November 5th - Just Progress

Discussion in 'Dev Blog' started by metadept, Nov 5, 2014.

  1. SquarelyCircle

    SquarelyCircle Cosmic Narwhal

    I'd like to see a demo of a huge explosion at the bottom of the ocean, so we could watch some mega-settling, and see how well it works.
     
    Kawa likes this.
  2. KazeSkyfox

    KazeSkyfox Scruffy Nerf-Herder

    Been looking forward to oceans for a long time - especially because I like the boat you can craft. >:3 I guess it's not hard to tell what other game I'm excited about. :V

    Sometime ago it was mentioned that bosses will no longer be mandatory for progression? I'm interested to know if alternative methods of obtaining upgrades and starmaps are still planned because there has been a lot of demand to make the bosses more like terraria and given the trends of some other updates, I'm inclined to think it'll eventually be that way because I guess the devs like hard games as much as the rest of the community does. I didn't like terraria's combat at all - absolutely nothing about it. I hated the bosses especially because they could kill NPCs and generally made a mess of my house and made it impossible to settle in certain biomes. (At least starbound, unlike terraria, has a big enough map that my idiot cousin can't repeatedly spawn the metal bosses right outside my door because what is courtesy?)

    I just see that request a lot and I can't help but feel apprehensive that once again the majority will screw me over and I'll have to get other people to do things for me on servers and I'm really more of a DIY person. I'd just like a way to advance that doesn't involve spending 2 in-game days doing the fight and kite around a boss that will disappear if I die and make me have to craft its summoning item again. That was such a nuisance in terraria. I had better things to do with those materials.
     
  3. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    I remember terraria bosses being incredibly difficult the first couple times i tried to kill them and then became much easier, so they were farmable. I really liked that method because it actually felt like I was progressing. I needed to keep improving. There was always a point where I was farming one boss but not good enough to beat the second boss, and I kept getting better till I could beat the next boss and the first one wasn't even an issue.
     
  4. KazeSkyfox

    KazeSkyfox Scruffy Nerf-Herder

    You quoted me so I'm assuming you're telling me this for a reason?
     
  5. rhomboid

    rhomboid 0118 999 881 99 9119 725... 3

    Yes, I was illustrating a different viewpoint for the boss fights, just to explain why they might want to adopt some of terraria's methods.
     
  6. KazeSkyfox

    KazeSkyfox Scruffy Nerf-Herder

    As I said before, I don't care if they adopt some of those points as long as I don't have to put up with it.
     
  7. Bakubakuba

    Bakubakuba Subatomic Cosmonaut

    I'm waiting so hard for all the changes that I read about.
    For the wipe and a new expirience with the game.
    The 100 hours I have put into the game will be dwarfed by the amount of hours the richer game will provide. New bioms, new colectibles, quests, and so much more.... I'm ready :p
     
  8. Albussystems

    Albussystems Pangalactic Porcupine

    Nice, you are done making and start balancing :D
    Some ppl here do not seem to understand the huge difference between those two i gues xD
    Everything sound great again, keep it coming! :D
     
  9. Silver200x

    Silver200x Subatomic Cosmonaut

    it will turn to obsidian??? surely

    or magma rock[DOUBLEPOST=1415270558][/DOUBLEPOST]Please Please Please create a surf board and row boat for ocean biome levels :p !!!
     
