I didn't realize food was an issue... This isn't Don't Starve. You guys really are redoing everything about the game you can get your hands on. You must really have thought what you already released was total throw away.
well, hopefully they'll have an updated or new version of the "Wooden cooking table" and "apex standard issue counter top" I don't know what it is, they just don't fit well amongst my high tech dwellings.
I can understand doing a bit an overhaul with food. Its always a bit of critical existence failure (your fine till that last bar of hunger drops and then you quickly lose hit points and die) maybe some little penalties that drive the point home that: eat or die a slow amd agonizing death
I hope one of the new cooking features is a cooking table that matches the various respective furniture. I mean the wooden cooking table is nice, but kinda clashes with higher tier furniture. Seriously though, if I remember correctly there were certain foods that, according to the description, healthy to select few and poisonous to to all others. I'm guessing that the new status system is related to the new food system, yes? What sort of changes are we looking at anyway? I know on the nightly the player starts with a handful of wheat seeds to make bread and can hunt the local wildlife for meat (and if you're human, combine bread and meat to make a burger, which is more beneficial that the sum of it's parts). Based on that last sentence in the main post, I'm imagining something along the lines of Well Fed buffs found in most (if not all) MMORPGs. Hmm... is it a good thing or a bad thing that I'm imagining the effects of alcohol on the various player races? I mean it could be a interesting energy source for a Glitch, a risky item for a sentient mass of energy, and get the organics just plain drunk.
I wonder what would happen to Florans? I remember reading it one of the codex that the humans once used weed killer on a bunch of Florans to buy time and get prisoners out, but instead of killing them they just got intoxicated off it.
Surprise Saturdiffs: not a whole lot, but something. Code: FILES ----- dungeon_worlds.config [NEW] unique_worlds.config universe_server.config interface\cockpit\cockpit.config monsters\flying\flyingmonster.lua monsters\ground\groundmonster.lua objects\wired\door\door.lua [NEW] stats\effects\freeze\freeze.animation [NEW] stats\effects\freeze\freeze.lua [NEW] stats\effects\freeze\freeze.statuseffect stats\effects\frostslow\frostslow.lua stats\effects\mudslow\mudslow.lua stats\effects\tarslow\tarslow.lua DIFFS ----- dungeon_worlds.config 8c8,14 < "ambientLightLevel" : [128, 128, 128] --- > "ambientLightLevel" : [128, 128, 128], > > "primaryBiome" : { > "name" : "garden", > "hueShift" : 0, > "surfaceLiquid" : 0 > } 9a16 > 16,117c23 < "ambientLightLevel" : [128, 128, 128], < "skyParameters" : { < "spaceLevel" : 3000, < "skyColoring" : { < "eveningLightColor" : [ 126, 166, 138 ], < "dayLightColor" : [ 184, 197, 182 ], < "morningLightColor" : [ 156, 195, 149 ], < "nightColors" : [ [ 0, 40, 60 ], [ 0, 10, 20 ] ], < "eveningColors" : [ [ 186, 221, 235 ], [ 73, 247, 121 ] ], < "dayColors" : [ [ 152, 228, 169 ], [ 205, 243, 193 ] ], < "nightLightColor" : [ 24, 28, 24 ], < "morningColors" : [ [ 167, 255, 152 ], [ 163, 255, 208 ] ], < "mainColor" : [ 255, 255, 255 ] < }, < "satellites" : [ { < "pos" : [ 0.310561, 0.21497 ], < "drawables" : [ { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie3.png?hueshift=-45" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie3.png?hueshift=-45?addmask=/celestial/system/terrestrial/dynamics/2.png" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie2.png?hueshift=-45?addmask=/celestial/system/terrestrial/dynamics/20.png" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie1.png?hueshift=-45?addmask=/celestial/system/terrestrial/dynamics/5.png" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/shadows/9.png" < } ] < } ], < "ambientLightLevel" : null, < "planet" : { < "pos" : [ 