A huge, subterranean layer of blue glowing crystals. A crypt of long dead avian explorers buried under the ground with their ship. The belly of a space worm riddled with space bats. I can visualize places like this.
I like to thank the whole StarBound-TEAM/Dev-TEAM. I can't wait for the BIG and final release of StarBound with all the updated/upgraded/new-content. I count the DAYS...HOURS...MINUTES. *big LOVE from Germany-Cologne*
Indeed. It does make me wonder when we'll (READ - I'll) actually be able to play this. For whatever reason, my wife is a stickler about playing things in beta... so we (READ - I) have to wait until this goes full release. Makes me wonder about a release date. -sigh- EDIT: Bah, emoticons.
the devs abandoned ETAs because the last time they missed it,the community brought the wraith of the shitstorm upon them...
Damn these are cool ^^ i can't wait to play in these biomes And no,i do not have any hurry on starbound. you know why.
"Wrath", Mr. President. I'm the kinda guy who'd read TVTropes' big list of booboos and blunders for fun. Twice. And I have.
No. It's "wraith" of the shitstorm, as in a Nazgul covered in poo... Yep, Sauron just took a big ol'dump on them...
Diffs! Gnomes! Scarface references! Code: FILES ----- terrestrial_worlds.config dungeons\apex\apextestchamber\10b.png dungeons\apex\apextestchamber\8b-objects.png dungeons\apex\apextestchamber\entrance1-objects.png dungeons\apex\apextestchamber\entrance1-wires.png dungeons\apex\apextestchamber\rewardroom1a-objects.png dungeons\apex\apextestchamber\rewardroom1a-wires.png dungeons\apex\apextestchamber\rewardroom1a.png dungeons\apex\apextestchamber\rewardroom1b-objects.png dungeons\apex\apextestchamber\rewardroom1b-wires.png dungeons\apex\apextestchamber\rewardroom1b.png items\guns\biome\gnome\gnomegun.gun objects\minibiome\gnome\smallclocktower\smallclocktower.object objects\minibiome\gnome\smallhouse1\smallhouse1.object objects\minibiome\gnome\smallhouse10\smallhouse10.object objects\minibiome\gnome\smallhouse2\smallhouse2.object objects\minibiome\gnome\smallhouse3\smallhouse3.object objects\minibiome\gnome\smallhouse4\smallhouse4.object objects\minibiome\gnome\smallhouse5\smallhouse5.object objects\minibiome\gnome\smallhouse6\smallhouse6.object objects\minibiome\gnome\smallhouse7\smallhouse7.object objects\minibiome\gnome\smallhouse8\smallhouse8.object objects\minibiome\gnome\smallhouse9\smallhouse9.object objects\minibiome\gnome\smalllamppost\smalllamppost.object [NEW] terrain\cave\densecaves.terrain treasure\biome.treasurepools DIFFS ----- terrestrial_worlds.config 229a230,237 > "denseCaves" : { > "terrainSelector" : "solid", > "caveSelector" : "denseCaves", > "bgCaveSelector" : "empty", > "subBlockSelector" : "largeClumps", > "oreSelector" : "commonVeins" > }, > 403c411 < "detachedTerrain" : [ "undergroundCaves" ] --- > "detachedTerrain" : [ "denseCaves" ] 417c425 < "detachedTerrain" : [ "undergroundCaves" ] --- > "detachedTerrain" : [ "denseCaves" ] 431c439 < "detachedTerrain" : [ "undergroundCaves" ] --- > "detachedTerrain" : [ "denseCaves" ] 445c453 < "detachedTerrain" : [ "undergroundCaves" ] --- > "detachedTerrain" : [ "denseCaves" ] 459c467 < "detachedTerrain" : [ "undergroundCaves" ] --- > "detachedTerrain" : [ "denseCaves" ] 473c481 < "detachedTerrain" : [ "undergroundCaves" ] --- > "detachedTerrain" : [ "denseCaves" ] items\guns\biome\gnome\gnomegun.gun 7,8c7,8 < "description" : "-todo-", < "shortdescription" : "-todo-", --- > "description" : "Say hello to my little friend!", > "shortdescription" : "Gnome Gun", objects\minibiome\gnome\smallclocktower\smallclocktower.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse1\smallhouse1.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse10\smallhouse10.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse2\smallhouse2.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse3\smallhouse3.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse4\smallhouse4.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse5\smallhouse5.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse6\smallhouse6.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse7\smallhouse7.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse8\smallhouse8.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smallhouse9\smallhouse9.object 32,37c32,33 < "smashDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ], < "breakDropOptions" : [ < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] < ] --- > "smashDropPool" : "miniVillageTreasure", > "breakDropPool" : "miniVillageTreasure" objects\minibiome\gnome\smalllamppost\smalllamppost.object 50c50 < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] --- > [ [ "money", 1, {} ] ] 53c53 < [ [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ], [ "goldcoin", 1, { } ] ] --- > [ [ "money", 1, {} ] ] treasure\biome.treasurepools 355a356,371 > "miniVillageTreasure" : [ > [1, { > "pool" : [ > {"weight" : 0.2, "item" : ["money", 1]}, > {"weight" : 0.6, "item" : ["money", 2]}, > {"weight" : 0.2, "item" : ["money", 3]}, > {"weight" : 0.15, "item" : ["throwinggnome", 3]}, > {"weight" : 0.005, "item" : "gnomegun"}, > {"weight" : 0.005, "item" : "gnomecaphead"}, > {"weight" : 0.005, "item" : "gnomehead"}, > {"weight" : 0.005, "item" : "househathead"}, > {"weight" : 0.005, "item" : "buildinghathead"} > ] > }] > ], >
Nice work on the biomes, especially with the plants and mushrooms! But could there be a way for grass to grow back onto dirt instead of it being lost forever after it has been accidentally removed? After all, when does dirt look nice, if there is no grass?