  10. Kawa

    Kawa Tiy's Beard

    Diffs, y'all.
    Code:
    FILES
    -----
    interface.config
    liquids.config
    player.config
    biomes\distributions.config
    biomes\surface\garden\garden.surfacebiome
    biomes\underground\generic\underground0a.undergroundbiome
    biomes\underground\generic\underground0b.undergroundbiome
    biomes\underground\generic\underground0d.undergroundbiome
    biomes\underground\generic\underground1a.undergroundbiome
    biomes\underground\generic\underground1c.undergroundbiome
    biomes\underground\generic\underground3a.undergroundbiome
    biomes\underground\generic\underground3b.undergroundbiome
    dungeons\apex\apexresearchlab\apexresearchlab.dungeon
    dungeons\apex\apextestchamber\apextestchamber.dungeon
    dungeons\apex\apextowerblock\apextowerblock.dungeon
    [NEW] dungeons\apex\apextowerblock\roof1-shield-objects.png
    dungeons\avian\aviantemple\aviantemple.dungeon
    dungeons\avian\aviantemple\entrance1-objects.png
    dungeons\avian\aviantemple\entrance2-objects.png
    dungeons\avian\aviantemple\entrance3-objects.png
    dungeons\avian\aviantemple\entrance4-objects.png
    dungeons\avian\aviantemple\entrance4.png
    dungeons\avian\aviantemple\entrance5-objects.png
    dungeons\avian\aviantemple\entrance6-objects.png
    dungeons\avian\aviantomb\aviantomb.dungeon
    dungeons\avian\aviantower\aviantower.dungeon
    dungeons\avian\avianvillage\avianvillage.dungeon
    dungeons\missions\lunarbase\lunarbase.dungeon
    [NEW] effects\corrosive.effectsource
    [NEW] interface\beamdownno.png
    [NEW] interface\beamno.png
    [NEW] interface\beamupno.png
    interface\cockpit\mouse_zoom.png
    [NEW] interface\cockpit\mouse_zoomold.png
    [NEW] interface\crafting\all.png
    [NEW] interface\crafting\allselected.png
    [NEW] items\armors\biome\copperarmor\bsleeve.png
    [NEW] items\armors\biome\copperarmor\chest.png
    [NEW] items\armors\biome\copperarmor\copperarmor.chest
    [NEW] items\armors\biome\copperarmor\copperarmor.head
    [NEW] items\armors\biome\copperarmor\copperarmor.legs
    [NEW] items\armors\biome\copperarmor\fsleeve.png
    [NEW] items\armors\biome\copperarmor\head.png
    [NEW] items\armors\biome\copperarmor\icons.png
    [NEW] items\armors\biome\copperarmor\mask.png
    [NEW] items\armors\biome\copperarmor\pants.png
    [NEW] items\armors\biome\garden\quiver\back.png
    [NEW] items\armors\biome\garden\quiver\icon.png
    [NEW] items\armors\biome\garden\quiver\quiver.back
    items\armors\decorative\hats\cap\cap.head
    items\armors\decorative\hats\cap\head.png
    items\armors\decorative\hats\cap\icons.png
    items\generic\meat\cookedalienmeat.consumable
    items\generic\other\bandage.consumable
    items\generic\other\medkit.consumable
    items\generic\other\nanowrap.consumable
    items\guns\biome\alien\corrosivegun.gun
    items\guns\novakid\revolver\novatier10revolver.gun
    items\guns\novakid\revolver\novatier1revolver.gun
    items\guns\novakid\revolver\novatier2revolver.gun
    items\guns\novakid\revolver\novatier3revolver.gun
    items\guns\novakid\revolver\novatier4revolver.gun
    items\guns\novakid\revolver\novatier5revolver.gun
    items\guns\novakid\revolver\novatier6revolver.gun
    items\guns\novakid\revolver\novatier7revolver.gun
    items\guns\novakid\revolver\novatier8revolver.gun
    items\guns\novakid\revolver\novatier9revolver.gun
    [NEW] items\materials\alienrock.matitem
    [NEW] items\materials\alienrock.png
    items\swords\randomgenerated\commonaxe.generatedsword
    items\swords\randomgenerated\commondagger.generatedsword
    items\swords\randomgenerated\commonhammer.generatedsword
    items\swords\randomgenerated\commononehandedsword.generatedsword
    items\swords\randomgenerated\commonspear.generatedsword
    items\swords\randomgenerated\commontwohandedsword.generatedsword
    items\swords\randomgenerated\crappyaxe.generatedsword
    items\swords\randomgenerated\crappyhammer.generatedsword
    items\swords\randomgenerated\crappyspear.generatedsword
    items\swords\randomgenerated\crappysword.generatedsword
    items\swords\randomgenerated\crystalspear.generatedsword
    items\swords\randomgenerated\eyeaxe.generatedsword
    items\swords\randomgenerated\eyesword.generatedsword
    items\swords\randomgenerated\firesword.generatedsword
    items\swords\randomgenerated\floranmace.generatedsword
    items\swords\randomgenerated\floranprod.generatedsword
    items\swords\randomgenerated\fryingpan.generatedsword
    items\swords\randomgenerated\glitchlargemace.generatedsword
    items\swords\randomgenerated\glitchsmallmace.generatedsword
    items\swords\randomgenerated\mushroomsword.generatedsword
    items\swords\randomgenerated\nightstick.generatedsword
    items\swords\randomgenerated\npcflorantier1spear.generatedsword
    items\swords\randomgenerated\rainbowspear.generatedsword
    items\swords\randomgenerated\rustsword.generatedsword
    items\swords\randomgenerated\shiv.generatedsword
    items\swords\randomgenerated\slavesword.generatedsword
    items\swords\randomgenerated\starcleaversword.generatedsword
    items\swords\randomgenerated\steelchair.generatedsword
    items\swords\randomgenerated\teslaspear.generatedsword
    [NEW] items\swords\randomgenerated\tier3axe.generatedsword
    [NEW] items\swords\randomgenerated\tier3axenames.config
    [NEW] items\swords\randomgenerated\tier3dagger.generatedsword
    [NEW] items\swords\randomgenerated\tier3daggernames.config
    [NEW] items\swords\randomgenerated\tier3hammer.generatedsword
    [NEW] items\swords\randomgenerated\tier3hammernames.config
    [NEW] items\swords\randomgenerated\tier3onehandedsword.generatedsword
    [NEW] items\swords\randomgenerated\tier3spear.generatedsword
    [NEW] items\swords\randomgenerated\tier3spearnames.config
    [NEW] items\swords\randomgenerated\tier3swordnames.config
    [NEW] items\swords\randomgenerated\tier3twohandedsword.generatedsword
    items\swords\randomgenerated\toxicbroadsword.generatedsword
    items\swords\randomgenerated\twistedspear.generatedsword
    items\swords\randomgenerated\uncommonaxe.generatedsword
    items\swords\randomgenerated\uncommondagger.generatedsword
    items\swords\randomgenerated\uncommonhammer.generatedsword
    items\swords\randomgenerated\uncommononehandedsword.generatedsword
    items\swords\randomgenerated\uncommonspear.generatedsword
    [NEW] items\swords\randomgenerated\uncommontier3axe.generatedsword
    [NEW] items\swords\randomgenerated\uncommontier3dagger.generatedsword
    [NEW] items\swords\randomgenerated\uncommontier3hammer.generatedsword
    [NEW] items\swords\randomgenerated\uncommontier3onehandedsword.generatedsword
    [NEW] items\swords\randomgenerated\uncommontier3spear.generatedsword
    [NEW] items\swords\randomgenerated\uncommontier3twohandedsword.generatedsword
    items\swords\randomgenerated\uncommontwohandedsword.generatedsword
    items\swords\randomgenerated\watersword.generatedsword
    [NEW] items\swords\randomgenerated\tier3axe\blade\1.png
    [NEW] items\swords\randomgenerated\tier3axe\blade\10.png
    [NEW] items\swords\randomgenerated\tier3axe\blade\11.png
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    [NEW] items\swords\randomgenerated\tier3axe\blade\2.png
    [NEW] items\swords\randomgenerated\tier3axe\blade\3.png
    [NEW] items\swords\randomgenerated\tier3axe\blade\4.png
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    [NEW] items\swords\randomgenerated\tier3axe\blade\6.png
    [NEW] items\swords\randomgenerated\tier3axe\blade\7.png
    [NEW] items\swords\randomgenerated\tier3axe\blade\8.png
    [NEW] items\swords\randomgenerated\tier3axe\blade\9.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\1.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\12.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\13.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\14.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\15.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\16.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\17.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\19.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\2.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\20.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\4.png
    [NEW] items\swords\randomgenerated\tier3axe\handle\5.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\1.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\10.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\11.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\12.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\13.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\14.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\15.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\16.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\17.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\18.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\19.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\2.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\20.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\21.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\22.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\23.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\24.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\25.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\26.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\27.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\28.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\29.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\3.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\30.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\31.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\32.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\33.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\34.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\4.png
    [NEW] items\swords\randomgenerated\tier3broadsword\blade\5.png
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    [NEW] items\swords\randomgenerated\tier3broadsword\blade\9.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\1.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\10.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\11.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\12.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\13.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\14.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\15.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\16.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\17.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\2.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\3.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\4.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\5.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\6.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\7.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\8.png
    [NEW] items\swords\randomgenerated\tier3broadsword\handle\9.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\1.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\10.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\11.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\12.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\2.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\3.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\4.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\5.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\6.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\7.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\8.png
    [NEW] items\swords\randomgenerated\tier3dagger\blade\9.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\1.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\10.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\2.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\3.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\4.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\5.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\6.png
    [NEW] items\swords\randomgenerated\tier3dagger\handle\7.png
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    [NEW] items\swords\randomgenerated\tier3dagger\handle\9.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\1.png
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    [NEW] items\swords\randomgenerated\tier3hammer\blade\16.png
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    [NEW] items\swords\randomgenerated\tier3hammer\blade\2.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\3.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\4.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\5.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\6.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\7.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\8.png
    [NEW] items\swords\randomgenerated\tier3hammer\blade\9.png
    [NEW] items\swords\randomgenerated\tier3hammer\handle\1.png
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    [NEW] items\swords\randomgenerated\tier3hammer\handle\11.png
    [NEW] items\swords\randomgenerated\tier3hammer\handle\12.png
    [NEW] items\swords\randomgenerated\tier3hammer\handle\2.png
    [NEW] items\swords\randomgenerated\tier3hammer\handle\3.png
    [NEW] items\swords\randomgenerated\tier3hammer\handle\4.png
    [NEW] items\swords\randomgenerated\tier3hammer\handle\5.png
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    [NEW] items\swords\randomgenerated\tier3spear\blade\1.png
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    [NEW] items\swords\randomgenerated\tier3spear\blade\20.png
    [NEW] items\swords\randomgenerated\tier3spear\blade\21.png
    [NEW] items\swords\randomgenerated\tier3spear\blade\22.png
    [NEW] items\swords\randomgenerated\tier3spear\blade\3.png
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    [NEW] items\swords\randomgenerated\tier3spear\handle\1.png
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    [NEW] items\swords\randomgenerated\tier3sword\blade\1.png
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    items\throwables\bomb.thrownitem
    [NEW] items\throwables\huntingspear.thrownitem
    [NEW] items\throwables\huntingspearicon.png
    [NEW] items\tools\hoe.png
    [NEW] items\tools\hoe.tillingtool
    [NEW] items\tools\hoebig.png
    items\tools\miningtools\copperpickaxe.miningtool
    monsters\ground\groundmonster.lua
    npcs\bandit.npctype
    npcs\cultist.npctype
    npcs\default.npctype
    npcs\guard.npctype
    npcs\merchant.npctype
    npcs\towerascendant.npctype
    npcs\villageguard.npctype
    npcs\villager.npctype
    npcs\workstate.lua
    npcs\outpost\outpostcivilian.npctype
    objects\crafting\pixelcompressor\pixelcompressor.object
    objects\generic\flagapex\flagapex.object
    objects\generic\flagavian\flagavian.object
    objects\generic\flagfloran\flagfloran.object
    objects\generic\flagglitch\flagglitch.object
    objects\generic\flaghuman\flaghuman.object
    objects\generic\flaghylotl\flaghylotl.object
    objects\tiered\tier8table\tier8table.object
    objects\wired\alarm\alarm.object
    objects\wired\bigredbutton\bigredbutton.object
    objects\wired\drain\drain.object
    objects\wired\landmine\landmine.object
    objects\wired\lightsensor\lightsensor.object
    objects\wired\liquidsensor\liquidsensor.object
    objects\wired\logic\and.object
    objects\wired\logic\bulb.object
    objects\wired\logic\dlatch.object
    objects\wired\logic\not.object
    objects\wired\logic\or.object
    objects\wired\logic\timer.object
    objects\wired\logic\timer1s.object
    objects\wired\logic\timer2s.object
    objects\wired\logic\timer3s.object
    objects\wired\logic\timer4s.object
    objects\wired\logic\timer5s.object
    objects\wired\logic\xor.object
    objects\wired\persistentswitch\persistentswitch.object
    objects\wired\proximitysensor\proximitysensor.object
    objects\wired\scanner\scanner.object
    objects\wired\shieldgenerator\shieldgenerator.object
    objects\wired\smallfloorbutton\smallfloorbutton.object
    objects\wired\smallwallbutton\smallwallbutton.object
    objects\wired\smallwallswitch\smallwallswitch.object
    objects\wired\standingturret\standingturret.object
    objects\wired\tinywallbutton\tinywallbutton.object
    objects\wired\tinywallswitch\tinywallswitch.object
    [NEW] particles\corrosive.particle
    projectiles\throwable\corrosiveparticle\corrosiveparticle.projectile
    [NEW] projectiles\throwable\huntingspear\huntingspear.frames
    [NEW] projectiles\throwable\huntingspear\huntingspear.png
    [NEW] projectiles\throwable\huntingspear\huntingspear.projectile
    quests\tutorial\tutorial3.questtemplate
    recipes\armor\apex\tier1\apextier1chest.recipe
    recipes\armor\apex\tier1\apextier1head.recipe
    recipes\armor\apex\tier1\apextier1pants.recipe
    recipes\armor\avian\tier1\aviantier1chest.recipe
    recipes\armor\avian\tier1\aviantier1head.recipe
    recipes\armor\avian\tier1\aviantier1pants.recipe
    recipes\armor\floran\tier1\florantier1chest.recipe
    recipes\armor\floran\tier1\florantier1head.recipe
    recipes\armor\floran\tier1\florantier1pants.recipe
    recipes\armor\glitch\tier1\glitchtier1chest.recipe
    recipes\armor\glitch\tier1\glitchtier1head.recipe
    recipes\armor\glitch\tier1\glitchtier1pants.recipe
    recipes\armor\human\tier1\humantier1chest.recipe
    recipes\armor\human\tier1\humantier1head.recipe
    recipes\armor\human\tier1\humantier1pants.recipe
    recipes\armor\hylotl\tier1\aquatier1chest.recipe
    recipes\armor\hylotl\tier1\aquatier1head.recipe
    recipes\armor\hylotl\tier1\aquatier1pants.recipe
    recipes\armor\novakid\tier1\novatier1chest.recipe
    recipes\armor\novakid\tier1\novatier1head.recipe
    recipes\armor\novakid\tier1\novatier1pants.recipe
    recipes\starter\anvil\basicshield.recipe
    recipes\starter\anvil\copperpickaxe.recipe
    [NEW] recipes\starter\craftingtable\hoe.recipe
    recipes\starter\craftingtable\paper.recipe
    recipes\starter\craftingtable\polymer.recipe
    recipes\weapons\apex\tier1\apextier1axe.recipe
    recipes\weapons\apex\tier1\apextier1broadsword.recipe
    recipes\weapons\apex\tier1\apextier1hammer.recipe
    recipes\weapons\apex\tier1\apextier1shortsword.recipe
    recipes\weapons\apex\tier1\apextier1spear.recipe
    recipes\weapons\avian\tier1\aviantier1axe.recipe
    recipes\weapons\avian\tier1\aviantier1broadsword.recipe
    recipes\weapons\avian\tier1\aviantier1hammer.recipe
    recipes\weapons\avian\tier1\aviantier1shortsword.recipe
    recipes\weapons\avian\tier1\aviantier1spear.recipe
    recipes\weapons\floran\tier1\florantier1axe.recipe
    recipes\weapons\floran\tier1\florantier1broadsword.recipe
    recipes\weapons\floran\tier1\florantier1hammer.recipe
    recipes\weapons\floran\tier1\florantier1shortsword.recipe
    recipes\weapons\floran\tier1\florantier1spear.recipe
    recipes\weapons\glitch\tier1\glitchtier1axe.recipe
    recipes\weapons\glitch\tier1\glitchtier1broadsword.recipe
    recipes\weapons\glitch\tier1\glitchtier1hammer.recipe
    recipes\weapons\glitch\tier1\glitchtier1shortsword.recipe
    recipes\weapons\glitch\tier1\glitchtier1spear.recipe
    recipes\weapons\human\tier1\humantier1axe.recipe
    recipes\weapons\human\tier1\humantier1broadsword.recipe
    recipes\weapons\human\tier1\humantier1hammer.recipe
    recipes\weapons\human\tier1\humantier1shortsword.recipe
    recipes\weapons\human\tier1\humantier1spear.recipe
    recipes\weapons\hylotl\tier1\hylotltier1axe.recipe
    recipes\weapons\hylotl\tier1\hylotltier1broadsword.recipe
    recipes\weapons\hylotl\tier1\hylotltier1hammer.recipe
    recipes\weapons\hylotl\tier1\hylotltier1shortsword.recipe
    recipes\weapons\hylotl\tier1\hylotltier1spear.recipe
    recipes\weapons\novakid\revolver\novatier1revolver.recipe
    recipes\weapons\novakid\rifle\novatier1rifle.recipe
    recipes\weapons\tier1\bomb.recipe
    [NEW] recipes\weapons\tier1\huntingspear.recipe
    recipes\wirestation\circuitboard.recipe
    [NEW] recipes\wirestation\wire.recipe
    [NEW] stats\effects\food\foodheal\foodheal.animation
    [NEW] stats\effects\food\foodheal\foodheal.lua
    [NEW] stats\effects\food\foodheal\foodheal50.statuseffect
    terrain\cave\normalcaves.terrain
    [NEW] tiles\materials\alienrock.material
    [NEW] tiles\materials\alienrock.png
    treasure\biome.treasurepools
    treasure\common.treasurepools
    treasure\default.treasurechests
    
