I've spent almost two hours looking through forums and wikis but couldn't find a guide or how-to for simply replacing textures of armor. Basically all I wanted to do was find an easy way of making the armor/clothes from my avatar, so I thought it would be easiest to just retexture an armor set. When I open my starbound to maybe find the files to edit, all of the folders are blank.. Not sure what i'm doing, anyone feel like helping out?
Nope, How does one do that? (I've never tried editing game files for any game, so i'm 200% the newbie here)
Download this and follow the instructions. Also, he hasn't corrected his typo, so place it in Starbound/giraffe_storage/mods to make it work.
Reading Stickies which say Modding Guides - is generally the best place to start learning. Modding is extremely simple if you know the basics. You can't expect a how-to guide for changing everything in S.B. So its better just to learn the basics and apply what you learned.
As I said, i had spent hours reading before posting but understood little. I've found and edited the files in the _unpacked folder, now how do I get that to work ingame?
Repack your assets and replace the packed.pak file you unpacked in the first place I recommend renaming the old one to packed.pak.old just in case you wanna go back, so that you don't have to re-download vanilla files, but it's up to you
Please do not teach people improper modding mechanics. '== http://community.playstarbound.com/...g-basics-p1-editing-vanilla-files-v1-3.86970/ Read the link and first make your own basic mod. The concept can be used to edit all vanilla files.
Well so long as all they've done is a personal retexture, don't plan on sharing it, and all they've done is change textures, no file names or anything like that, everything ought to be fine. I mean sure going and making a patch for it is the proper way of doing things yes, but if there's no need then there's no reason to do so.
Because, you do not make such assumptions. You always teach people the proper method of doing things.
Not even then. If you're going to do the first several steps and are too lazy to isolate your changes(you will never figure out which files you edited later, costing you all your work), you can just take the unpacked folder, stick it in the mod folder and create a .modinfo with {"name":"a"} in it. If you're going to be lazy as fuck, why bother trying to repack anything? That takes time and steam will eventually nuke it anyway, so you'll have to keep the extracted assets around. There is literally not a single upside to this terrible piece of advice. e: regarding patching/not patching: if your mod has a file in the same place as sb, that file will replace the base file. You don't need to do anything special to make that happen. Patching is a special toolset that lets us jury rig some semblance of compatibility into the system.
It is good to see you are passionate about the issue. But you should avoid attacking people in such a manner. There are calmer ways to disagree with people. Please refrain from such outbursts in the future.
Wait an extra minute before closing the command prompt window. This is the most common error that results in incomplete assets.