October 30th - Biomes

Discussion in 'Dev Blog' started by metadept, Oct 30, 2014.

  1. AtomicAcorn

    AtomicAcorn Void-Bound Voyager

    Can we get some variety in vine color/type soon? A basic palate change tied to the planet's main colors wouldn't be too hard, and some different vine textures down the line would be nice. ^_^
     
  2. Hatsya Souji

    Hatsya Souji Parsec Taste Tester

    Would love to see that. Say, what if the dirt of one planet is red, but when you actually headed there, you feel hot.
     
  3. roadrashh

    roadrashh Void-Bound Voyager

    Looks really STUPID!

    Just kidding. It looks really cool. I cannot wait to play this and be amazed!
     
  4. Magament

    Magament Scruffy Nerf-Herder

    Cool Can`t wait for this update to come to the normal game :D
     
  5. Albussystems

    Albussystems Pangalactic Porcupine

    The Screens you posted looked much more lively than ever before, so cool^^
     
  6. BloodyFingers

    BloodyFingers The End of Time

    So red dirt makes you aroused?

    Wonder what kind of stats that would inflict...

    OT
    Looks lovely. A lot of effort are being put into making underground structures more appealing. I Had some suggestions but they were pretty much already made here.

    Outstanding job, keep it up!
     
    Last edited: Oct 31, 2014
    Kawa and rhomboid like this.
  7. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    Fidgety, +10 health regen. while in 'tents' o3o

    that's the best I could do in the 4 seconds I dedicated to this pun.
     
    Hatsya Souji likes this.
  8. BloodyFingers

    BloodyFingers The End of Time

    I was thinking more on "whatever leg armor and vanity you have equipped gets dropped, can not equip it for the remainder of the effect"
     
    rhomboid likes this.
  9. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    lool

    "unable to hit sexy mobs for 30 seconds"
    "except with your butt"
     
    BloodyFingers and Kawa like this.
  10. Kawa

    Kawa Tiy's Beard

    Get your diffs! Fresh diffs, straight from the automation! Prove to the annoying folks that there are releases witcher fresh diffs!
    Code:
    FILES
    -----
    server.config
    terrestrial_worlds.config
    weather.config
    animations\windstorm\windstorm2.animation
    biomes\distributions.config
    biomes\surface\arctic\arctic.surfacebiome
    biomes\surface\barren\barren.surfacebiome
    biomes\surface\desert\desert.surfacebiome
    biomes\surface\forest\forest.surfacebiome
    biomes\surface\garden\garden.surfacebiome
    biomes\surface\jungle\jungle.surfacebiome
    biomes\surface\magma\magma.surfacebiome
    biomes\surface\moon\moon.surfacebiome
    biomes\surface\ocean\ocean.surfacebiome
    biomes\surface\savannah\savannah.surfacebiome
    biomes\surface\scorched\scorched.surfacebiome
    biomes\surface\snow\snow.surfacebiome
    biomes\surface\tentacles\tentacles.surfacebiome
    biomes\surface\tundra\tundra.surfacebiome
    biomes\surface\volcanic\volcanic.surfacebiome
    biomes\surface_detached\desertdetached\bones\bones.surfacebiome
    biomes\surface_detached\desertdetached\colourful\colourful.surfacebiome
    biomes\surface_detached\desertdetached\oasis\oasis.surfacebiome
    biomes\underground_detached\mushrooms\mushrooms.undergroundbiome
    biomes\underground_detached\wilderness\wilderness.undergroundbiome
    dungeons\apex\apexresearchlab\entrance1-objects.png
    dungeons\human\humanprison\humanprison.dungeon
    [NEW] dungeons\human\humanprison\prisonblock2a-shield-objects.png
    [NEW] dungeons\human\humanprison\prisonblock2a-shield.png
    [NEW] dungeons\human\humanprison\prisonblock2b-shield-objects.png
    [NEW] dungeons\human\humanprison\prisonblock2c-shield-objects.png
    [NEW] items\armors\biome\colorful\crayonyellowback\back.png
    items\generic\crafting\rainbowwood.item
    objects\generic\statuspod\statuspod.object
    objects\wired\tis1\tis1.lua
    projectiles\burningstatusprojectile\burningstatusprojectile.projectile
    [NEW] projectiles\explosions\featherexplosion\featherexplosion.config
    projectiles\glowstatusprojectile\glowstatusprojectile.projectile
    [NEW] projectiles\healingstatusprojectile\fasthealingstatusprojectile.projectile
    projectiles\healingstatusprojectile\healingstatusprojectile.projectile
    [NEW] projectiles\levitationstatusprojectile\icon.png
    [NEW] projectiles\levitationstatusprojectile\levitationstatusprojectile.frames
    [NEW] projectiles\levitationstatusprojectile\levitationstatusprojectile.png
    [NEW] projectiles\levitationstatusprojectile\levitationstatusprojectile.projectile
    [NEW] projectiles\lowgravstatusprojectile\icon.png
    [NEW] projectiles\lowgravstatusprojectile\lowgravstatusprojectile.frames
    [NEW] projectiles\lowgravstatusprojectile\lowgravstatusprojectile.png
    [NEW] projectiles\lowgravstatusprojectile\lowgravstatusprojectile.projectile
    projectiles\npcs\eyeball\eyeballspray.projectile
    projectiles\poisonstatusprojectile\poisonstatusprojectile.projectile
    [NEW] projectiles\ragestatusprojectile\icon.png
    [NEW] projectiles\ragestatusprojectile\ragestatusprojectile.frames
    [NEW] projectiles\ragestatusprojectile\ragestatusprojectile.png
    [NEW] projectiles\ragestatusprojectile\ragestatusprojectile.projectile
    projectiles\runstatusprojectile\runstatusprojectile.projectile
    projectiles\throwable\glowgas\glowgas.projectile
    [NEW] recipes\biomes\rainbow\crayonblueback.recipe
    [NEW] recipes\biomes\rainbow\crayongreenback.recipe
    [NEW] recipes\biomes\rainbow\crayonorangeback.recipe
    [NEW] recipes\biomes\rainbow\crayonpurpleback.recipe
    [NEW] recipes\biomes\rainbow\crayonredback.recipe
    [NEW] recipes\biomes\rainbow\crayonyellowback.recipe
    recipes\tiles\asphalt.recipe
    stats\effects\lowgrav\lowgrav.lua
    [NEW] stats\effects\regeneration\regenerationfast.statuseffect
    tiles\materials\darksmoothstone.material
    tiles\materials\rustymetal.material
    treasure\biome.treasurepools
    treasure\default.treasurechests
    