    DIFFS
    -----
    interface.config
    40,43d39
    <  "debugOffset" : [12, 100],
    <  "debugFontSize" : 8,
    <
    <  // Offset from top left of screen
    153,154c149,151
    <      "pos" : [57, -80],
    <      "poly" : [ [57, -80], [74, -80], [74, -63], [57, -63] ]
    ---
    >      "disabled" : "/interface/beamno.png",
    >      "pos" : [57, -100],
    >      "poly" : [ [57, -100], [74, -100], [74, -83], [57, -83] ]
    159,160c156,157
    <      "pos" : [57, -100],
    <      "poly" : [ [57, -100], [74, -100], [74, -83], [57, -83] ]
    ---
    >      "pos" : [57, -80],
    >      "poly" : [ [57, -80], [74, -80], [74, -63], [57, -63] ]
    525c522,531
    <  "statusUpdateInterval" : 0.2
    ---
    >  "statusUpdateInterval" : 0.2,
    >
    >  // Offset from top left of screen
    >  "debugOffset" : [12, 100],
    >  "debugFontSize" : 8,
    >
    >  "debugSpatialClearTime" : 0.05,
    >  "debugMapClearTime" : 5.0,
    >  "debugBackgroundColor" : [0, 0, 0, 200],
    >  "debugBackgroundPad" : 5
    
    liquids.config
    76c76
    <    "7" : {
    ---
    >    "5" : {
    87c87
    <    "8" : {
    ---
    >    "6" : {
    99c99
    <    "9" : {
    ---
    >    "7" : {
    
    player.config
    27,29d26
    <      { "item" : "copperarmorhead" },
    <      { "item" : "copperarmorchest" },
    <      { "item" : "copperarmorpants" },
    37,38c34
    <      { "item" : "stoneaxe" },
    <      { "item" : "stonehoe" },
    ---
    >      { "item" : "hoe" },
    68c64,65
    <     
    ---
    >      { "item" : "huntingspear" },
    >
    
    biomes\distributions.config
    119a120,135
    >  "undergroundVines" : {
    >    "type" : "periodic",
    >
    >    "octaves" : 2,
    >    "alpha" : 2.0,
    >    "beta" : 2.0,
    >
    >    "modulus" : 3,
    >    "modulusVariance" : 2,
    >
    >    "densityPeriod" : 20,
    >    "densityOffset" : -0.25,
    >
    >    "typePeriod" : 10
    >  },
    >
    
