November 3rd - Dungeon Shield Generator Implementation

Discussion in 'Dev Blog' started by Armagon, Nov 3, 2014.

  1. Bacon Falcon

    Bacon Falcon Void-Bound Voyager

    This looks absolutely amazing. My hype sense is tingling.
     
  2. Darklight

    Darklight Oxygen Tank

    No. The generator prevents wire changes as well
     
  3. XRiZUX

    XRiZUX Spaceman Spiff

    Oh alright, that's cool

    Players could still noclip through though, but that would be cheating anyways, so doesn't count as an issue
     
  4. korvas

    korvas Void-Bound Voyager

    This is really nice- I was waiting for the day when dungeons became truly interactive like this. Shield generators are great.
    Please release stable soon- I am really in the mood to play this game but I want to wait until it's polished.
     
  5. Corverean

    Corverean Subatomic Cosmonaut

    Maybe a craft-able player shield generator that slows the speed that blocks can be damaged also?
     
    Higuera likes this.
  6. Fatal Glitch

    Fatal Glitch Scruffy Nerf-Herder

    I agree, wiring can get quite big... this screenshot is of a counter that goes from 0-9 then repeats... imagine a clock....
     

    Attached Files:

  7. Higuera

    Higuera Cosmic Narwhal

    oh dear GOD that wiring...
    *head suddenly explodes from overly-complicated wiring*
     
  8. John Donne

    John Donne Void-Bound Voyager

    Whenever I see "polish" used as an adjective, my mind always jumps to Poland. So in my head, most of the refinement of the game elements is being done over in Poland, for no discernible reason.
     
    Colaymorak likes this.
  9. B-b-banjo

    B-b-banjo Master Chief

    Now this is what I'm talking about! Does anyone know if this has been implemented yet in, say, the mine shaft dungeon on the nightlies?
     
  10. Higuera

    Higuera Cosmic Narwhal

    im pretty sure EVERY dungeon in stable is in nighly,along with a few new ones
     
  11. BloodyFingers

    BloodyFingers The End of Time

    So, when you are giving polish to something/someone, are you actually betrothing?

    My word, I am a match-maker...
     
  12. Aegis J Hyena

    Aegis J Hyena Existential Complex

    Simple, have it check for a "player-placed" variable and set the generator once placed to shield player-placed blocks in X radius.
     
    Blake81 likes this.
  13. Flagdread

    Flagdread Big Damn Hero

    Very nicely done, I'm very impressed and excited by the implications of this.
    Nice work guys!
     
  14. RedReaper

    RedReaper Void-Bound Voyager

    That is so cool! Keep up the good work guys.
     
  15. Splift

    Splift Zero Gravity Genie

    Yay, one of the empty dungeons I saw 11 months ago has some switches that work in it now.

    Sarcasm aside the news page has been showing a lot of promise in the last several weeks, hopefully it comes together.
     
  16. B-b-banjo

    B-b-banjo Master Chief

    Thanks, but I was asking if the wiring has been implemented in them yet (in the nightlies).
     
  17. eksynn

    eksynn Giant Laser Beams

    here's an idea - why not make the lights in the wiring in/output system a different colour? like blue or yellow or something. that way, an object that already has an input and an output can have its lights switched on and off via the wiring system without actually triggering the device.

    i'm talking about the
    purple and red circle thingies that show up everywhere when you have a wiring tool in hand, where you connect the wires so stuff will do.. well.. stuff.
     
  18. Sefidicus

    Sefidicus Void-Bound Voyager

    Can't we have a 'dungeon', you know, with monsters and traps ? This just looks like hard platforming. I know people always had trouble navigating those Apex 'dungeons'. Just feel like they're not lengthy enough or provide the dungeon feel. Feels more like an abandoned base to me.
     
    Aer_ likes this.
  19. Darklight

    Darklight Oxygen Tank

    You realize this is just a prototype to figure out how to implement this feature right?
     
  20. Unclever title

    Unclever title Cosmic Narwhal

    Started up a new character in the nightly and found a mine dungeon area. Gotta say I immediately noticed a change in play style as instead of just breaking crates to gather the items inside I now had to check each one and grab every item.

    Ultimately I do think it's better, requiring a player to tackle the dungeon without using dirt shields and platforms, but I look forward to when you allow us to place torches in dungeons regardless of a dungeon's shield generator status (assuming you'll allow this at some point). Granted, dealing with the darkness in the mine made it a much spookier and threatening place to go through.

    Further, I found out for the first time that you can turn lanterns and floodlights on and off, which is awesome. Particularly the floodlights they have a satisfying SCHUNK noise when they turn on and off.
    Kinda makes me want to set up a monster alert system connected to a pressure plate on the outskirts of my base.
     

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