    DIFFS
    -----
    server.config
    43,44c43,44
    <  "spawnDungeonNearSpawnMaxRadius" : 300,
    <  "spawnDungeonSpawnMinRadius" : 100
    ---
    >  "spawnDungeonNearSpawnMaxRadius" : 1200,
    >  "spawnDungeonSpawnMinRadius" : 1000
    
    terrestrial_worlds.config
    50c50
    <      "undergroundDetachedBiomeCount" : 10,
    ---
    >      "undergroundDetachedBiomeCount" : 7,
    96c96
    <      "undergroundDetachedBiomeCount" : 10,
    ---
    >      "undergroundDetachedBiomeCount" : 15,
    119c119
    <      "undergroundDetachedBiomeCount" : 10,
    ---
    >      "undergroundDetachedBiomeCount" : 20,
    399,400c399,400
    <        [1, []], // [ "mushrooms", "wilderness" ]],
    <        [2, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    ---
    >        [2, [ "mushrooms", "wilderness" ]],
    >        [3, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    413,414c413,414
    <          [1, []], // [ "mushrooms", "wilderness" ]],
    <          [2, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    ---
    >          [2, [ "mushrooms", "wilderness" ]],
    >          [3, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    427,428c427,428
    <          [1, []], // [ "mushrooms", "wilderness" ]],
    <          [2, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    ---
    >          [2, [ "mushrooms", "wilderness" ]],
    >          [3, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    441,442c441,442
    <          [1, []], // [ "mushrooms", "wilderness" ]],
    <          [2, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    ---
    >          [2, [ "mushrooms", "wilderness" ]],
    >          [3, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    455,456c455,456
    <          [1, []], // [ "mushrooms", "wilderness" ]],
    <          [2, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    ---
    >          [2, [ "mushrooms", "wilderness" ]],
    >          [3, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    469,470c469,470
    <          [1, []], // [ "mushrooms", "wilderness" ]],
    <          [2, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    ---
    >          [2, [ "mushrooms", "wilderness" ]],
    >          [3, []] // [ "crystalcave", "cellcave", "wilderness", "tarpit", "colorfulcave", "abandonedmines", "village", "bonecaves", "fleshcave", "slimecaves", "mushrooms", "coralcave", "heck", "zen", "hive" ]]
    
    weather.config
    56a57,63
    >  "savannah" : [
    >    [0.75, "clear"],
    >    [0.15, "rain"],
    >    [0.05, "windstorm"],
    >    [0.05, "sandstorm"]
    >  ],
    >
    
    animations\windstorm\windstorm2.animation
    4c4
    <  "frameNumber" : 14,
    ---
    >  "frameNumber" : 11,
    
    biomes\distributions.config
    253a254,259
    >  "overgroundRareChests" : {
    >    "type" : "random",
    >
    >    "blockProbability" : 0.001
    >  },
    >
    