    biomes\surface\garden\garden.surfacebiome
    197c197
    <          "treasureBoxSets" : [ "basicChest" ]
    ---
    >          "treasureBoxSets" : [ "gardenChest" ]
    249,257d248
    <          "distribution" : "/biomes/distributions.config:tiyDistPlatform",
    <
    <          "type" : "microdungeon",
    <          "microdungeons" : [ "greenplatforming" ]
    <        },
    <        {
    <          "mode" : "floor",
    <          "priority" : 3.0,
    <          "variants" : 1,
    301c292
    <          "distribution" : "/biomes/distributions.config:scatteredSmall",
    ---
    >          "distribution" : "/biomes/distributions.config:scatteredLarge",
    304a296,324
    >        },
    >        {
    >          "mode" : "floor",
    >          "priority" : 1.0,
    >          "variants" : 1,
    >          "distribution" : "/biomes/distributions.config:rareClumpySmall",
    >
    >          "type" : "object",
    >          "objectSets" : [
    >            {
    >              "pool" : [ [0.35, "flowerred" ], [0.35, "flowerblue" ], [0.35, "floweryellow" ] ],
    >              "parameters" : { "startingStage" : 2 }
    >            }
    >          ]
    >        },
    >        {
    >          "mode" : "floor",
    >          "priority" : 2.0,
    >          "variants" : 1,
    >          "distribution" : "/biomes/distributions.config:rareClumpySmall",
    >
    >          "type" : "bush",
    >          "bushes" : [
    >            {
    >              "name" : "testbush",
    >              "baseHueShiftMax" : 40,
    >              "modHueShiftMax" : 180
    >            }
    >          ]
    321c341
    <          "treasureBoxSets" : [ "basicChest" ]
    ---
    >          "treasureBoxSets" : [ "gardenChest" ]
    428,438c448
    <          "treasureBoxSets" : [ "basicChest" ]
    <        },
    <
    <        {
    <          "mode" : "floor",
    <          "priority" : 0.0,
    <          "variants" : 1,
    <          "distribution" : "/biomes/distributions.config:undergroundtechChests",
    <
    <          "type" : "treasureBox",
    <          "treasureBoxSets" : [ "techChest" ]
    ---
    >          "treasureBoxSets" : [ "gardenChest" ]
    455a466,477
    >        },
    >        {
    >          "mode" : "ceiling",
    >          "priority" : 2.0,
    >          "variants" : 1,
    >          "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >          "type" : "tree",
    >          "treeFoliageHueShiftMax" : 180,
    >          "treeStemHueShiftMax" : 180,
    >          "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >          "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    
    biomes\underground\generic\underground0a.undergroundbiome
    80a81,92
    >        "mode" : "ceiling",
    >        "priority" : 2.0,
    >        "variants" : 1,
    >        "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >        "type" : "tree",
    >        "treeFoliageHueShiftMax" : 180,
    >        "treeStemHueShiftMax" : 180,
    >        "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >        "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    >      },
    >      {
    
    biomes\underground\generic\underground0b.undergroundbiome
    80a81,92
    >        "mode" : "ceiling",
    >        "priority" : 2.0,
    >        "variants" : 1,
    >        "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >        "type" : "tree",
    >        "treeFoliageHueShiftMax" : 180,
    >        "treeStemHueShiftMax" : 180,
    >        "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >        "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    >      },
    >      {
    
    biomes\underground\generic\underground0d.undergroundbiome
    80a81,92
    >        "mode" : "ceiling",
    >        "priority" : 2.0,
    >        "variants" : 1,
    >        "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >        "type" : "tree",
    >        "treeFoliageHueShiftMax" : 180,
    >        "treeStemHueShiftMax" : 180,
    >        "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >        "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    >      },
    >      {
    
    biomes\underground\generic\underground1a.undergroundbiome
    74a75,86
    >        "mode" : "ceiling",
    >        "priority" : 2.0,
    >        "variants" : 1,
    >        "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >        "type" : "tree",
    >        "treeFoliageHueShiftMax" : 180,
    >        "treeStemHueShiftMax" : 180,
    >        "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >        "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    >      },
    >      {
    
    biomes\underground\generic\underground1c.undergroundbiome
    74a75,86
    >        "mode" : "ceiling",
    >        "priority" : 2.0,
    >        "variants" : 1,
    >        "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >        "type" : "tree",
    >        "treeFoliageHueShiftMax" : 180,
    >        "treeStemHueShiftMax" : 180,
    >        "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >        "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    >      },
    >      {
    
    biomes\underground\generic\underground3a.undergroundbiome
    74a75,86
    >        "mode" : "ceiling",
    >        "priority" : 2.0,
    >        "variants" : 1,
    >        "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >        "type" : "tree",
    >        "treeFoliageHueShiftMax" : 180,
    >        "treeStemHueShiftMax" : 180,
    >        "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >        "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    >      },
    >      {
    
    biomes\underground\generic\underground3b.undergroundbiome
    74a75,86
    >        "mode" : "ceiling",
    >        "priority" : 2.0,
    >        "variants" : 1,
    >        "distribution" : "/biomes/distributions.config:undergroundVines",
    >
    >        "type" : "tree",
    >        "treeFoliageHueShiftMax" : 180,
    >        "treeStemHueShiftMax" : 180,
    >        "treeStemList" : [ "vine", "vine2", "vine3", "vine4" ],
    >        "treeFoliageList" : [ "flowery", "starry", "dreamy" ]
    >      },
    >      {
    
    dungeons\apex\apexresearchlab\apexresearchlab.dungeon
    10c10,11
    <    "maxParts" : 100
    ---
    >    "maxParts" : 100,
    >    "protected" : true
    
    dungeons\apex\apextestchamber\apextestchamber.dungeon
    10c10,11
    <    "maxParts" : 15
    ---
    >    "maxParts" : 15,
    >    "protected" : true
    
    dungeons\apex\apextowerblock\apextowerblock.dungeon
    10c10,11
    <    "maxParts" : 100
    ---
    >    "maxParts" : 100,
    >    "protected" : true
    1802c1803
    <        [ "doNotConnectToPart", [ "roof1" ] ]
    ---
    >        [ "doNotConnectToPart", [ "roof1", "roof1-shield" ] ]
    1804c1805,1806
    <      "def" : [ "image", [ "anchor1.png", "anchor1-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "anchor1.png", "anchor1-objects.png" ] ],
    >      "chance" : 1
    1812c1814,1815
    <      "def" : [ "image", [ "plaza1.png", "plaza1-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "plaza1.png", "plaza1-objects.png" ] ],
    >      "chance" : 1
    1820c1823,1824
    <      "def" : [ "image", [ "offices.png", "offices-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "offices.png", "offices-objects.png" ] ],
    >      "chance" : 1
    1828c1832,1833
    <      "def" : [ "image", [ "store.png", "store-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "store.png", "store-objects.png" ] ],
    >      "chance" : 1
    1836c1841,1842
    <      "def" : [ "image", [ "floor1.png", "floor1-objects1.png" ] ]
    ---
    >      "def" : [ "image", [ "floor1.png", "floor1-objects1.png" ] ],
    >      "chance" : 1
    1844c1850,1851
    <      "def" : [ "image", [ "floor1.png", "floor1-objects2.png" ] ]
    ---
    >      "def" : [ "image", [ "floor1.png", "floor1-objects2.png" ] ],
    >      "chance" : 1
    1852c1859,1860
    <      "def" : [ "image", [ "floor1.png", "floor1-objects3.png" ] ]
    ---
    >      "def" : [ "image", [ "floor1.png", "floor1-objects3.png" ] ],
    >      "chance" : 1
    1860c1868,1869
    <      "def" : [ "image", [ "floor1.png", "floor1-objects4.png" ] ]
    ---
    >      "def" : [ "image", [ "floor1.png", "floor1-objects4.png" ] ],
    >      "chance" : 1
    1868,1877c1877,1878
    <      "def" : [ "image", [ "floor1.png", "floor1-objects5.png" ] ]
    <    },
    <
    <    {
    <      "name" : "roof1",
    <      "rules" : [
    <        [ "maxSpawnCount", [2] ],
    <        [ "doNotConnectToPart", [ "anchor1" ] ]
    <      ],
    <      "def" : [ "image", [ "roof1.png", "roof1-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "floor1.png", "floor1-objects5.png" ] ],
    >      "chance" : 1
    1884c1885
    <        [ "doNotConnectToPart", [ "roofb" ] ]
    ---
    >        [ "doNotConnectToPart", [ "roof2" ] ]
    1886c1887,1888
    <      "def" : [ "image", [ "basement2.png", "basement2-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "basement2.png", "basement2-objects.png" ] ],
    >      "chance" : 1
    1895c1897,1898
    <      "def" : [ "image", [ "floor2.png", "floor2-objects1.png" ] ]
    ---
    >      "def" : [ "image", [ "floor2.png", "floor2-objects1.png" ] ],
    >      "chance" : 1
    1904c1907,1908
    <      "def" : [ "image", [ "floor2.png", "floor2-objects2.png" ] ]
    ---
    >      "def" : [ "image", [ "floor2.png", "floor2-objects2.png" ] ],
    >      "chance" : 1
    1913c1917,1918
    <      "def" : [ "image", [ "floor2.png", "floor2-objects3.png" ] ]
    ---
    >      "def" : [ "image", [ "floor2.png", "floor2-objects3.png" ] ],
    >      "chance" : 1
    1922c1927,1928
    <      "def" : [ "image", [ "floor2.png", "floor2-objects4.png" ] ]
    ---
    >      "def" : [ "image", [ "floor2.png", "floor2-objects4.png" ] ],
    >      "chance" : 1
    1931c1937,1938
    <      "def" : [ "image", [ "floor2.png", "floor2-objects5.png" ] ]
    ---
    >      "def" : [ "image", [ "floor2.png", "floor2-objects5.png" ] ],
    >      "chance" : 1
    1935c1942
    <      "name" : "roofb",
    ---
    >      "name" : "roof1",
    1936a1944,1964
    >        [ "ignorePartMaximumRule" ],
    >        [ "doNotConnectToPart", [ "anchor1" ] ]
    >      ],
    >      "def" : [ "image", [ "roof1.png", "roof1-objects.png" ] ],
    >      "chance" : 0
    >    },
    >   
    >    {
    >      "name" : "roof1-shield",
    >      "rules" : [
    >        [ "doNotConnectToPart", [ "anchor1" ] ],
    >        [ "doNotCombineWith", [ "roof1-shield" ] ]
    >      ],
    >      "def" : [ "image", [ "roof1.png", "roof1-shield-objects.png" ] ],
    >      "chance" : 1
    >    },
    >
    >    {
    >      "name" : "roof2",
    >      "rules" : [
    >        [ "ignorePartMaximumRule" ],
    1939c1967,1968
    <      "def" : [ "image", [ "roof2.png", "roof2-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "roof2.png", "roof2-objects.png" ] ],
    >      "chance" : 1
    1941d1969
    <
    
