"A captain goal was simple: Find a crew. Find a planet. Kill everyone on it and steal all their pixels."
^ This has to be a new record. I genuinely think this is the longest a post I've made on here hasn't erupted into argument. ... and it has a like too. That's... curious.
YOUR IDEA IS STUPID AND DUMB AND ALSO YOUR FACE IS STUPID AND DUMB Honestly, your argument seems pretty reasonable. I was also curious as to how they were going to make a progression of metals when each one represents a different class; the player would be constantly changing classes. For comparison, in Terraria, player options start off constrained and gain more freedom through progressing, but the player never has to limit their customization and playstyle just to advance. (Argueably, the exception would be combining accessories to make better, but less specialized characters) I agree that they should do something similar to the Hallowed armor in Terraria; three variations of the same equipment (Possibly requiring different ingredients that may be easier for certain classes to gather?) that each fit a certain playstyle.
... and dire warnings ignored in favor of floating dungeons. This is part of why I stopped posting on these threads.
If it isn't a moon, then please pull up your pants and stop facing away from me. I think it would be awesome if they make subzero dungeons in planet atmospheres, because I've already conquered the planet cores and the only place left to go is up.
Just thought of this instead... Why not make those metals available to all paths? However, this is my rework idea though: (Rating max: 10 stars) Heavy Armor will require mostly ingots (just like vanilla today) Defense: ***** Warmth: ** Energy Recharge: * Energy Capacity: * Movement speed: * Light Armor will require lesser ingots (ingot required reduced by 20% from Heavy Armor, but now needs some leather) Defense: *** Warmth: *** Energy Recharge: * Energy Capacity: * Movement speed: ** Cloth Armor will require lesser ingots (crushed ores and some fabric) Defense: ** Warmth: * Energy Recharge: ** Energy Capacity: ** Movement speed: ***
Here's my slightly-farfetched take: Psionics / Rearranger path: Where w is tier level, and x is metal name. (w) Inferior Brain + (w) Fabric + (w) Crushed (x) Ore Defense: ** Warmth: * Energy Recharge: ** Energy Capacity: ** Movement speed: ***
Exactly, it would be nice to have the flexibility to mix and match properties from each armor class at each progression stage, not only for optimization, but for fashion too. Sometimes I want to see my armor, not just the vanity clothes I'm wearing on top of it. Also, @Akado , I think this is the non-moon object of which @BloodyFingers is speaking :
Could live with. So glad to have more intelligent conversation and less "ohh shiny new floaty dungeons yaaaaaay -sparkle sparkle-". No offence but I now will tinker with your formula. For Psionic/ Rearranger why an inf brain? should be a sup brain. Also not huge on the crushed ore idea, though I do like your overall formula. Also, keeping with the theme of intelligent conversation, let's switch to using the dev's names for things. Separator, Accelerator and Manipulator. Maintaining: Where w is tier level, and x is metal name Separator (tank) (w)Fabric + (X) ingots Defense: ******** Warmth: ** Energy Recharge: ** Energy Capacity: ** Movement speed:* (Tank much? Well here's the deal, while it requires less types of materials overall it would take a LOT of metal to get to this kind of defense. Fair trade- less exploring more grinding.) Accelerator (ranged) (x)Crafted with Matter Block+ (w)Fabric + (X) ingots Defense: *** Warmth: * Energy Recharge: ****** Energy Capacity: *** Movement speed:** (As a ranged/ tech oriented class recharge is the most important thing as with it its possible to maintain boosts indefinitely and maintain high fire rates. Cap needs to be decent to allow for big guns and rocket launchers. Matter blocks ARE hard to find. This is a wonderful limiting feature.) Manuipulator (ravager) (x) Crafted with Superior Brain+ (w)Fabric + (X) ingots Defense: ** Warmth: * Energy Recharge: *** Energy Capacity: ****** Movement speed:*** (notes- generally agree with most, but the capacity for psi class is supposed to have the deepest well, while the Def is supposed to suffer.)
Tsk, tsk. And here I thought my avatar would be a dead giveaway... Besides: I'm not wearing any... So yeah, I was thinking of that particular doomsday weapon, and since space station dungeons is a GO now, I want to see those massive planet sized dungeons that were promissed. Plus, how about a quest that involves boarding one of those orbiting the questgiver's location and disable it before it bombards the entire place.
I'd rather they go off the beaten path instead. Making progress TOO much like Terraria's hard mode might reflect badly on what the game can offer.
However, you breached the 10 star limit for that stat distribution and X is supposed to denote the ingot name, and you left out the required numbers (w)
While I can certainly see your point, I do have to point out that I did try cover this point in stating that if they wanted to do it BETTER they could do it from the bottom up, building on and expanding on an already good point from Terraria. Mild Tangent. Read at own risk. If the argument is "but this isnt terraria so shut up about that OTHER game already" .... I really couldn't care less. Lets be blunt here the roots are clear even if the dev's are different and have MADE A POINT TO NOT BE A KNOCK OFF. Different games. Similar concepts, and one dev IS formerly Terraria crew. Like it or not. Is this Terraria, or even Terraria related? NO. Does it owe at least in some part some of its relative fame to its outdated predecessor? Absolutely. If from no one else, I know that I found out about this game AFTER something popped up in steam about it on the TERRARIA news thread. And I BET I'm not the only one. This isn't fingerpointing or hating in any way. I just don't sugar coat. Your arguement is completely valid. For me its simply a matter of logic. Think of it like this. You have the capacity to create a suit that has hydralics that support your movement, built in sights, or vast energy pools, however you cant implement all three systems without the suit imploding due to sciencemagic. You are going to make the one that fits you the best. Lets zoom out a bit. Real life. You have the tools and resources and engineering know-how to make whatever you want. You are going to make something that suits you. Zoom back in, things (hopefully) now from my perspective.