0.00538729, 0.46961 ], < "drawables" : [ { < "scale" : [ 0.15, 0.15 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/gas_giant/gas_giant_base.png" < }, { < "scale" : [ 0.15, 0.15 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/gas_giant/gas_giant_clouds.png?addmask=/celestial/system/gas_giant/gas_giant_dynamics/17.png+/celestial/system/gas_giant/gas_giant_dynamics/29.png" < }, { < "scale" : [ 0.15, 0.15 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/gas_giant/shadows/9.png" < } ] < }, < "skyType" : "atmospheric", < "horizonImages" : [ { < "right" : "/celestial/system/terrestrial/horizon/liquids/water_r.png", < "left" : "/celestial/system/terrestrial/horizon/liquids/water_l.png" < }, { < "right" : "/celestial/system/terrestrial/horizon/textures/forest_r.png?hueshift=-30?addmask=/celestial/system/terrestrial/horizon/masks/32_r.png;0;0", < "left" : "/celestial/system/terrestrial/horizon/textures/forest_l.png?hueshift=-30?addmask=/celestial/system/terrestrial/horizon/masks/32_l.png;0;0" < }, { < "right" : "/celestial/system/terrestrial/horizon/atmosphere/atmosphere_r.png", < "left" : "/celestial/system/terrestrial/horizon/atmosphere/atmosphere_l.png" < }, { < "right" : "/celestial/system/terrestrial/horizon/shadow/shadow_r.png", < "left" : "/celestial/system/terrestrial/horizon/shadow/shadow_l.png" < } ], < "dayLength" : 1153.36, < "surfaceLevel" : 1200, < "seed" : -5288806180628666923 < }, < "primaryBiome" : { < "name" : "garden", < "hueShift" : 0, < "surfaceLiquid" : 0 < } --- > "ambientLightLevel" : [128, 128, 128] 118a25 > 125,221c32 < "ambientLightLevel" : [32, 32, 32], < "skyParameters" : { < "spaceLevel" : 3000, < "skyColoring" : { < "eveningLightColor" : [ 126, 166, 138 ], < "dayLightColor" : [ 184, 197, 182 ], < "morningLightColor" : [ 156, 195, 149 ], < "nightColors" : [ [ 0, 40, 60 ], [ 0, 10, 20 ] ], < "eveningColors" : [ [ 186, 221, 235 ], [ 73, 247, 121 ] ], < "dayColors" : [ [ 152, 228, 169 ], [ 205, 243, 193 ] ], < "nightLightColor" : [ 24, 28, 24 ], < "morningColors" : [ [ 167, 255, 152 ], [ 163, 255, 208 ] ], < "mainColor" : [ 255, 255, 255 ] < }, < "satellites" : [ { < "pos" : [ 0.310561, 0.21497 ], < "drawables" : [ { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie3.png?hueshift=-45" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie3.png?hueshift=-45?addmask=/celestial/system/terrestrial/dynamics/2.png" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie2.png?hueshift=-45?addmask=/celestial/system/terrestrial/dynamics/20.png" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/biomes/desert/maskie1.png?hueshift=-45?addmask=/celestial/system/terrestrial/dynamics/5.png" < }, { < "scale" : [ 0.055, 0.055 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/terrestrial/shadows/9.png" < } ] < } ], < "ambientLightLevel" : null, < "planet" : { < "pos" : [ 0.00538729, 0.46961 ], < "drawables" : [ { < "scale" : [ 0.15, 0.15 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/gas_giant/gas_giant_base.png" < }, { < "scale" : [ 0.15, 0.15 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/gas_giant/gas_giant_clouds.png?addmask=/celestial/system/gas_giant/gas_giant_dynamics/17.png+/celestial/system/gas_giant/gas_giant_dynamics/29.png" < }, { < "scale" : [ 0.15, 0.15 ], < "mirrored" : false, < "rotation" : 0, < "flipHorizontal" : false, < "centered" : true, < "image" : "/celestial/system/gas_giant/shadows/9.png" < } ] < }, < "skyType" : "atmospheric", < "horizonImages" : [ { < "right" : "/celestial/system/terrestrial/horizon/liquids/water_r.png", < "left" : "/celestial/system/terrestrial/horizon/liquids/water_l.png" < }, { < "right" : "/celestial/system/terrestrial/horizon/textures/forest_r.png?hueshift=-30?addmask=/celestial/system/terrestrial/horizon/masks/32_r.png;0;0", < "left" : "/celestial/system/terrestrial/horizon/textures/forest_l.png?hueshift=-30?addmask=/celestial/system/terrestrial/horizon/masks/32_l.png;0;0" < }, { < "right" : "/celestial/system/terrestrial/horizon/atmosphere/atmosphere_r.png", < "left" : "/celestial/system/terrestrial/horizon/atmosphere/atmosphere_l.png" < }, { < "right" : "/celestial/system/terrestrial/horizon/shadow/shadow_r.png", < "left" : "/celestial/system/terrestrial/horizon/shadow/shadow_l.png" < } ], < "dayLength" : 