    dungeons\avian\aviantemple\aviantemple.dungeon
    10c10,11
    <    "maxParts" : 20
    ---
    >    "maxParts" : 20,
    >    "protected" : true
    2522c2523,2524
    <      "def" : [ "image", [ "1.png", "1-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "1.png", "1-objects.png" ] ],
    >      "chance" : 1
    2530c2532,2533
    <      "def" : [ "image", [ "2.png", "2-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "2.png", "2-objects.png" ] ],
    >      "chance" : 1
    2538c2541,2542
    <      "def" : [ "image", [ "3.png", "3-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "3.png", "3-objects.png" ] ],
    >      "chance" : 1
    2546c2550,2551
    <      "def" : [ "image", [ "4.png", "4-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "4.png", "4-objects.png" ] ],
    >      "chance" : 1
    2554c2559,2560
    <      "def" : [ "image", [ "5.png", "5a-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "5.png", "5a-objects.png" ] ],
    >      "chance" : 1
    2562c2568,2569
    <      "def" : [ "image", [ "5.png", "5b-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "5.png", "5b-objects.png" ] ],
    >      "chance" : 1
    2570c2577,2578
    <      "def" : [ "image", [ "5.png", "5c-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "5.png", "5c-objects.png" ] ],
    >      "chance" : 1
    2578c2586,2587
    <      "def" : [ "image", [ "6.png", "6-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "6.png", "6-objects.png" ] ],
    >      "chance" : 1
    2586c2595,2596
    <      "def" : [ "image", [ "7.png", "7-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "7.png", "7-objects.png" ] ],
    >      "chance" : 1
    2596c2606,2607
    <      "def" : [ "image", [ "8a.png", "8a-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "8a.png", "8a-objects.png" ] ],
    >      "chance" : 1
    2606c2617,2618
    <      "def" : [ "image", [ "8b.png", "8b-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "8b.png", "8b-objects.png" ] ],
    >      "chance" : 1
    2614c2626,2627
    <      "def" : [ "image", [ "9.png", "9-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "9.png", "9-objects.png" ] ],
    >      "chance" : 1
    2622c2635,2636
    <      "def" : [ "image", [ "10.png", "10-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "10.png", "10-objects.png" ] ],
    >      "chance" : 1
    2631c2645,2646
    <      "def" : [ "image", [ "11.png", "11-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "11.png", "11-objects.png" ] ],
    >      "chance" : 1
    2640c2655,2656
    <      "def" : [ "image", [ "12.png", "12-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "12.png", "12-objects.png" ] ],
    >      "chance" : 1
    2649c2665,2666
    <      "def" : [ "image", [ "13a.png", "13a-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "13a.png", "13a-objects.png" ] ],
    >      "chance" : 1
    2669c2686,2687
    <      "def" : [ "image", [ "13c.png", "13c-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "13c.png", "13c-objects.png" ] ],
    >      "chance" : 1
    2678c2696,2697
    <      "def" : [ "image", [ "14a.png", "14a-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "14a.png", "14a-objects.png" ] ],
    >      "chance" : 1
    2698c2717,2718
    <      "def" : [ "image", [ "14c.png", "14c-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "14c.png", "14c-objects.png" ] ],
    >      "chance" : 1
    2707c2727,2728
    <      "def" : [ "image", [ "15a.png", "15a-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "15a.png", "15a-objects.png" ] ],
    >      "chance" : 1
    2716c2737,2738
    <      "def" : [ "image", [ "15b.png", "15b-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "15b.png", "15b-objects.png" ] ],
    >      "chance" : 1
    2725c2747,2748
    <      "def" : [ "image", [ "15c.png", "15c-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "15c.png", "15c-objects.png" ] ],
    >      "chance" : 1
    2734c2757,2758
    <      "def" : [ "image", [ "15d.png", "15d-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "15d.png", "15d-objects.png" ] ],
    >      "chance" : 1
    2742c2766,2767
    <      "def" : [ "image", [ "16.png", "16-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "16.png", "16-objects.png" ] ],
    >      "chance" : 1
    2750c2775,2776
    <      "def" : [ "image", [ "17.png", "17-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "17.png", "17-objects.png" ] ],
    >      "chance" : 1
    2758c2784,2785
    <      "def" : [ "image", [ "18.png", "18-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "18.png", "18-objects.png" ] ],
    >      "chance" : 1
    2767c2794,2795
    <      "def" : [ "image", [ "19a.png", "19a-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "19a.png", "19a-objects.png" ] ],
    >      "chance" : 1
    2776c2804,2805
    <      "def" : [ "image", [ "19b.png", "19b-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "19b.png", "19b-objects.png" ] ],
    >      "chance" : 1
    2785c2814,2815
    <      "def" : [ "image", [ "19c.png", "19c-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "19c.png", "19c-objects.png" ] ],
    >      "chance" : 1
    2793c2823,2824
    <      "def" : [ "image", [ "20.png", "20-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "20.png", "20-objects.png" ] ],
    >      "chance" : 1
    2802c2833,2834
    <      "def" : [ "image", [ "21a.png", "21a-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "21a.png", "21a-objects.png" ] ],
    >      "chance" : 1
    2811c2843,2844
    <      "def" : [ "image", [ "21b.png", "21b-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "21b.png", "21b-objects.png" ] ],
    >      "chance" : 1
    2820c2853,2854
    <      "def" : [ "image", [ "21c.png", "21c-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "21c.png", "21c-objects.png" ] ],
    >      "chance" : 1
    2828c2862,2863
    <      "def" : [ "image", [ "22.png", "22-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "22.png", "22-objects.png" ] ],
    >      "chance" : 1
    2836c2871,2872
    <      "def" : [ "image", [ "23.png", "23-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "23.png", "23-objects.png" ] ],
    >      "chance" : 1
    2845c2881,2882
    <      "def" : [ "image", [ "24.png", "24-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "24.png", "24-objects.png" ] ],
    >      "chance" : 1
    2854c2891,2892
    <      "def" : [ "image", [ "25.png", "25-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "25.png", "25-objects.png" ] ],
    >      "chance" : 1
    2862c2900,2901
    <      "def" : [ "image", [ "26.png", "26-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "26.png", "26-objects.png" ] ],
    >      "chance" : 1
    2871c2910,2911
    <      "def" : [ "image", [ "27.png", "27-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "27.png", "27-objects.png" ] ],
    >      "chance" : 1
    2880c2920,2921
    <      "def" : [ "image", [ "28.png", "28-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "28.png", "28-objects.png" ] ],
    >      "chance" : 1
    2888c2929,2930
    <      "def" : [ "image", [ "29.png", "29-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "29.png", "29-objects.png" ] ],
    >      "chance" : 1
    2897c2939,2940
    <      "def" : [ "image", [ "30.png", "30-objects.png" ] ]
    ---
    >      "def" : [ "image", [ "30.png", "30-objects.png" ] ],
    >      "chance" : 1
    