    biomes\surface\arctic\arctic.surfacebiome
    261c261
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    275c275
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\barren\barren.surfacebiome
    199c199
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\desert\desert.surfacebiome
    336c336
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    345c345
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\forest\forest.surfacebiome
    366c366
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    380c380
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\garden\garden.surfacebiome
    203c203
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    212c212
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\jungle\jungle.surfacebiome
    370c370
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    384c384
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\magma\magma.surfacebiome
    219c219
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    228c228
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\moon\moon.surfacebiome
    221c221
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    235c235
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\ocean\ocean.surfacebiome
    299c299
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    310c310
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\savannah\savannah.surfacebiome
    6,8c6
    <    [0.0, ["water"]],
    <    [1.5, ["water", "tarliquid"]],
    <    [2.5, ["water", "acid", "tarliquid"]]
    ---
    >    [0.0, ["water", "water", "water", "tarliquid"]]
    18,39c16
    <      "/weather.config:clear",
    <      "/weather.config:clear",
    <      "/weather.config:commonFog",
    <      "/weather.config:commonLightRainMixAndGlowingRain",
    <      "/weather.config:commonLightRainMixAndGlowingRain",
    <      "/weather.config:commonLightRainMixAndGroundmist",
    <      "/weather.config:commonLightRainMixAndWindstorm"
    <    ]],
    <    [1.5, [
    <      "/weather.config:clear",
    <      "/weather.config:clear",
    <      "/weather.config:commonFog",
    <      "/weather.config:commonLightRainMixAndGlowingRain",
    <      "/weather.config:commonLightRainMixAndGlowingRain",
    <      "/weather.config:commonLightRainMixAndGroundmist",
    <      "/weather.config:commonLightRainMixAndWindstorm",
    <      "/weather.config:rareAcidRain",
    <      "/weather.config:rareMeteorShower",
    <      "/weather.config:rareSpacejunk",
    <      "/weather.config:commonSandstorm",
    <      "/weather.config:uncommonSpacedust",
    <      "/weather.config:veryRareLargeMeteorShower"
    ---
    >      "/weather.config:savannah"
    306c283
    <          "treasureBoxSets" : [ "basicChest" ]
    ---
    >          "treasureBoxSets" : [ "savannahChest" ]
    312c289
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    321c298
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    587c564
    <    [0, [ "rust", "shrubby", "aridbones", "desert", "forest" ]]
    ---
    >    [0, [ "bones", "colourful" ]]
    
    biomes\surface\scorched\scorched.surfacebiome
    107c107
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    121c121
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\snow\snow.surfacebiome
    361c361
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    375c375
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\tentacles\tentacles.surfacebiome
    221c221
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    230c230
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\tundra\tundra.surfacebiome
    282c282
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    296c296
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface\volcanic\volcanic.surfacebiome
    219c219
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    228c228
    <          "distribution" : "/biomes/distributions.config:overgroundChests",
    ---
    >          "distribution" : "/biomes/distributions.config:overgroundRareChests",
    
    biomes\surface_detached\desertdetached\bones\bones.surfacebiome
    5a6,9
    >  "caveLiquidType" : [
    >    [0.0, ["acid"]]
    >  ],
    >
    7,8c11,12
    <    "mainBlock" : "bonematerial",
    <    "subBlocks" : [ "sand", "sandstone01" ],
    ---
    >    "mainBlock" : "dirt",
    >    "subBlocks" : [ "bonematerial", "cobblestone" ],
    18,19c22,23
    <      "grassMod" : [ "sand" ],
    <      "modDensity" : 0.9,
    ---
    >      "grassMod" : [ "savannahgrass" ],
    >      "modDensity" : 0.8,
    45a50,59
    >        },
    >
    >        {
    >          "mode" : "floor",
    >          "priority" : 1.0,
    >          "variants" : 1,
    >          "distribution" : "/biomes/distributions.config:minibiomeChests",
    >
    >          "type" : "treasureBox",
    >          "treasureBoxSets" : [ "boneChest" ]
    
    biomes\surface_detached\desertdetached\colourful\colourful.surfacebiome
    5a6,9
    >  "caveLiquidType" : [
    >    [0.0, ["water"]]
    >  ],
    >
    
    biomes\surface_detached\desertdetached\oasis\oasis.surfacebiome
    13c13
    <    "subBlocks" : [ "sand", "sandstone01" ],
    ---
    >    "subBlocks" : [ "sand", "sandstone01", "rock17" ],
    