1153.36, < "surfaceLevel" : 1200, < "seed" : -5288806180628666923 < } --- > "ambientLightLevel" : [32, 32, 32] universe_server.config 46,53d45 < "uniqueWorlds" : { < "outpost" : { < "type" : "FloatingDungeon", < "dungeonWorld" : "outpost", < "seed" : 1234 < } < }, < interface\cockpit\cockpit.config 373c373,374 < "rect" : [40, 100, 434, 254] --- > "rect" : [40, 100, 434, 254], > "captureMouseEvents" : true monsters\flying\flyingmonster.lua 103a104,120 > local stuns = status.statusProperty("stuns", {}) > local slows = status.statusProperty("slows", {}) > > local stunned = false > for k, v in pairs(stuns) do > stunned = true > entity.setAnimationRate(0) > break > end > if not stunned then > local animSpeed = 1.0 > for k, v in pairs(slows) do > animSpeed = animSpeed * v > end > entity.setAnimationRate(animSpeed) > end > 115a133,134 > elseif stunned then > --do nothing monsters\ground\groundmonster.lua 263c263,282 < if inState == "stunState" or inState == "fleeState" or knockedOut() then --- > local stuns = status.statusProperty("stuns", {}) > local slows = status.statusProperty("slows", {}) > > local stunned = false > for k, v in pairs(stuns) do > stunned = true > entity.setAnimationRate(0) > break > end > if not stunned then > local animSpeed = 1.0 > for k, v in pairs(slows) do > animSpeed = animSpeed * v > end > entity.setAnimationRate(animSpeed) > end > > if stunned then > --do nothin > elseif inState == "stunState" or inState == "fleeState" or knockedOut() then objects\wired\door\door.lua 59c59 < return (entity.animationState("doorState") == "closeLeft" or entity.animationState("doorState") == "openLeft") and -entity.direction() or mcontroller.direction() --- > return (entity.animationState("doorState") == "closeLeft" or entity.animationState("doorState") == "openLeft") and -entity.direction() or entity.direction() stats\effects\frostslow\frostslow.lua 4a5,10 > > script.setUpdateDelta(5) > > local slows = status.statusProperty("slows", {}) > slows["frostslow"] = 0.75 > status.setStatusProperty("slows", slows) 16c22,24 < --- > local slows = status.statusProperty("slows", {}) > slows["frostslow"] = nil > status.setStatusProperty("slows", slows) stats\effects\mudslow\mudslow.lua 4a5,8 > > local slows = status.statusProperty("slows", {}) > slows["mudslow"] = 0.8 > status.setStatusProperty("slows", slows) 15c19,21 < --- > local slows = status.statusProperty("slows", {}) > slows["mudslow"] = nil > status.setStatusProperty("slows", slows) stats\effects\tarslow\tarslow.lua 4a5,8 > > local slows = status.statusProperty("slows", {}) > slows["tarslow"] = 0.65 > status.setStatusProperty("slows", slows) 16c20,22 < --- > local slows = status.statusProperty("slows", {}) > slows["tarslow"] = nil > status.setStatusProperty("slows", slows) Though I suppose technically these diffs were made on a Sunday...
Are these additions and changes they are making being released as updates somewhere other then Steam or are they waiting to recess it all as one big update? Or am I missing something obvious? (I just chose this post because it's the most recent, sorry for the slight irrelivance).
Some of these changes are part of the nightly branch. http://playstarbound.com/nightly-builds-are-live/
I meant that most of the stuff they write about is or will soon be in the nightly branch. Are you as confused as I am or am I just dumb today?
There are things they say they are going to do, but change their minds before it hitting the main branch. So what ever changes are read about - should always be taken with a grain of salt. Once it is in the nightly branch it is in the nightly. Till than everything written is theoretical and behind a screen door.