    dungeons\avian\aviantomb\aviantomb.dungeon
    10c10,11
    <    "maxParts" : 75
    ---
    >    "maxParts" : 75,
    >    "protected" : true
    
    dungeons\avian\aviantower\aviantower.dungeon
    10c10,11
    <    "maxParts" : 6
    ---
    >    "maxParts" : 6,
    >    "protected" : true
    
    dungeons\avian\avianvillage\avianvillage.dungeon
    10c10,11
    <    "maxParts" : 100
    ---
    >    "maxParts" : 100,
    >    "protected" : true
    
    dungeons\missions\lunarbase\lunarbase.dungeon
    10c10,11
    <    "maxParts" : 100
    ---
    >    "maxParts" : 100,
    >    "protected" : true
    
    items\armors\decorative\hats\cap\cap.head
    19,20c19,20
    <    /* denim */
    <    { "ffca8a" : "cacdd0", "e0975c" : "8599ad", "a85636" : "627890", "6f2919" : "515a7f" },
    ---
    >    /* RED */
    >    { "ffca8a" : "f4988c", "e0975c" : "d93a3a", "a85636" : "932625", "6f2919" : "601119" },
    
    items\generic\meat\cookedalienmeat.consumable
    7a8
    >    "foodheal50",
    9c10,13
    <  ] ]
    ---
    >  ] ],
    >  "blockingEffects" : [
    >    "wellfed"
    >  ]
    
    items\generic\other\bandage.consumable
    9c9,10
    <        "effect" : "bandage1"
    ---
    >        "effect" : "bandage1",
    >        "duration" : 1
    13c14,19
    <  "emitters" : [ "bandageuse" ]
    ---
    >  "emitters" : [ "bandageuse" ],
    >  "blockingEffects" : [
    >    "bandage1",
    >    "bandage2",
    >    "bandage3"
    >  ]
    
    items\generic\other\medkit.consumable
    14,15c14,20
    <  "emitters" : [ "bandageuse" ]
    < }
    ---
    >  "emitters" : [ "bandageuse" ],
    >  "blockingEffects" : [
    >    "bandage1",
    >    "bandage2",
    >    "bandage3"
    >  ]
    > }
    \ No newline at end of file
    
    items\generic\other\nanowrap.consumable
    8c8,11
    <      "bandage2"
    ---
    >      {
    >        "effect" : "bandage2",
    >        "duration" : 2
    >      }
    11,12c14,20
    <  "emitters" : [ "bandageuse" ]
    < }
    ---
    >  "emitters" : [ "bandageuse" ],
    >  "blockingEffects" : [
    >    "bandage1",
    >    "bandage2",
    >    "bandage3"
    >  ]
    > }
    \ No newline at end of file
    
    items\guns\biome\alien\corrosivegun.gun
    15c15
    <  "fireTime" : 2.0,
    ---
    >  "fireTime" : 0.02,
    19c19
    <  "projectileType" : "waterballoon",
    ---
    >  "projectileType" : "corrosiveparticle",
    21c21
    <    "speed" : 75,
    ---
    >    "speed" : 20,
    23c23
    <    "power" : 12
    ---
    >    "power" : 0.5
    
    items\guns\novakid\revolver\novatier10revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier1revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier2revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier3revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier4revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier5revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier6revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier7revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier8revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\guns\novakid\revolver\novatier9revolver.gun
    15c15
    <  "fireTime" : 1.25,
    ---
    >  "fireTime" : 0.6,
    23c23
    <    "power" : 7.5,
    ---
    >    "power" : 2.7,
    
    items\swords\randomgenerated\commonaxe.generatedsword
    4c4
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\commondagger.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\commonhammer.generatedsword
    4c4
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\commononehandedsword.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\commonspear.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\commontwohandedsword.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\crappyaxe.generatedsword
    4c4
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.0, 2.5],
    
    items\swords\randomgenerated\crappyhammer.generatedsword
    4c4
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.0, 2.5],
    
    items\swords\randomgenerated\crappyspear.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.0, 2.5],
    
    items\swords\randomgenerated\crappysword.generatedsword
    3,4c3,4
    <  "baseDps" : [3, 3],
    <  "rateOfSwing" : [1, 1],
    ---
    >  "baseDps" : [2.0, 2.5],
    >  "rateOfSwing" : [0.6, 2.3],
    
    items\swords\randomgenerated\crystalspear.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\eyeaxe.generatedsword
    6c6
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\eyesword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\firesword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\floranmace.generatedsword
    4c4
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\floranprod.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\fryingpan.generatedsword
    4c4
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\glitchlargemace.generatedsword
    4c4
    <  "baseDps" : [3, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\glitchsmallmace.generatedsword
    3c3
    <  "baseDps" : [3, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\mushroomsword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\nightstick.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\npcflorantier1spear.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\rainbowspear.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\rustsword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\shiv.generatedsword
    3c3
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\slavesword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\starcleaversword.generatedsword
    6c6
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\steelchair.generatedsword
    4c4
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\teslaspear.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\toxicbroadsword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\twistedspear.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\uncommonaxe.generatedsword
    6c6
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\uncommondagger.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\uncommonhammer.generatedsword
    6c6
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\uncommononehandedsword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\uncommonspear.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\uncommontwohandedsword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\swords\randomgenerated\watersword.generatedsword
    5c5
    <  "baseDps" : [2.5, 3.5],
    ---
    >  "baseDps" : [2.15, 2.65],
    
    items\throwables\bomb.thrownitem
    18,23c18,19
    <    "power" : 30
    <  },
    <
    <  "learnBlueprintsOnPickup" : [
    <    "bomb"
    <  ]
    ---
    >    "power" : 55
    >  }
    
    items\tools\miningtools\copperpickaxe.miningtool
    8c8
    <  "description" : "A copper pickaxe. Capable of mining silver, iron and below.",
    ---
    >  "description" : "This tool won't last forever, but I'll be able to dig pretty fast with it.",
    24c24
    <  "harvestLevel" : 3,
    ---
    >  "harvestLevel" : 7,
    
    monsters\ground\groundmonster.lua
    731c731,732
    <    world.debugPoint(world.entityPosition(self.target), "red")
    ---
    >    local tarPos = world.entityPosition(self.target)
    >    if tarPos then world.debugPoint(tarPos, "red") end
    
    npcs\bandit.npctype
    29c29
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    npcs\cultist.npctype
    29c29
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    npcs\default.npctype
    25c25
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    npcs\guard.npctype
    29c29
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    npcs\merchant.npctype
    34c34
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    npcs\towerascendant.npctype
    27c27
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    npcs\villageguard.npctype
    31c31
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    npcs\villager.npctype
    32c32
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    1764c1764
    <      "tools" : [ [ "stoneaxe", 0.75, 0.75], [ "hoetool", 0.5, 2.0] ],
    ---
    >      "tools" : [ [ "hoe", 0.5, 2.0] ],
    
    npcs\workstate.lua
    91c91
    <  if stateData.tool == "hoetool" then
    ---
    >  if stateData.tool == "hoe" then
    94,101d93
    <  elseif stateData.tool == "stoneaxe" then
    <    local ratio = 1 - (stateData.useTimer / stateData.useTime)
    <    local offset = math.sin(ratio * math.pi * 2)
    <    controlFace(toTarget[1])
    <    entity.setAimPosition({
    <      position[1] + mcontroller.facingDirection(),
    <      position[2] + offset
    <    })
    108c100
    <  if tool == "hoetool" then
    ---
    >  if tool == "hoe" then
    121,129d112
    <    end
    <  elseif tool == "stoneaxe" then
    <    local objectIds = world.entityQuery(position, entity.configParameter("work.searchDistance"), {
    <      includedTypes = {"object"},
    <      callScript = "entity.configParameter",
    <      callScriptArgs = {"objectName"},
    <      callScriptResult = "anvil" })
    <    if #objectIds > 0 then
    <      return vec2.add(world.entityPosition(objectIds[1]), { 0, 2.0 })
    