    biomes\underground_detached\mushrooms\mushrooms.undergroundbiome
    57,83d56
    <        "priority" : 0.0,
    <        "variants" : 1,
    <        "distribution" : "/biomes/distributions.config:undergroundChests",
    <
    <        "type" : "treasureBox",
    <        "treasureBoxSets" : [ "basicChest" ]
    <      },
    <      {
    <        "mode" : "floor",
    <        "priority" : 0.0,
    <        "variants" : 1,
    <        "distribution" : "/biomes/distributions.config:undergroundtechChests",
    <
    <        "type" : "treasureBox",
    <        "treasureBoxSets" : [ "techChest" ]
    <      },
    <      {
    <        "mode" : "floor",
    <        "priority" : 0.0,
    <        "variants" : 1,
    <        "distribution" : "/biomes/distributions.config:undergroundChests",
    <
    <        "type" : "treasureBox",
    <        "treasureBoxSets" : [ "weaponChest" ]
    <      },
    <      {
    <        "mode" : "floor",
    110c83
    <        "priority" : 0.0,
    ---
    >        "priority" : 1.0,
    115c88
    <        "treasureBoxSets" : [ "mushroomChest" ]
    ---
    >        "treasureBoxSets" : [ "mushroomUndergroundChest" ]
    
    biomes\underground_detached\wilderness\wilderness.undergroundbiome
    45c45
    <        "distribution" : "/biomes/distributions.config:scatteredSmall",
    ---
    >        "distribution" : "/biomes/distributions.config:undergroundCapsules",
    57c57
    <        "priority" : 0.0,
    ---
    >        "priority" : 1.0,
    59c59
    <        "distribution" : "/biomes/distributions.config:undergroundChests",
    ---
    >        "distribution" : "/biomes/distributions.config:minibiomeChests",
    62,80c62
    <        "treasureBoxSets" : [ "basicChest" ]
    <      },
    <      {
    <        "mode" : "floor",
    <        "priority" : 0.0,
    <        "variants" : 1,
    <        "distribution" : "/biomes/distributions.config:undergroundtechChests",
    <
    <        "type" : "treasureBox",
    <        "treasureBoxSets" : [ "techChest" ]
    <      },
    <      {
    <        "mode" : "floor",
    <        "priority" : 0.0,
    <        "variants" : 1,
    <        "distribution" : "/biomes/distributions.config:undergroundChests",
    <
    <        "type" : "treasureBox",
    <        "treasureBoxSets" : [ "weaponChest" ]
    ---
    >        "treasureBoxSets" : [ "wildernessChest" ]
    
    dungeons\human\humanprison\humanprison.dungeon
    2035,2036c2035
    <        // [ "doNotCombineWith", [ "prisonblock2a", "prisonblock2b", "prisonblock2c" ] ]
    <        [ "maxSpawnCount", [1] ]
    ---
    >        [ "doNotCombineWith", [ "prisonblock2a", "prisonblock2a-shield", "prisonblock2b", "prisonblock2c" ] ]
    2040a2040,2046
    >      "name" : "prisonblock2a-shield",
    >      "rules" : [
    >        [ "doNotCombineWith", [ "prisonblock2a", "prisonblock2a-shield", "prisonblock2b-shield", "prisonblock2c-shield" ] ]
    >      ],
    >      "def" : [ "image", [ "prisonblock2a-shield.png", "prisonblock2a-shield-objects.png" ] ]
    >    },
    >    {
    2043c2049
    <        [ "doNotCombineWith", [ "prisonblock2b", "prisonblock2c" ] ]
    ---
    >        [ "doNotCombineWith", [ "prisonblock2a", "prisonblock2b", "prisonblock2b-shield", "prisonblock2c", "prisonblock2c-shield" ] ]
    2046a2053,2061
    >   
    >    {
    >      "name" : "prisonblock2b-shield",
    >      "rules" : [
    >        [ "doNotCombineWith", [ "prisonblock2a-shield", "prisonblock2b", "prisonblock2b-shield", "prisonblock2c", "prisonblock2c-shield" ] ]
    >      ],
    >      "def" : [ "image", [ "prisonblock2b.png", "prisonblock2b-shield-objects.png" ] ]
    >    },
    >   
    2050c2065
    <        [ "doNotCombineWith", [ "prisonblock2b", "prisonblock2c" ] ]
    ---
    >        [ "doNotCombineWith", [ "prisonblock2a", "prisonblock2b", "prisonblock2b-shield", "prisonblock2c", "prisonblock2c-shield" ] ]
    2052a2068,2075
    >    },
    >   
    >    {
    >      "name" : "prisonblock2c-shield",
    >      "rules" : [
    >        [ "doNotCombineWith", [ "prisonblock2a-shield", "prisonblock2b", "prisonblock2b-shield", "prisonblock2c", "prisonblock2c-shield" ] ]
    >      ],
    >      "def" : [ "image", [ "prisonblock2c.png", "prisonblock2c-shield-objects.png" ] ]
    
