My suggestions

Discussion in 'Suggestions' started by MrPoint, Feb 13, 2017.

  1. MrPoint

    MrPoint Space Hobo

    Hello everyone!

    before I start talk, you should know my English not that good, but I wish you can understand me.

    I would like to see in the game

    1- a way to reset skills ( I mean we choice perks of skills (farm, fish..etc), I am sure there alot of players whos made a mistakes with it! )

    2- should there a machine on greenhouse thats take all croops grow ( something like Junimo Hut )

    3- shuold the player have a brithday ( and others Villagers send to the player gifts in his brithday)

    4- should Friendship system be more important ( its like if I get 10 hearts with Pierre he will give me discount 40% on his seeds or pam if I get 10 hearts it comes in bus stop at 7Am ...etc)

    5-should be more horses with buffs

    6- its not just a farmer ( give the player chance to work in casino or Medical Clinic or or work with wizard and learning magic that let you maybe let wine completed in 5 days or .... etc

    7- buy lands

    8- more buffs ( like stop the time a little bit or ... etc)

    9- should there a boat we movning inside the sea ( and its like bus u should buy)

    10- more villages and more events

    11- can send the Villagers gifts by mail

    in the end I hope you understand me, and gl and have a nice day for everyone!
     
      thunderlight12 and KaoticKanine like this.
    • Odd Farmer

      Odd Farmer Big Damn Hero

      No sweat, english isn't everyone's native language.

      1- With a little thinking ahead and using the Wiki, this becomes obsolete.
      2- The greenhouse is quickly harvested, unlike giant fields outside. There's no need for a device like you suggested.
      3- That could be interesting, but I would limit it to a few villagers that send gifts.
      4- You'll have so much money near endgame and with the right crops you can quickly earn more. There's no need for a discount at Pierre's, you'll have so much money that it won't bother anymore.
      5- Like different colors? What kind of buff?
      6- The game is about running a farm, not being a doctor or wizard. The idea is nice, but contradicts the purpose of the game. Wine is usually among the most profitable items to sell, so it makes sense it takes some time to get it. After all, the game is no fun if you get rich in no time. Building up to something is part of the fun and a lot more rewarding than achiving everything is only short time.
      7- Maybe this makes sense for some farm layouts, but not for every one of them.
      8- Time is an intended handycap in the game, I highly doubt that will change.
      9 and 10- Not a bad idea, but I doubt it will happen anytime soon. I can see Zuzu City become a feature, or at least part of it, though.
      11- I fail to see the point of this. I usually make a daily round foraging, so where's the problem packing gifts for villagers?
       
        Last edited: Feb 28, 2017
      • Fuzzyman

        Fuzzyman Scruffy Nerf-Herder

        I pretty much agree with Odd Farmer. The only additions I have are

        8. The only time alteration I'd suggest is a craftable beverage that lets you work through the night and skip sleep, for one night, or a maximum of every other night. It wouldn't cure any injuries or anything else, just make it so you don't pass out from lack of sleep. Maybe you'd have to have heart points to a certain point with both the wizard and Harvey before one of them mails you the recipe? Maybe using it too often will make you lose heart points with Harvey?

        In terms of general buffs, I'd like to see craftable armor of some sort.

        9. I thought once you get Elliot to 10 hearts he'd fix up the row boat and allow you to use it so you could go out to sea and have a few deep water fish to try and catch, maybe sail fish, sword fish, giant squid and the ever elusive and rarest of the rare legendary fish the wish fish that if you release it gives you a quest that opens up a new area or maybe brings a new character into the game.

        11 On the one hand it would be convenient but convenience isn't the point of the game
         
          Darlana likes this.
        • nomercyrider

          nomercyrider Intergalactic Tourist

          I was actually stopping by to offer a suggestion very similar to #4 in your list. I am currently late-game and one of my personal goals is trying to maximize hearts with every villager. As I'm doing this, I was thinking, "wouldn't it be great if there were additional incentives for reaching 10 hearts besides mailbox drops?"

          To me, it makes sense thematically for vendor villagers to offer discounts on products if you reach max hearts with them. I'd consider it something akin to a "friends and family" discount on items sold. Wouldn't benefit me in any conceivable way since I am literally swimming in money. But I could see this being a great early-game incentive to reaching max hearts with certain characters in the first year. I would've loved a steep discount on seeds from Pierre or cheaper upgrade costs from Robin.
           
            Darlana likes this.
          • Fuzzyman

            Fuzzyman Scruffy Nerf-Herder

            rather than discounts on things that you buy, I think it would be better to have a bonus to sales of things you sell, if you sell it at the vendor and not in the shipping container
             

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