Haha finally. I know fish arent the smartest things but at least a game finally gave them enough credit to actually run away from someone. It's all of the details like this that you are adding that will make starbound so amazing. Keep up the good work!
I'm not too concerned about the fishes swimming away from me...see, I have this special call they find irresistible
I am personally going to get a fishing pole and quietly wait by the edge of the water to capture some of those shy fish. Will I make them into pets or eat them? Not sure on that one.
It is the fishaxe, it works like a digger/pickaxe but with a much wider area. it is like the zapinator from Terraria, an item used only by the devs while testing the game.
Add spaceship battles, random attacks in space, and chance to attack ships. Itd be awesome to be traveling to a new world and run into a (posibly another player would be cool) or just npc's either friendly or not that you could trade/battle/whatever with. Blow a few chunks in there ship, get in there ship and battle them, or just blow up there ship loosing loot. Also friendly's could be persuaded into coming to your home planet to live and help, or to fly with you as back up and guard your ship while your gone
Do the Devs plan on launching with only a singe ship design? If so, woill we perhaps be able to eventually make rough outline designs of our own? I would LOVE to design a certain ship, find a crew, and keep flying *COUGHHINTCOUGH*
Fun fact for Lingophiles - Double negation is a modern phenomena. In modern English Negatives are multiplicatory so any use of a statement which has negatives that are a multiple of two will mean that one negative cancels out the other forming a positive. However in middle/Medieval English this is not so. As found in the song "Sumer is Icumen In" most commonly known from the end of the 1970s version of The Wicker Man while they're burning Edward Woodward in a big Wicker Man Lyrics: (The þ letter is called 'thorn' and is one of two old English letters replaced by "th" these days. þ - Thorn was pronounced 'th' as in 'thorn' or 'thistle' as opposed to ð or eth which is the 'th' found in 'the', 'there' or 'that'. I actually quite like these letters and wish they were still a proper part of the English language along with Aesc - Æand Oethel - Œ) Sumer is Icumen in Sumer is icumen in, Lhude sing cuccu! Groweþ sed and bloweþ med And springþ þe wde nu, Sing cuccu! Awe bleteþ after lomb, Lhouþ after calue cu. Bulluc sterteþ, bucke uerteþ, Murie sing cuccu! Cuccu, cuccu, wel singes þu cuccu; Ne swik þu nauer nu. Sing cuccu nu. Sing cuccu. Sing cuccu. Sing cuccu nu! The line: Ne swik þu nauer nu is pronounced "Ne swick the nivver noo" Literally it means "Don't stop the never no" In modern English the Don't and the 'no' would cancel each other out and it would resolve into a single "Never stop" - making a triple negative into a single negative. In medieval English negatives are not multiplicatory but additive. Each succesive negative adds emphasis to the whole. So a better translation would be "Don't ever ever stop" (as postives are STILL additive in modern literature). Although it would probably be more accurate to go with Never, never, never stop. End of English lesson