    items\generic\crafting\rainbowwood.item
    14c14,20
    <    "crayonyellow"
    ---
    >    "crayonyellow",
    >    "crayonblueback",
    >    "crayongreenback",
    >    "crayonorangeback",
    >    "crayonpurpleback",
    >    "crayonredback",
    >    "crayonyellowback"
    
    objects\generic\statuspod\statuspod.object
    32c32
    <  "scriptDelta" : 5,
    ---
    >  "scriptDelta" : 10,
    52a53,56
    >      "projectileType" : "fasthealingstatusprojectile",
    >      "projectileParams" : { }
    >    },
    >    {
    65c69
    <      "projectileType" : "jumpstatusprojectile",
    ---
    >      "projectileType" : "glowstatusprojectile",
    69c73,81
    <      "projectileType" : "glowstatusprojectile",
    ---
    >      "projectileType" : "levitationstatusprojectile",
    >      "projectileParams" : { }
    >    },
    >    {
    >      "projectileType" : "ragestatusprojectile",
    >      "projectileParams" : { }
    >    },
    >    {
    >      "projectileType" : "lowgravstatusprojectile",
    72c84,85
    <  ]
    ---
    >  ],
    >  "activationTime" : 600
    
    objects\wired\tis1\tis1.lua
    2,6c2,5
    <  if storage.initialized == nil then
    <    entity.setAnimationState("tis1State", "active")
    <    entity.setInteractive(true)
    <    entity.setColliding(false)
    <    storage.initialized = true
    ---
    >  if not args then
    >    self.activationTime = entity.configParameter("activationTime") or 600
    >
    >    if storage.active == nil then activate() end
    11c10
    <  if isActive() then
    ---
    >  if storage.active then
    16,20c15,17
    < function hasCapability(capability)
    <  if capability == 'tis1' then
    <    return true
    <  else
    <    return false
    ---
    > function update(dt)
    >  if isTimeToActivate() and not world.isVisibleToPlayer(entity.boundBox()) then
    >    activate()
    24,25c21,22
    < function isActive()
    <  return entity.animationState("tis1State") == "active"
    ---
    > function isTimeToActivate()
    >  return storage.lastActive and world.time() - storage.lastActive > self.activationTime
    29,31c26
    <  if isActive() then
    <    entity.setAnimationState("tis1State", "expire")
    <    entity.setInteractive(false)
    ---
    >  if storage.active then
    32a28,29
    >
    >    deactivate()
    38a36,49
    >
    > function activate()
    >  entity.setAnimationState("tis1State", "active")
    >  storage.active = true
    >  storage.lastActive = false
    >  entity.setInteractive(true)
    > end
    >
    > function deactivate()
    >  entity.setAnimationState("tis1State", "expire")
    >  storage.active = false
    >  storage.lastActive = world.time()
    >  entity.setInteractive(false)
    > end
    \ No newline at end of file
    
    projectiles\burningstatusprojectile\burningstatusprojectile.projectile
    24c24
    <    "burning"
    ---
    >    {"effect" : "burning", "duration" : 30 }
    
    projectiles\glowstatusprojectile\glowstatusprojectile.projectile
    21,26d20
    <      "angleAdjust" : -40
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    33,38d26
    <      "angleAdjust" : -80
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    45,50d32
    <      "angleAdjust" : -120
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    57,62d38
    <      "angleAdjust" : -180
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    69,74d44
    <      "angleAdjust" : 20
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    81,86d50
    <      "angleAdjust" : 60
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    93,98d56
    <      "angleAdjust" : 100
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    105,110d62
    <      "angleAdjust" : 140
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "glowgas",
    <      "fuzzAngle" : 0,
    120,121c72,75
    <  "universalDamage" : true
    <
    ---
    >  "universalDamage" : true,
    >  "statusEffects" : [
    >    {"effect" : "glow", "duration" : 300 }
    >  ]
    
    projectiles\healingstatusprojectile\healingstatusprojectile.projectile
    10c10,34
    <
    ---
    >  "actionOnReap" : [
    >    {
    >      "action" : "loop",
    >      "count" : 7,
    >      "body" : [
    >        {
    >          "action" : "option",
    >          "options" : [
    >            {
    >              "action" : "particle",
    >              "specification" : {
    >                "image" : "/projectiles/throwable/healinggas/healinggas.png:4",
    >                "initial" : "drift",
    >                "rotation" : 0,
    >                "timeToLive" : 1
    >              }
    >            }
    >          ]
    >        },
    >        {
    >          "action" : "spark"
    >        }
    >      ]
    >    }
    >  ],
    19c43
    <    "regeneration"
    ---
    >    {"effect" : "regeneration4", "duration" : 300}
    
