I'm having trouble modifying a pickaxe. I'm basically trying to make the blockradius larger to help dig nicer tunnels and level some land for a "home base". The problem is that if I get to any value larger than 8 on the block radius, I get this error: Client-server connection no longer valid This is in single player, mind you. Is this supposed to happen? I'm not sure if there's some kind of hard-stop on the tool radius size.
Weird, I put mine at 100 once to test it out and it worked fine. Albeit I died from the fall after, but you get he point . Can you paste your pick-axes data here?
Code: { "itemName" : "mountaineater", "inventoryIcon" : "mountaineatericon.png", "dropCollision" : [-4.0, -3.0, 4.0, 3.0], "maxStack" : 1, "rarity" : "common", "inspectionKind" : "tool", "description" : "To get rid of those pesky mountains", "shortdescription" : "Mountain Eater", "largeImage" : "mountaineaterbig.png", "image" : "mountaineater.png", "handPosition" : [-3, -4], "fireTime" : 0.3, "swingStart" : -40, "swingFinish" : 60, "blockRadius" : 10, "altBlockRadius" : 1, "twoHanded" : true, "strikeSound" : "/sfx/tools/pickaxe_hit.wav", "durability" : 7500, "durabilityPerUse" : 1, "durabilityRegenChart" : [ [ [ "copperore" ], 750], [ [ "silverore" ], 1125], [ [ "goldore" ], 1500], [ [ "platinumore" ], 1875], [ [ "diamond" ], 2250] ], "tileDamage" : 0.8, "tileDamageBlunted" : 0.3 }
The only problem I can see, do you have an actual file for the mountaineater.png for it to direct to? But if it works when you have it lower than 8 blockradius I have no clue. Other than that, there's no problems. You might want to increase the tileDamage and tileDamageBlunted values though You're gunna be a slow mountain eater.
I got this error on a multiplayer server: Info: Client <1> <User: Deathcrown> has been forceably disconnected for attempting to damage 71 blocks at once, max allowed is 49
Well, that sounds about right as far as server protection goes . Lemme give it a go in singleplayer and I'll let you know. EDIT : Just tried it myself, and it does indeed crash. gimme a second and I'll try to find how to increase the allowed breaking limit. EDIT 2 : Found it. Go to : Starbound\assets\default_configuration Find the line : "tileDamageLimit" : 49, << Change the value to however high you want.