October 24th - It's getting wet in here!

Discussion in 'Dev Blog' started by GeorgeV, Oct 24, 2014.

  1. Hatsya Souji

    Hatsya Souji Parsec Taste Tester

    Or will insta-kill you by electrics, even by the tesla spike?
     
  2. beari78

    beari78 Guest

    [​IMG]
    YESSSHHHH OCEAN BIOMES
     
  3. SimpleTrooper

    SimpleTrooper Scruffy Nerf-Herder

    Maybe not insta-kill but zap (dealing huge ammount of damage) and paralyze you and nerby creatures.

    And will we have such creatures as Diverns? Oceans in Starbound must be filled up with numerious dangerous, not very dangerous and peasful monsters!
     
    Higuera and Hatsya Souji like this.
  4. bayley

    bayley Cosmic Narwhal

    Well I didn't think that title meant something else.[DOUBLEPOST=1414266851][/DOUBLEPOST]
    YOUZ GOT RABIES!
     
    Higuera and beari78 like this.
  5. AstralGhost

    AstralGhost Pangalactic Porcupine

    Well, that becomes an opinion at that point.
    For example, let's say Humans get a defense bonus, Floran get a damage bonus, and Avians get a trading bonus.
    Who's to say that the the combat bonuses are equal to a trading bonus? Or that the two combat bonuses are equal to each other?
    For one player, damage might be more important than defense or trading. For another, trading might be far more important than combat.

    So in terms of "Balance" to the player they aren't balanced at all - even though in terms of how other types of games could view this, they might be.

    This is, again, because it's a sandbox game. There is no such a thing as "balance". It's entirely dependent on what the player wants to do, wants to be.

    Now you could personally say that these sort of race bonuses make the players choice easy, they can pick the bonus they want - but at the same time you'd have to ignore appearance preferences.
    You'd essentially be taking AWAY options from players by doing this.

    This is why applying the racial bonuses to the armors themselves, which every race can eventually get, ACTUALLY balances the game. This gives everyone the OPPORTUNITY to choose their own bonus, but at the same time they also get to choose their appearance and other things. You're giving the player MORE options, rather than removing any.

    So if you want REAL game balance - what I said is the only way to get that.

    Also, I live under a rock and don't know what you're referencing. Movie/Book? I've not seen anything about clones in the ocean...
     
    M_Sipher and Hatsya Souji like this.
  6. beari78

    beari78 Guest

    I love how the Yin-Yang is replying to that comment.
     
    MysticMalevolence likes this.
  7. AstralGhost

    AstralGhost Pangalactic Porcupine

    Balance is everything. ;)

    Also the symbol is called a "Taijitu", the yin-yang is merely what the taijitu represents. (Close enough, though.) :)
     
    beari78 and Kawa like this.
  8. Mantis The Insect

    Mantis The Insect Void-Bound Voyager

    The title and the first sentence are incredibly suggestive...
     
  9. Bronze Dog

    Bronze Dog Starship Captain

    If you're looking for me, you'd better check under the sea. 'Cuz that is where you'll find me. (Sketches concepts for an undersea habitat and lab)
     
  10. Kyora473

    Kyora473 Scruffy Nerf-Herder



    LET THE CITY DEMOLISHING SUBMARINE CIVIL WARS BEGIN!
     
    Higuera, Darklight and Jonesy like this.
  11. AdenSword

    AdenSword Pangalactic Porcupine

    HYLOTL PLANETS YES!
     
  12. Titanium

    Titanium Existential Complex

  13. beari78

    beari78 Guest

  14. Titanium

    Titanium Existential Complex

    you remove that insolent may-may from your post this instant, mister
     
  15. beari78

    beari78 Guest


    NEVER
     
  16. ilya39

    ilya39 Subatomic Cosmonaut

    There's one trouble i think, core fragment ore is completely useless, do they plan to do something with it? Or at least make it smeltable to pixels...
     
  17. Darklight

    Darklight Oxygen Tank

    You use it to fix your engines
     
  18. Kawa

    Kawa Tiy's Beard

    Diffs!
    Code:
    FILES
    -----
    player.config
    terrestrial_worlds.config
    stats\effects\wet\wet.statuseffect
    terrain\cave\normalcaves.terrain
    
    DIFFS
    -----
    player.config
    347,352d346
    <    "persistentEffectCategories" : [
    <      "armor",
    <      "tools",
    <      "lounging"
    <    ],
    <
    
    terrestrial_worlds.config
    235c235
    <      "caveSelector" : "normalBackgroundCaves",
    ---
    >      "caveSelector" : "normalCaves",
    
    stats\effects\wet\wet.statuseffect
    4c4
    <  "defaultDuration" : 20,
    ---
    >  "defaultDuration" : 5,
    