    npcs\outpost\outpostcivilian.npctype
    31c31
    <  "scriptDelta" : 5,
    ---
    >  "initialScriptDelta" : 5,
    
    objects\crafting\pixelcompressor\pixelcompressor.object
    2a3
    >  "printable" : false,
    
    objects\generic\flagapex\flagapex.object
    2a3
    >  "printable" : false,
    
    objects\generic\flagavian\flagavian.object
    2a3
    >  "printable" : false,
    
    objects\generic\flagfloran\flagfloran.object
    2a3
    >  "printable" : false,
    
    objects\generic\flagglitch\flagglitch.object
    2a3
    >  "printable" : false,
    
    objects\generic\flaghuman\flaghuman.object
    2a3
    >  "printable" : false,
    
    objects\generic\flaghylotl\flaghylotl.object
    2a3
    >  "printable" : false,
    
    objects\tiered\tier8table\tier8table.object
    3c3
    <
    ---
    >  "printable" : false,
    
    objects\wired\alarm\alarm.object
    2a3
    >  "printable" : false,
    
    objects\wired\bigredbutton\bigredbutton.object
    2a3
    >  "printable" : false,
    
    objects\wired\drain\drain.object
    2a3
    >  "printable" : false,
    
    objects\wired\landmine\landmine.object
    2a3
    >  "printable" : false,
    
    objects\wired\lightsensor\lightsensor.object
    2a3
    >  "printable" : false,
    9d9
    <  "printable" : false,
    
    objects\wired\liquidsensor\liquidsensor.object
    2a3
    >  "printable" : false,
    9d9
    <  "printable" : false,
    
    objects\wired\logic\and.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\bulb.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\dlatch.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\not.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\or.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\timer.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\timer1s.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\timer2s.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\timer3s.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\timer4s.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\timer5s.object
    2a3
    >  "printable" : false,
    
    objects\wired\logic\xor.object
    2a3
    >  "printable" : false,
    
    objects\wired\persistentswitch\persistentswitch.object
    2a3
    >  "printable" : false,
    
    objects\wired\proximitysensor\proximitysensor.object
    2a3
    >  "printable" : false,
    
    objects\wired\scanner\scanner.object
    2a3
    >  "printable" : false,
    
    objects\wired\shieldgenerator\shieldgenerator.object
    2a3
    >  "printable" : false,
    
    objects\wired\smallfloorbutton\smallfloorbutton.object
    2a3
    >  "printable" : false,
    
    objects\wired\smallwallbutton\smallwallbutton.object
    2a3
    >  "printable" : false,
    
    objects\wired\smallwallswitch\smallwallswitch.object
    2a3
    >  "printable" : false,
    
    objects\wired\standingturret\standingturret.object
    2a3
    >  "printable" : false,
    
    objects\wired\tinywallbutton\tinywallbutton.object
    2a3
    >  "printable" : false,
    13d13
    <  "printable" : false,
    
    objects\wired\tinywallswitch\tinywallswitch.object
    2a3
    >  "printable" : false,
    13d13
    <  "printable" : false,
    
    projectiles\throwable\corrosiveparticle\corrosiveparticle.projectile
    11c11
    <  "emitters" : [ "flames" ],
    ---
    >  "emitters" : [ "corrosive" ],
    
    quests\tutorial\tutorial3.questtemplate
    4c4
    <  "text" : "I'm beginning to feel hungry. Food can be found in a variety of places but in a pinch hunting is my best option. I should ^green;Obtain some alien meat by killing a monster with a ^orange;bow ^green;and cook it on a campfire to produce ^orange;cooked alien meat^white;.",
    ---
    >  "text" : "I'm beginning to feel hungry. Food can be found in a variety of places but in a pinch hunting is my best option. I should ^green;Obtain some alien meat by killing a monster with a ^orange;bow ^green;or ^orange;hunting spear ^green;and cook it on a campfire to produce ^orange;cooked alien meat^white;.",
    
    recipes\armor\apex\tier1\apextier1chest.recipe
    3c3
    <    { "item" : "ironbar", "count" : 18 }
    ---
    >    { "item" : "ironbar", "count" : 5 }
    
    recipes\armor\apex\tier1\apextier1head.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 3 }
    
    recipes\armor\apex\tier1\apextier1pants.recipe
    3c3
    <    { "item" : "ironbar", "count" : 6 }
    ---
    >    { "item" : "ironbar", "count" : 2 }
    
    recipes\armor\avian\tier1\aviantier1chest.recipe
    3c3
    <    { "item" : "ironbar", "count" : 18 }
    ---
    >    { "item" : "ironbar", "count" : 5 }
    
    recipes\armor\avian\tier1\aviantier1head.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 3 }
    
    recipes\armor\avian\tier1\aviantier1pants.recipe
    3c3
    <    { "item" : "ironbar", "count" : 6 }
    ---
    >    { "item" : "ironbar", "count" : 2 }
    
    recipes\armor\floran\tier1\florantier1chest.recipe
    3c3
    <    { "item" : "ironbar", "count" : 18 }
    ---
    >    { "item" : "ironbar", "count" : 5 }
    
    recipes\armor\floran\tier1\florantier1head.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 3 }
    
    recipes\armor\floran\tier1\florantier1pants.recipe
    3c3
    <    { "item" : "ironbar", "count" : 6 }
    ---
    >    { "item" : "ironbar", "count" : 2 }
    
    recipes\armor\glitch\tier1\glitchtier1chest.recipe
    3c3
    <    { "item" : "ironbar", "count" : 18 }
    ---
    >    { "item" : "ironbar", "count" : 5 }
    
    recipes\armor\glitch\tier1\glitchtier1head.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 3 }
    
    recipes\armor\glitch\tier1\glitchtier1pants.recipe
    3c3
    <    { "item" : "ironbar", "count" : 6 }
    ---
    >    { "item" : "ironbar", "count" : 2 }
    
    recipes\armor\human\tier1\humantier1chest.recipe
    3c3
    <    { "item" : "ironbar", "count" : 18 }
    ---
    >    { "item" : "ironbar", "count" : 5 }
    
    recipes\armor\human\tier1\humantier1head.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 3 }
    
    recipes\armor\human\tier1\humantier1pants.recipe
    3c3
    <    { "item" : "ironbar", "count" : 6 }
    ---
    >    { "item" : "ironbar", "count" : 2 }
    
    recipes\armor\hylotl\tier1\aquatier1chest.recipe
    3c3
    <    { "item" : "ironbar", "count" : 18 }
    ---
    >    { "item" : "ironbar", "count" : 5 }
    
    recipes\armor\hylotl\tier1\aquatier1head.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 3 }
    
    recipes\armor\hylotl\tier1\aquatier1pants.recipe
    3c3
    <    { "item" : "ironbar", "count" : 6 }
    ---
    >    { "item" : "ironbar", "count" : 2 }
    
    recipes\armor\novakid\tier1\novatier1chest.recipe
    3c3
    <    { "item" : "ironbar", "count" : 18 }
    ---
    >    { "item" : "ironbar", "count" : 5 }
    
    recipes\armor\novakid\tier1\novatier1head.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 3 }
    
    recipes\armor\novakid\tier1\novatier1pants.recipe
    3c3
    <    { "item" : "ironbar", "count" : 6 }
    ---
    >    { "item" : "ironbar", "count" : 2 }
    
    recipes\starter\anvil\basicshield.recipe
    3,4c3,4
    <    { "item" : "ironbar", "count" : 10 },
    <    { "item" : "darkwoodmaterial", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 4 },
    >    { "item" : "darkwoodmaterial", "count" : 4 }
    
    recipes\starter\anvil\copperpickaxe.recipe
    3c3
    <    { "item" : "copperbar", "count" : 8 }
    ---
    >    { "item" : "copperbar", "count" : 3 }
    
    recipes\starter\craftingtable\paper.recipe
    9c9
    <  "groups" : [ "crafting table", "all" ]
    ---
    >  "groups" : [ "craftingtable", "all" ]
    
