Maybe not insta-kill but zap (dealing huge ammount of damage) and paralyze you and nerby creatures. And will we have such creatures as Diverns? Oceans in Starbound must be filled up with numerious dangerous, not very dangerous and peasful monsters!
Well I didn't think that title meant something else.[DOUBLEPOST=1414266851][/DOUBLEPOST] YOUZ GOT RABIES!
Well, that becomes an opinion at that point. For example, let's say Humans get a defense bonus, Floran get a damage bonus, and Avians get a trading bonus. Who's to say that the the combat bonuses are equal to a trading bonus? Or that the two combat bonuses are equal to each other? For one player, damage might be more important than defense or trading. For another, trading might be far more important than combat. So in terms of "Balance" to the player they aren't balanced at all - even though in terms of how other types of games could view this, they might be. This is, again, because it's a sandbox game. There is no such a thing as "balance". It's entirely dependent on what the player wants to do, wants to be. Now you could personally say that these sort of race bonuses make the players choice easy, they can pick the bonus they want - but at the same time you'd have to ignore appearance preferences. You'd essentially be taking AWAY options from players by doing this. This is why applying the racial bonuses to the armors themselves, which every race can eventually get, ACTUALLY balances the game. This gives everyone the OPPORTUNITY to choose their own bonus, but at the same time they also get to choose their appearance and other things. You're giving the player MORE options, rather than removing any. So if you want REAL game balance - what I said is the only way to get that. Also, I live under a rock and don't know what you're referencing. Movie/Book? I've not seen anything about clones in the ocean...
Balance is everything. Also the symbol is called a "Taijitu", the yin-yang is merely what the taijitu represents. (Close enough, though.)
If you're looking for me, you'd better check under the sea. 'Cuz that is where you'll find me. (Sketches concepts for an undersea habitat and lab)
There's one trouble i think, core fragment ore is completely useless, do they plan to do something with it? Or at least make it smeltable to pixels...
Diffs! Code: FILES ----- player.config terrestrial_worlds.config stats\effects\wet\wet.statuseffect terrain\cave\normalcaves.terrain DIFFS ----- player.config 347,352d346 < "persistentEffectCategories" : [ < "armor", < "tools", < "lounging" < ], < terrestrial_worlds.config 235c235 < "caveSelector" : "normalBackgroundCaves", --- > "caveSelector" : "normalCaves", stats\effects\wet\wet.statuseffect 4c4 < "defaultDuration" : 20, --- > "defaultDuration" : 5, terrain\cave\normalcaves.terrain 5a6,94 > //stringy karst caves > { > "type" : "karstcave", > > "layerResolution" : 7, > "layerDensity" : 0.08, > > "surfaceDensity" : 0.04, > "surfaceDistance" : 0, > > "layerHeightVariation" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.007, > "amplitude" : 70 > }, > "bufferHeight" : 50, > > "caveDecision" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.011, > "amplitude" : 1, > "bias" : 0 > }, > "caveTaperPoint" : 0.08, > > "caveHeightVariation" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.032, > "amplitude" : 26, > "bias" : 9 > }, > > "caveFloorVariation" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.1, > "amplitude" : 4, > "bias" : -2 > } > } > , > //larger karst chambers > { > "type" : "karstcave", > > "layerResolution" : 13, > "layerDensity" : 0.05, > > "surfaceDensity" : 0.0, > "surfaceDistance" : 50, > > "layerHeightVariation" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.009, > "amplitude" : 30 > }, > "bufferHeight" : 50, > > "caveDecision" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.01, > "amplitude" : 2, > "bias" : -0.6 > }, > "caveTaperPoint" : 0.3, > > "caveHeightVariation" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.03, > "amplitude" : 30, > "bias" : 20 > }, > > "caveFloorVariation" : { > "type" : "perlin", > "octaves" : 2, > "frequency" : 0.1, > "amplitude" : 4, > "bias" : -6 > } > } > , > //worm caves 10,11c99,101 < "xFreq" : 0.2, < "xAmp" : 3, --- > "xFreq" : 0.05, > "xAmp" : 2, > "xXInfluence" : 0.2, 14,15c104,106 < "yFreq" : 0.2, < "yAmp" : 3, --- > "yFreq" : 0.05, > "yAmp" : 2, > "yYInfluence" : 0.5, 21,37c112,113 < "numberOfWormsPerSectorRange" : [0.05, 0.4], < "wormSizeRange" : [0.5, 6], < "wormSizeRate" : 0.3, < "timeToLiveRange" : [50, 120], < "headingNoiseRate" : 0.1, < "headingFlipThreshold" : 0.95, < "headingFlipAngle" : 1.5, < "surfaceHeadingTolerance" : 0.8 < } < }, < { < "type" : "surfaceAdjustment", < "surfaceAdjustment" : -200.0, < "bedrockAdjustment" : 0.0, < "clamp" : [-200.0, 0.0], < "source" : { < "type" : "caveground", --- > "numberOfWormsPerSectorRange" : [0.2, 0.25], > "wormSpeed" : 1.5, 39,81c115,120 < "caveLimit" : 5.0, < "caveDropoff" : 0.5, < // By default, caves drop-off at exacly ground-height, this offsets that downward. < "caveDepth" : 0, < < "scale" : [2000, 2000], < < "caveNoise" : { < "type" : "Perlin", < "octaves" : 2, < "bias" : 15.0, < "frequency" : 20.0, < "amplitude" : 15.0 < }, < < "caveSubtractNoise" : { < "type" : "RidgedMulti", < "octaves" : 2, < "bias" : 11.0, < "frequency" : 16.0, < "amplitude" : 11.0 < }, < < "caveHeightNoise" : { < "type" : "Perlin", < "octaves" : 1, < "frequency" : 4.0, < "amplitude" : 0.3 < }, < < "caveXNoise" : { < "type" : "Perlin", < "octaves" : 6, < "frequency" : 10.0, < "amplitude" : 0.1 < }, < < "caveYNoise" : { < "type" : "Perlin", < "octaves" : 6, < "frequency" : 10.0, < "amplitude" : 0.1 < } --- > "wormSizeRange" : [2, 6], > "wormLengthRange" : [60, 120], > "wormTaperDistance" : 20, > "wormAngleRange" : [0, 6.28318], > "wormTurnChance" : 0.25, > "wormTurnRate" : 0.08 Yeah sure, make it even harder to get a good screenshot of wet pussy whydoncha.
How many more times do you intend to make that dry, old joke? It's getting a little washed out for a wet-behind-the-ears mod like me. Really putting a damp on the rest of the thread's humor.
@Jonesy: it's okay for me to do that when there's people like you around to more than make up for the groantastic difference.