OmnipotentEntity submitted a new blog post: June 13 - Just some dev chat Continue reading the Original Blog Post
It's not really meant to be funny. At all really. I've pasted a few funny dev chat bits in the IRC thread in offtopic, though.
Really? Really...? Edit: dear devs. I would be totally cool if instead of making starbound you instead took all of.that money and bought even more puppies with it. Call it Puppybound
That was certainly.. informing, I guess? If I understood anything about code (or maybe even Starbound's code) I might have a clue, but now I at least know that you do nightly builds for some reason. In any case, I'll definitely mash escape when the update goes live, even though you'll have fixed it by then.
I found this partly funny... For no apparently reasons at all. Though, seeing how much trouble coders go through may be a part of the fun
Is there any work being done to make the game more efficient? I myself have a nice game machine, a few years old, but can't go to my base much more because I have a few dozen items with animations playing, add to that the other stuff on the screen and the game is unplayable now.
The nightly builds idea was only first even brought up a week ago. I don't know how serious it was at the start, but then there was discussion back and forth about it (in the community and, I'd guess, within CF) and it does seem we will get the nightly in a separate branch. What it takes to then set that up I don't know, but I am pretty sure it was not supposed to be out a week ago. I like your distraction doggy, though.
Maybe not at the moment, but optimization is definitely planned for a bit further down the track. The second stage might be what you're after. http://playstarbound.com/how-the-beta-is-going-to-work/