So I scheduled Gunther to go to certain places, but everywhere he goes, he faces north. He doesn't face the positions I want him to. I created animationdescriptions for him, as a temporary fix, to face left, right, front, or back, but it's still a bit of a problem. If I do it that way, when I go to talk to him, he won't turn towards the character to talk to them, he'll stay permanently in the same position.... How do I fix this?
It's probably hard-coded, but I don't know. I know jack all about Stardew Valley character stuff. x.x But, hard-coding is a legit possibility, you gotta admit.
I know what to do! Alright, so after the coordinates, there should be a third number. Thats the direction they face! It goes: 0 is facing 'up'; 1 is facing right; 2 is facing 'down'; and 3 is left.