    projectiles\npcs\eyeball\eyeballspray.projectile
    3c3
    <  "frames" : "/projectiles/invisibleprojectile/invisibleprojectile.png",
    ---
    >  "frames" : "eyeball.png",
    
    projectiles\poisonstatusprojectile\poisonstatusprojectile.projectile
    12,111c12,30
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : -20
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : -40
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 60
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : -80
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : -100
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : -120
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : -140
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : -180
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 0
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 20
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 40
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 60
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 80
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 100
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 120
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 140
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "gas2",
    <      "fuzzAngle" : 0,
    <      "angleAdjust" : 180
    ---
    >      "action" : "loop",
    >      "count" : 7,
    >      "body" : [
    >        {
    >          "action" : "option",
    >          "options" : [
    >            {
    >              "action" : "particle",
    >              "specification" : {
    >                "image" : "/projectiles/npcs/gas2/gas2.png:4",
    >                "size" : 1.0,
    >                "initial" : "drift",
    >                "rotation" : 0,
    >                "timeToLive" : 1.4
    >              }
    >            }
    >          ]
    >        }
    >      ]
    120c39,42
    <  "universalDamage" : true
    ---
    >  "universalDamage" : true,
    >  "statusEffects" : [
    >    {"effect" : "weakpoison", "duration" : 30 }
    >  ]
    
    projectiles\runstatusprojectile\runstatusprojectile.projectile
    21,26d20
    <      "angleAdjust" : -40
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    33,38d26
    <      "angleAdjust" : -80
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    45,50d32
    <      "angleAdjust" : -120
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    57,62d38
    <      "angleAdjust" : -180
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    69,74d44
    <      "angleAdjust" : 20
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    81,86d50
    <      "angleAdjust" : 60
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    93,98d56
    <      "angleAdjust" : 100
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    105,110d62
    <      "angleAdjust" : 140
    <    },
    <    {
    <      "action" : "projectile",
    <      "type" : "rungas",
    <      "fuzzAngle" : 0,
    120c72,75
    <  "universalDamage" : true
    ---
    >  "universalDamage" : true,
    >  "statusEffects" : [
    >    {"effect" : "runboost", "duration" : 180 }
    >  ]
    
    projectiles\throwable\glowgas\glowgas.projectile
    9c9
    <  "timeToLive" : 1.4,
    ---
    >  "timeToLive" : 1.2,
    
    recipes\tiles\asphalt.recipe
    3c3
    <    { "item" : "cobblestone", "count" : 1 },
    ---
    >    { "item" : "cobblestonematerial", "count" : 1 },
    
    stats\effects\lowgrav\lowgrav.lua
    2a3
    >  self.movementParams = mcontroller.baseParameters()
    10d10
    <  local movementParams = mcontroller.baseParameters()
    
    tiles\materials\darksmoothstone.material
    20c20
    <    "zLevel" : 0
    ---
    >    "zLevel" : 5
    
    tiles\materials\rustymetal.material
    20c20
    <    "zLevel" : 0
    ---
    >    "zLevel" : 5
    
