booboos and blunders for fun. Twice. And I have.
     
    Higuera and Jonesy like this.
  14. BloodyFingers

    BloodyFingers The End of Time

    No. It's "wraith" of the shitstorm, as in a Nazgul covered in poo...


    Yep, Sauron just took a big ol'dump on them...
     
    Higuera, Kawa and rhomboid like this.
  15. Kawa

    Kawa Tiy's Beard

    Diffs! Gnomes! Scarface references!
    Code:
    FILES
    -----
    terrestrial_worlds.config
    dungeons\apex\apextestchamber\10b.png
    dungeons\apex\apextestchamber\8b-objects.png
    dungeons\apex\apextestchamber\entrance1-objects.png
    dungeons\apex\apextestchamber\entrance1-wires.png
    dungeons\apex\apextestchamber\rewardroom1a-objects.png
    dungeons\apex\apextestchamber\rewardroom1a-wires.png
    dungeons\apex\apextestchamber\rewardroom1a.png
    dungeons\apex\apextestchamber\rewardroom1b-objects.png
    dungeons\apex\apextestchamber\rewardroom1b-wires.png
    dungeons\apex\apextestchamber\rewardroom1b.png
    items\guns\biome\gnome\gnomegun.gun
    objects\minibiome\gnome\smallclocktower\smallclocktower.object
    objects\minibiome\gnome\smallhouse1\smallhouse1.object
    objects\minibiome\gnome\smallhouse10\smallhouse10.object
    objects\minibiome\gnome\smallhouse2\smallhouse2.object
    objects\minibiome\gnome\smallhouse3\smallhouse3.object
    objects\minibiome\gnome\smallhouse4\smallhouse4.object
    objects\minibiome\gnome\smallhouse5\smallhouse5.object
    objects\minibiome\gnome\smallhouse6\smallhouse6.object
    objects\minibiome\gnome\smallhouse7\smallhouse7.object
    objects\minibiome\gnome\smallhouse8\smallhouse8.object
    objects\minibiome\gnome\smallhouse9\smallhouse9.object
    objects\minibiome\gnome\smalllamppost\smalllamppost.object
    [NEW] terrain\cave\densecaves.terrain
    treasure\biome.treasurepools
    
    DIFFS
    -----
    terrestrial_worlds.config
    229a230,237
    >    "denseCaves" : {
    >      "terrainSelector" : "solid",
    >      "caveSelector" : "denseCaves",
    >      "bgCaveSelector" : "empty",
    >      "subBlockSelector" : "largeClumps",
    >      "oreSelector" : "commonVeins"
    >    },
    >
    403c411
    <      "detachedTerrain" : [ "undergroundCaves" ]
    ---
    >      "detachedTerrain" : [ "denseCaves" ]
    417c425
    <      "detachedTerrain" : [ "undergroundCaves" ]
    ---
    >      "detachedTerrain" : [ "denseCaves" ]
    431c439
    <      "detachedTerrain" : [ "undergroundCaves" ]
    ---
    >      "detachedTerrain" : [ "denseCaves" ]
    445c453
    <      "detachedTerrain" : [ "undergroundCaves" ]
    ---
    >      "detachedTerrain" : [ "denseCaves" ]
    459c467
    <      "detachedTerrain" : [ "undergroundCaves" ]
    ---
    >      "detachedTerrain" : [ "denseCaves" ]
    473c481
    <      "detachedTerrain" : [ "undergroundCaves" ]
    ---
    >      "detachedTerrain" : [ "denseCaves" ]
    
    items\guns\biome\gnome\gnomegun.gun
    7,8c7,8
    <  "description" : "-todo-",
    <  "shortdescription" : "-todo-",
    ---
    >  "description" : "Say hello to my little friend!",
    >  "shortdescription" : "Gnome Gun",
    
    objects\minibiome\gnome\smallclocktower\smallclocktower.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse1\smallhouse1.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse10\smallhouse10.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse2\smallhouse2.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse3\smallhouse3.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse4\smallhouse4.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse5\smallhouse5.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse6\smallhouse6.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse7\smallhouse7.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse8\smallhouse8.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smallhouse9\smallhouse9.object
    32,37c32,33
    <  "smashDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ],
    <  "breakDropOptions" : [
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    <  ]
    ---
    >  "smashDropPool" : "miniVillageTreasure",
    >  "breakDropPool" : "miniVillageTreasure"
    
    objects\minibiome\gnome\smalllamppost\smalllamppost.object
    50c50
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ [ "money", 1, {} ] ]
    53c53
    <    [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ]
    ---
    >    [ [ "money", 1, {} ] ]
    
    treasure\biome.treasurepools
    355a356,371
    >  "miniVillageTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "item" : ["money", 1]},
    >        {"weight" : 0.6, "item" : ["money", 2]},
    >        {"weight" : 0.2, "item" : ["money", 3]},
    >        {"weight" : 0.15, "item" : ["throwinggnome", 3]},
    >        {"weight" : 0.005, "item" : "gnomegun"},
    >        {"weight" : 0.005, "item" : "gnomecaphead"},
    >        {"weight" : 0.005, "item" : "gnomehead"},
    >        {"weight" : 0.005, "item" : "househathead"},
    >        {"weight" : 0.005, "item" : "buildinghathead"}
    >      ]
    >    }]
    >  ],
    >
     
  16. therealRyansFace

    therealRyansFace Orbital Explorer

    Nice work on the biomes, especially with the plants and mushrooms! But could there be a way for grass to grow back onto dirt instead of it being lost forever after it has been accidentally removed? After all, when does dirt look nice, if there is no grass?
     

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