    recipes\starter\craftingtable\polymer.recipe
    11c11
    <  "groups" : [ "crafting table", "all" ]
    ---
    >  "groups" : [ "craftingtable", "all" ]
    
    recipes\weapons\apex\tier1\apextier1axe.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\apex\tier1\apextier1broadsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\apex\tier1\apextier1hammer.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\apex\tier1\apextier1shortsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 4 }
    
    recipes\weapons\apex\tier1\apextier1spear.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\avian\tier1\aviantier1axe.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\avian\tier1\aviantier1broadsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\avian\tier1\aviantier1hammer.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\avian\tier1\aviantier1shortsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 4 }
    
    recipes\weapons\avian\tier1\aviantier1spear.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\floran\tier1\florantier1axe.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\floran\tier1\florantier1broadsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\floran\tier1\florantier1hammer.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\floran\tier1\florantier1shortsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 4 }
    
    recipes\weapons\floran\tier1\florantier1spear.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\glitch\tier1\glitchtier1axe.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\glitch\tier1\glitchtier1broadsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\glitch\tier1\glitchtier1hammer.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\glitch\tier1\glitchtier1shortsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 4 }
    
    recipes\weapons\glitch\tier1\glitchtier1spear.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\human\tier1\humantier1axe.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\human\tier1\humantier1broadsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\human\tier1\humantier1hammer.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\human\tier1\humantier1shortsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 4 }
    
    recipes\weapons\human\tier1\humantier1spear.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\hylotl\tier1\hylotltier1axe.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\hylotl\tier1\hylotltier1broadsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\hylotl\tier1\hylotltier1hammer.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\hylotl\tier1\hylotltier1shortsword.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 4 }
    
    recipes\weapons\hylotl\tier1\hylotltier1spear.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\novakid\revolver\novatier1revolver.recipe
    3c3
    <    { "item" : "ironbar", "count" : 10 }
    ---
    >    { "item" : "ironbar", "count" : 6 }
    
    recipes\weapons\novakid\rifle\novatier1rifle.recipe
    3c3
    <    { "item" : "ironbar", "count" : 20 }
    ---
    >    { "item" : "ironbar", "count" : 8 }
    
    recipes\weapons\tier1\bomb.recipe
    7c7
    <  "groups" : [ "anvil", "weapons", "all" ]
    ---
    >  "groups" : [ "metalworkstation", "weapons", "all" ]
    
    recipes\wirestation\circuitboard.recipe
    3c3
    <    { "item" : "money", "count" : 100 },
    ---
    >    { "item" : "wire", "count" : 5 },
    
    terrain\cave\normalcaves.terrain
    14c14
    <      "surfaceDistance" : 0,
    ---
    >      "surfaceDistance" : 50,
    
    treasure\biome.treasurepools
    3a4,29
    >  "gardenChestTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 0.5, "pool" : "basicTreasure"},
    >        {"weight" : 0.5, "pool" : "gardenTreasure"}
    >      ],
    >      "poolRounds" : [
    >        [0.1, 1],
    >        [0.7, 2],
    >        [0.2, 3]
    >      ],
    >      "allowDuplication" : false
    >    }]
    >  ],
    >
    >  "gardenTreasure" : [
    >    [1, {
    >      "pool" : [
    >        {"weight" : 1.0, "item" : ["darkwoodmaterial", 10]},
    >        {"weight" : 1.0, "item" : ["plantfibre", 10]},
    >        {"weight" : 0.5, "item" : ["bandage", 3]},
    >        {"weight" : 0.5, "item" : ["throwingspear", 3]}
    >      ]
    >    }]
    >  ],
    >
    
    treasure\common.treasurepools
    21c21
    <        {"weight" : 0.4, "pool" : "chestMoney"},
    ---
    >        {"weight" : 0.45, "pool" : "chestMoney"},
    26d25
    <        {"weight" : 0.05, "pool" : "thrownWeapon"},
    153,154c152,154
    <        {"weight" : 0.03, "item" : [ "stoneaxe", 1]},
    <        {"weight" : 0.03, "item" : [ "stonehoe", 1]},
    ---
    >        {"weight" : 0.03, "item" : [ "bomb", 2]},
    >
    >        {"weight" : 0.03, "item" : [ "hoe", 1]},
    241,242c241
    <        {"weight" : 0.8, "pool" : "commonMelee"},
    <        {"weight" : 0.2, "pool" : "uncommonMelee"}
    ---
    >        {"weight" : 1.0, "pool" : "commonMelee"}
    335,351d333
    <        {"weight" : 0.09, "item" : [ "generatedsword", 1, { "definition" : "uncommoncrappybroadsword" } ]},
    <        {"weight" : 0.09, "item" : [ "generatedsword", 1, { "definition" : "uncommoncrappyaxe" } ]},
    <        {"weight" : 0.09, "item" : [ "generatedsword", 1, { "definition" : "uncommoncrappyspear" } ]},
    <        {"weight" : 0.09, "item" : [ "generatedsword", 1, { "definition" : "uncommoncrappyhammer" } ]}
    <      ]
    <    }],
    <    [2, {
    <      "pool" : [
    <        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier2axe" } ]},
    <        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier2spear" } ]},
    <        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier2hammer" } ]},
    <        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier2dagger" } ]},
    <        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier2shortsword" } ]}
    <      ]
    <    }],
    <    [3, {
    <      "pool" : [
    356a339,347
    >      ]
    >    }],
    >    [3, {
    >      "pool" : [
    >        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier3axe" } ]},
    >        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier3spear" } ]},
    >        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier3hammer" } ]},
    >        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier3dagger" } ]},
    >        {"weight" : 0.007, "item" : [ "generatedsword", 1, { "definition" : "uncommontier3shortsword" } ]}
    
    treasure\default.treasurechests
    29a30,37
    >  "gardenChest" : [
    >    {
    >      "containers" : [ "chestavian2" ],
    >      "treasurePool" : "gardenChestTreasure",
    >      "minimumLevel" : 1
    >    }
    >  ],
    > 
    If you'll excuse me, I have a felin village to shield.
     
    RatixFarrence likes this.
  11. eksynn

    eksynn Giant Laser Beams

    do we even have starmaps on nightly anymore? like. in the next update, will we have to go to beta, gamma, omega, so on?
     
  12. Kawa

    Kawa Tiy's Beard

    Okay, done.
     
  13. NeoFoxx000

    NeoFoxx000 Phantasmal Quasar

    Looking at the diffs, is copper armor being moved from pre-tier one to a biome set or is that a completely different set of copper?
     
  14. Darklight

    Darklight Oxygen Tank

    There are no sectors anymore. All planets are in solar systems in the same universe

    Wait that actually works?!
     
  15. DukeOfRiven

    DukeOfRiven Giant Laser Beams

    What i am hoping to see (in the future) are more variety in shield generators - Avian generators, Novakid generators, Florian generators (cobbled together from other species' tech) strange, ancient generators from a time before history that have somehow managed to stay working after all these many millennia.
     
    Albussystems likes this.
  16. Kawa

    Kawa Tiy's Beard

    Damn skippy it works.
    I'm actually planning a felin generator myself.
     
  17. Entomoligist

    Entomoligist Big Damn Hero

    Oceans = Hylotl! :hylotl:
    I'm really excited to see our Hylotl friends getting ready to have their new homes! (I'm also really excited of seeing everything you guys are going to put in the oceans!)
     
  18. Darklight

    Darklight Oxygen Tank

    So it applies to anything you put down or how did you sort it out? *takes out notebook*
     
  19. Kawa

    Kawa Tiy's Beard

    Anything that matches the dungeonID it is spawned on. The rest is automatic. Check the dungeon files.
     
  20. KingKaor

    KingKaor Scruffy Nerf-Herder

    Man, all the new features look really damn good! I especially love the ability to remove liquids (that'll make getting rid of acid way easier) and the Ocean biome sounds promising. I'm really enjoying this game, and I can't wait for the next full update. I might try the nightly test builds, but considering my laptop is a piece of crap I'm not sure it can handle the constant need to update the game.

    Speaking of, there are a few things I wish could be added, namely an expanded list of graphical options, such as disabling weather effects, because when certain weather types (namely fog) kick in it can cause massive slowdown to the game (as I myself have experienced), and the biggest one this game needs is the ability to actually PAUSE the game. Hell, just give me a friggin' pause button and I'll be happy for a long long time.
     

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