    treasure\biome.treasurepools
    60a61,90
    >  "savannahChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.5, "pool" : "basicTreasure"},
    >        {"weight" : 0.5, "pool" : "savannahTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.1, 1],
    >        [0.7, 2],
    >        [0.2, 3]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "savannahTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["thornfruit", 5]},
    >        {"weight" : 0.5, "item" : ["thorngrenade", 3]},
    >        {"weight" : 0.3, "item" : "thornyneedler"},
    >        {"weight" : 0.3, "item" : "terminite"},
    >        {"weight" : 0.3, "item" : "coolfez"},
    >        {"weight" : 0.3, "item" : "hunterchest"},
    >        {"weight" : 0.2, "item" : "hunterback"},
    >        {"weight" : 0.3, "item" : "hunterlegs"}
    >      ]
    >    }]
    >  ],
    >
    89d118
    <        {"weight" : 0.3, "item" : "mushroomhead"},
    93d121
    <        {"weight" : 0.3, "item" : "smashroom"},
    118c146
    <       
    ---
    >        //TODO
    189a218,355
    >  "rainbowChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "pool" : "basicTreasure"},
    >        {"weight" : 0.8, "pool" : "rainbowTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.1, 1],
    >        [0.7, 2],
    >        [0.2, 3]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "rainbowTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["rainbowwood", 10]},
    >        {"weight" : 0.5, "item" : "rainbowbed-recipe"},
    >        {"weight" : 0.5, "item" : "rainbowchair-recipe"},
    >        {"weight" : 0.5, "item" : "rainbowchest-recipe"},
    >        {"weight" : 0.5, "item" : "rainbowdoor-recipe"},
    >        {"weight" : 0.5, "item" : "rainbowpainting-recipe"},
    >        {"weight" : 0.5, "item" : "rainbowtable-recipe"},
    >        {"weight" : 0.5, "item" : "rainbowunicornstatue-recipe"},
    >        {"weight" : 0.5, "item" : "rainbowcapeback"},
    >        {"weight" : 0.5, "item" : "rainbowhoodhead"},
    >        {"weight" : 0.5, "item" : "rainbowsword"},
    >        {"weight" : 0.2, "item" : "paintgunred-recipe"},
    >        {"weight" : 0.2, "item" : "paintgunblue-recipe"},
    >        {"weight" : 0.2, "item" : "paintgunyellow-recipe"},
    >        {"weight" : 0.2, "item" : "paintgunpurple-recipe"},
    >        {"weight" : 0.2, "item" : "paintgungreen-recipe"},
    >        {"weight" : 0.2, "item" : "paintgunorange-recipe"}
    >      ]
    >    }]
    >  ],
    >
    >  "boneChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "pool" : "basicTreasure"},
    >        {"weight" : 0.8, "pool" : "boneTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.1, 1],
    >        [0.7, 2],
    >        [0.2, 3]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "boneTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["bone", 15]},
    >        {"weight" : 0.5, "item" : ["throwingbones", 5]},
    >        {"weight" : 0.3, "item" : "bonebed-recipe"},
    >        {"weight" : 0.3, "item" : "bonechair-recipe"},
    >        {"weight" : 0.3, "item" : "bonechest-recipe"},
    >        {"weight" : 0.3, "item" : "bonedoor-recipe"},
    >        {"weight" : 0.3, "item" : "bonetable-recipe"},
    >        {"weight" : 0.3, "item" : [ "generatedsword", 1, { "definition" : "bonesword" } ]},
    >        {"weight" : 0.1, "item" : "apexskullhead"},
    >        {"weight" : 0.1, "item" : "avianskullhead"},
    >        {"weight" : 0.1, "item" : "floranskullhead"},
    >        {"weight" : 0.1, "item" : "glitchskullhead"},
    >        {"weight" : 0.1, "item" : "humanskullhead"},
    >        {"weight" : 0.1, "item" : "hylotlskullhead"}
    >      ]
    >    }]
    >  ],
    >
    >  // underground detached biomes
    >
    >  "mushroomUndergroundChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.2, "pool" : "basicTreasure"},
    >        {"weight" : 0.8, "pool" : "mushroomUndergroundTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.1, 1],
    >        [0.7, 2],
    >        [0.2, 3]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "mushroomUndergroundTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["shroom", 10]},
    >        {"weight" : 0.3, "item" : "shroomblock-recipe"},
    >        {"weight" : 0.3, "item" : "shroombed-recipe"},
    >        {"weight" : 0.3, "item" : "shroomchair-recipe"},
    >        {"weight" : 0.3, "item" : "shroomchest-recipe"},
    >        {"weight" : 0.3, "item" : "shroomdoor-recipe"},
    >        {"weight" : 0.3, "item" : "shroomlamp-recipe"},
    >        {"weight" : 0.3, "item" : "shroomtable-recipe"},
    >        {"weight" : 0.3, "item" : "evilmushroomhead"},
    >        {"weight" : 0.3, "item" : "mushroomhead"},
    >        {"weight" : 0.3, "item" : "raggedcapeback"},
    >        {"weight" : 0.3, "item" : "smashroom"}
    >      ]
    >    }]
    >  ],
    >
    >  "wildernessChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.4, "pool" : "basicTreasure"},
    >        {"weight" : 0.6, "pool" : "wildernessTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.1, 1],
    >        [0.7, 2],
    >        [0.2, 3]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "wildernessTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.3, "item" : "copperarmorhead"},
    >        {"weight" : 0.3, "item" : "copperarmorchest"},
    >        {"weight" : 0.3, "item" : "copperarmorpants"},
    >        {"weight" : 0.3, "item" : "overgrownmower"},
    >        {"weight" : 0.3, "item" : "undergrowthtrimmer"}
    >      ]
    >    }]
    >  ],
    >
    335,352d500
    <  "boneTreasure" : [
    <    [1, {
    <      "pool" : [
    <        {"weight" : 0.05, "item" : "bonebed-recipe"},
    <        {"weight" : 0.05, "item" : "bonechair-recipe"},
    <        {"weight" : 0.05, "item" : "bonechest-recipe"},
    <        {"weight" : 0.05, "item" : "bonedoor-recipe"},
    <        {"weight" : 0.05, "item" : "bonetable-recipe"},
    <        {"weight" : 0.03, "item" : [ "generatedsword", 1, { "definition" : "bonesword" } ]}
    <      ],
    <      "poolRounds" : [
    <        [0.5, 1],
    <        [0.5, 2]
    <      ],
    <      "allowDuplication" : false
    <    }]
    <  ],
    <
    361,383d508
    <      ],
    <      "poolRounds" : [
    <        [0.5, 1],
    <        [0.5, 2]
    <      ],
    <      "allowDuplication" : false
    <    }]
    <  ],
    <
    <  "rainbowTreasure" : [
    <    [1, {
    <      "pool" : [
    <        {"weight" : 0.05, "item" : "rainbowbed-recipe"},
    <        {"weight" : 0.05, "item" : "rainbowchair-recipe"},
    <        {"weight" : 0.05, "item" : "rainbowchest-recipe"},
    <        {"weight" : 0.05, "item" : "rainbowdoor-recipe"},
    <        {"weight" : 0.03, "item" : "rainbowpainting-recipe"},
    <        {"weight" : 0.05, "item" : "rainbowtable-recipe"},
    <        {"weight" : 0.02, "item" : "rainbowunicornstatue-recipe"},
    <        {"weight" : 0.02, "item" : "rainbowcapeback"},
    <        {"weight" : 0.02, "item" : "rainbowhoodhead"},
    <        {"weight" : 0.02, "item" : "bubblegun"},
    <        {"weight" : 0.02, "item" : [ "generatedsword", 1, { "definition" : "rainbowspear" } ]}
    