    terrain\cave\normalcaves.terrain
    5a6,94
    >    //stringy karst caves
    >    {
    >      "type" : "karstcave",
    >
    >      "layerResolution" : 7,
    >      "layerDensity" : 0.08,
    >
    >      "surfaceDensity" : 0.04,
    >      "surfaceDistance" : 0,
    >
    >      "layerHeightVariation" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.007,
    >        "amplitude" : 70
    >      },
    >      "bufferHeight" : 50,
    >
    >      "caveDecision" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.011,
    >        "amplitude" : 1,
    >        "bias" : 0
    >      },
    >      "caveTaperPoint" : 0.08,
    >
    >      "caveHeightVariation" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.032,
    >        "amplitude" : 26,
    >        "bias" : 9
    >      },
    >
    >      "caveFloorVariation" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.1,
    >        "amplitude" : 4,
    >        "bias" : -2
    >      }
    >    }
    >    ,
    >    //larger karst chambers
    >    {
    >      "type" : "karstcave",
    >
    >      "layerResolution" : 13,
    >      "layerDensity" : 0.05,
    >
    >      "surfaceDensity" : 0.0,
    >      "surfaceDistance" : 50,
    >
    >      "layerHeightVariation" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.009,
    >        "amplitude" : 30
    >      },
    >      "bufferHeight" : 50,
    >
    >      "caveDecision" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.01,
    >        "amplitude" : 2,
    >        "bias" : -0.6
    >      },
    >      "caveTaperPoint" : 0.3,
    >
    >      "caveHeightVariation" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.03,
    >        "amplitude" : 30,
    >        "bias" : 20
    >      },
    >
    >      "caveFloorVariation" : {
    >        "type" : "perlin",
    >        "octaves" : 2,
    >        "frequency" : 0.1,
    >        "amplitude" : 4,
    >        "bias" : -6
    >      }
    >    }
    >    ,
    >    //worm caves
    10,11c99,101
    <      "xFreq" : 0.2,
    <      "xAmp" : 3,
    ---
    >      "xFreq" : 0.05,
    >      "xAmp" : 2,
    >      "xXInfluence" : 0.2,
    14,15c104,106
    <      "yFreq" : 0.2,
    <      "yAmp" : 3,
    ---
    >      "yFreq" : 0.05,
    >      "yAmp" : 2,
    >      "yYInfluence" : 0.5,
    21,37c112,113
    <        "numberOfWormsPerSectorRange" : [0.05, 0.4],
    <        "wormSizeRange" : [0.5, 6],
    <        "wormSizeRate" : 0.3,
    <        "timeToLiveRange" : [50, 120],
    <        "headingNoiseRate" : 0.1,
    <        "headingFlipThreshold" : 0.95,
    <        "headingFlipAngle" : 1.5,
    <        "surfaceHeadingTolerance" : 0.8
    <      }
    <    },
    <    {
    <      "type" : "surfaceAdjustment",
    <      "surfaceAdjustment" : -200.0,
    <      "bedrockAdjustment" : 0.0,
    <      "clamp" : [-200.0, 0.0],
    <      "source" : {
    <        "type" : "caveground",
    ---
    >        "numberOfWormsPerSectorRange" : [0.2, 0.25],
    >        "wormSpeed" : 1.5,
    39,81c115,120
    <        "caveLimit" : 5.0,
    <        "caveDropoff" : 0.5,
    <        // By default, caves drop-off at exacly ground-height, this offsets that downward.
    <        "caveDepth" : 0,
    <
    <        "scale" : [2000, 2000],
    <
    <        "caveNoise" : {
    <          "type" : "Perlin",
    <          "octaves" : 2,
    <          "bias" : 15.0,
    <          "frequency" : 20.0,
    <          "amplitude" : 15.0
    <        },
    <
    <        "caveSubtractNoise" : {
    <          "type" : "RidgedMulti",
    <          "octaves" : 2,
    <          "bias" : 11.0,
    <          "frequency" : 16.0,
    <          "amplitude" : 11.0
    <        },
    <
    <        "caveHeightNoise" : {
    <          "type" : "Perlin",
    <          "octaves" : 1,
    <          "frequency" : 4.0,
    <          "amplitude" : 0.3
    <        },
    <
    <        "caveXNoise" : {
    <          "type" : "Perlin",
    <          "octaves" : 6,
    <          "frequency" : 10.0,
    <          "amplitude" : 0.1
    <        },
    <
    <        "caveYNoise" : {
    <          "type" : "Perlin",
    <          "octaves" : 6,
    <          "frequency" : 10.0,
    <          "amplitude" : 0.1
    <        }
    ---
    >        "wormSizeRange" : [2, 6],
    >        "wormLengthRange" : [60, 120],
    >        "wormTaperDistance" : 20,
    >        "wormAngleRange" : [0, 6.28318],
    >        "wormTurnChance" : 0.25,
    >        "wormTurnRate" : 0.08
    Yeah sure, make it even harder to get a good screenshot of wet pussy whydoncha.
     
  19. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    How many more times do you intend to make that dry, old joke? It's getting a little washed out for a wet-behind-the-ears mod like me. Really putting a damp on the rest of the thread's humor.
     
    Last edited: Oct 27, 2014
  20. Kawa

    Kawa Tiy's Beard

    @Jonesy: it's okay for me to do that when there's people like you around to more than make up for the groantastic difference.
     
    RenaldiForumStar and Jonesy like this.

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