Here is the code I am using; Code: "objectType" : "interactable", "interactAction" : "sitdown", "sitFlipDirection" : true, "sitPosition" : [0, 30], "sitOrientation" : "lay", "sitAngle" : "0", "sitEmote" : "sleep", "sitCoverImage" : "/objects/generic/cryotube/cryotube2.png", "sitStatusEffects" : [ { "kind" : "Nude" }, { "kind" : "Health", "amount" : 0.1 } ], Is there a way to mirror the player image? Thanks for any help in advance.
Not entirely sure what you're trying to accomplish. Could you explain a little more? Based on the little code snippet you've given, I'd try modifying the setFlipDirection or sitAngle values.
In this example the player will be sleeping in the upright position...he is just facing the wrong way...so I need to mirror the sprite.
Setting sitFlipDirection to false should fix your issue, though I haven't tested it. I'm also messing around with beds, so please let us know if that works or not!
Bouncing off of this advice, I would use a combination of sitAngle (to rotate the player in an upright position) and sitFlipDirection (either true or false) to achieve the results you want.