    treasure\default.treasurechests
    29a30,37
    >  "forestChest" : [
    >    {
    >      "containers" : [ "chestavian2" ],
    >      "treasurePool" : "forestChestTreasure",
    >      "minimumLevel" : 1
    >    }
    >  ],
    >
    38c46
    <  "forestChest" : [
    ---
    >  "savannahChest" : [
    41c49
    <      "treasurePool" : "forestChestTreasure",
    ---
    >      "treasurePool" : "savannahChestTreasure",
    79a88,113
    >  "boneChest" : [
    >    {
    >      "containers" : [ "bonechest" ],
    >      "treasurePool" : "boneChestTreasure",
    >      "minimumLevel" : 0
    >    }
    >  ],
    >
    >  // underground detached biomes
    >
    >  "mushroomUndergroundChest" : [
    >    {
    >      "containers" : [ "shroomchest" ],
    >      "treasurePool" : "mushroomUndergroundChestTreasure",
    >      "minimumLevel" : 0
    >    }
    >  ],
    >
    >  "wildernessChest" : [
    >    {
    >      "containers" : [ "chestavian2" ],
    >      "treasurePool" : "wildernessChestTreasure",
    >      "minimumLevel" : 0
    >    }
    >  ],
    >
    121,127d154
    <      "minimumLevel" : 0
    <    }
    <  ],
    <  "boneChest" : [
    <    {
    <      "containers" : [ "bonechest" ],
    <      "treasurePool" : "boneTreasure",
     
  11. KazeSkyfox

    KazeSkyfox Scruffy Nerf-Herder

    Terraria had some really neat biomes in it - that I could not enjoy because the enemy spawns were so stupidly unbalanced that fighting wasn't an option for 5 seconds.

    Unfortunately it also only had one color of mushroom in it and a minecraft mod that existed slightly before its time had at least 3. :p
     
  12. Frostfall

    Frostfall Big Damn Hero

    Ooooh, shiny! I love the desert oasis update the most out of these screenshots although I am very happy with more open and varied caves. Maybe I'll try out the nightly again. I've been trying to hold off, but it's very tempting with all the new shinies :D
    Keep up the excellent work and progress posts!
     
  13. peacefrog555

    peacefrog555 Aquatic Astronaut

    i am exactly the same regarding the nightlies! All of the posts though are looking really good - getting excited hehe
     
  14. Schmidt

    Schmidt Intergalactic Tourist

    AWESOME
     
  15. Lintton

    Lintton Guest

    I too am feeling the nightly pull.
     
  16. BloodyFingers

    BloodyFingers The End of Time

    Now that I looked more closely to the first image, is that caped character glowing in the dark?
    Anyone cares to explain that?
     
  17. Mero

    Mero Subatomic Cosmonaut

    He is magic

    But really he has the lantern on a stick with a cape in the vanity back slot
     
  18. metadept

    metadept Mostly Harmless Codesman

    Yellow stims make you glow! They're great for cave exploration.
     
    Higuera, BloodyFingers and Darklight like this.
  19. TrueEdge

    TrueEdge Phantasmal Quasar

    Floran has found these biomes in the stable branch already. Floran must dig down many many blocks to find them.
     
  20. Higuera

    Higuera Cosmic Narwhal

    speaking of glowing,will you ever implement tiered lanterns like the solarium lantern mod?
     

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