Today's diffs might be missing some parts because I fucked up. But without further ado, here's rendering.config's grand debut: Code: FILES ----- default_configuration.config liquids.config [NEW] rendering.config dungeons\avian\avianairship\avianairship.dungeon dungeons\avian\avianairship\key with grid.png dungeons\avian\avianairship\key.png dungeons\avian\aviantemple\aviantemple.dungeon dungeons\avian\aviantemple\key with grid.png dungeons\avian\aviantemple\key.png dungeons\avian\aviantomb\aviantomb.dungeon dungeons\avian\aviantomb\key with grid.png dungeons\avian\aviantomb\key.png dungeons\avian\aviantower\aviantower.dungeon dungeons\avian\aviantower\key with grid.png dungeons\avian\aviantower\key.png dungeons\avian\avianvillage\avianvillage.dungeon dungeons\avian\avianvillage\key with grid.png dungeons\avian\avianvillage\key.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest1-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest1.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest2-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest2.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest3-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest3.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest4-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest4-wires.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest4.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest5-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest5.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest6-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest6.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest7-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest7.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest8-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest8.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest9-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\chest9.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\home1-objects.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\home1.png dungeons\microdungeons\randomencounter\undergroundavian\key with grid.png [NEW] dungeons\microdungeons\randomencounter\undergroundavian\key.png [NEW] dungeons\other\outpost\outpost.dungeonbackup [NEW] items\armors\human\human-vanguard\bsleeve.png [NEW] items\armors\human\human-vanguard\chestf.png [NEW] items\armors\human\human-vanguard\chestm.png [NEW] items\armors\human\human-vanguard\fsleeve.png [NEW] items\armors\human\human-vanguard\head.png [NEW] items\armors\human\human-vanguard\icons.png [NEW] items\armors\human\human-vanguard\mask.png [NEW] items\armors\human\human-vanguard\pants.png [NEW] items\armors\human\human-vanguard\vanguard.chest [NEW] items\armors\human\human-vanguard\vanguard.head [NEW] items\armors\human\human-vanguard\vanguard.legs [NEW] items\materials\ancientplatform.matitem [NEW] items\materials\ancientplatform.png items\materials\gateblock.png [NEW] items\materials\gatebrick.matitem [NEW] items\materials\gatebrick.png [NEW] items\swords\minibiome\wilderness\undergrowthtrimmer.png [NEW] items\swords\minibiome\wilderness\undergrowthtrimmer.sword [NEW] objects\gate\gate\gate.frames [NEW] objects\gate\gate\gate.object [NEW] objects\gate\gate\gate.png [NEW] objects\gate\gate\gatelit.frames [NEW] objects\gate\gate\gatelit.png [NEW] objects\gate\gate\icon.png [NEW] objects\gate\gatepillar\gatepillar.object [NEW] objects\gate\gatepillar\gatepillar1.png [NEW] objects\gate\gatepillar\gatepillar2.frames [NEW] objects\gate\gatepillar\gatepillar2.png [NEW] objects\gate\gatepillar\icon.png objects\outpost\treasuredtrophies\treasuredtrophies.object objects\outpost\treasuredtrophies\treasuredtrophiesleft.frames objects\outpost\treasuredtrophies\treasuredtrophiesleft.png objects\outpost\treasuredtrophies\treasuredtrophiesright.png [NEW] objects\ship\avianteleporterdecorative\avianteleporter.frames [NEW] objects\ship\avianteleporterdecorative\avianteleporter.object [NEW] objects\ship\avianteleporterdecorative\avianteleporter.png [NEW] objects\ship\avianteleporterdecorative\avianteleporterlit.frames [NEW] objects\ship\avianteleporterdecorative\avianteleporterlit.png [NEW] objects\ship\avianteleporterdecorative\teleportericon.png [NEW] projectiles\minibiomelegendaries\wildorb\leaforb.frames [NEW] projectiles\minibiomelegendaries\wildorb\leaforb.png [NEW] projectiles\minibiomelegendaries\wildorb\leaforb.projectile [NEW] projectiles\minibiomelegendaries\wildorb\wildorb.frames [NEW] projectiles\minibiomelegendaries\wildorb\wildorb.png [NEW] projectiles\minibiomelegendaries\wildorb\wildorb.projectile [NEW] projectiles\swoosh\shortsword\wildswoosh\icon.png [NEW] projectiles\swoosh\shortsword\wildswoosh\wildswoosh.frames [NEW] projectiles\swoosh\shortsword\wildswoosh\wildswoosh.png [NEW] projectiles\swoosh\shortsword\wildswoosh\wildswoosh.projectile tech\mech\glitchmech\bulletmuzzle1.frames [NEW] tiles\classicmaterial.config [NEW] tiles\classicplatform.config [NEW] tiles\materials\gatebrick.material [NEW] tiles\materials\gatebrick.png [NEW] tiles\platforms\ancientplatform.png [NEW] tiles\platforms\ancientstairs.png DIFFS ----- default_configuration.config 24d23 < "pixelRatioIdx" : 3, liquids.config 9c9 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 13c13 < "textureMovementFactor" : 8, --- > "textureMovementFactor" : 2.6, 22c22 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 26c26 < "textureMovementFactor" : 8, --- > "textureMovementFactor" : 2.6, 37c37 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 41c41 < "textureMovementFactor" : 8, --- > "textureMovementFactor" : 2.6, 61c61 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 66c66 < "textureMovementFactor" : 26, --- > "textureMovementFactor" : 9, 82c82 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 86c86 < "textureMovementFactor" : 8, --- > "textureMovementFactor" : 2.6, 109c109 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 114c114 < "textureMovementFactor" : 26, --- > "textureMovementFactor" : 9, 131c131 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 135c135 < "textureMovementFactor" : 8, --- > "textureMovementFactor" : 2.6, 144c144 < "drawMinimum" : 0.1, --- > "drawMinimum" : 20, 148c148 < "textureMovementFactor" : 8, --- > "textureMovementFactor" : 2.6, dungeons\avian\avianairship\avianairship.dungeon 1724a1725,1730 > "value" : [77, 116, 135, 255], > "comment" : "avianteleporterdecorative", > "brush" : [ [ "clear" ], [ "object", "avianteleporterdecorative" ] ] > }, > > { dungeons\avian\aviantemple\aviantemple.dungeon 1754a1755,1760 > "value" : [77, 116, 135, 255], > "comment" : "avianteleporterdecorative", > "brush" : [ [ "clear" ], [ "object", "avianteleporterdecorative" ] ] > }, > > { dungeons\avian\aviantomb\aviantomb.dungeon 1742a1743,1748 > "value" : [77, 116, 135, 255], > "comment" : "avianteleporterdecorative", > "brush" : [ [ "clear" ], [ "object", "avianteleporterdecorative" ] ] > }, > > { dungeons\avian\aviantower\aviantower.dungeon 1743a1744,1749 > "value" : [77, 116, 135, 255], > "comment" : "avianteleporterdecorative", > "brush" : [ [ "clear" ], [ "object", "avianteleporterdecorative" ] ] > }, > > { dungeons\avian\avianvillage\avianvillage.dungeon 1723a1724,1729 > "value" : [77, 116, 135, 255], > "comment" : "avianteleporterdecorative", > "brush" : [ [ "clear" ], [ "object", "avianteleporterdecorative" ] ] > }, > > { objects\outpost\treasuredtrophies\treasuredtrophies.object 25,26c25,26 < "frames" : 12, < "animationCycle" : 2.0, --- > "frames" : 48, > "animationCycle" : 4.8, 36,37c36,37 < "frames" : 12, < "animationCycle" : 2.0, --- > "frames" : 48, > "animationCycle" : 4.8, objects\outpost\treasuredtrophies\treasuredtrophiesleft.frames 5c5 < "dimensions" : [12, 1], --- > "dimensions" : [12, 4], 7,8c7,11 < [ "default.0", "default.1", "default.2", "default.3", "default.4", "default.5", "default.6", "default.7", "default.8", "default.9", "default.10", "default.11" ] < ] --- > [ "default.0", "default.1", "default.2", "default.3", "default.4", "default.5", "default.6", "default.7", "default.8", "default.9", "default.10", "default.11" ], > [ "default.12", "default.13", "default.14", "default.15", "default.16", "default.17", "default.18", "default.19", "default.20", "default.21", "default.22", "default.23" ], > [ "default.24", "default.25", "default.26", "default.27", "default.28", "default.29", "default.30", "default.31", "default.32", "default.33", "default.34", "default.35" ], > [ "default.36", "default.37", "default.38", "default.39", "default.40", "default.41", "default.42", "default.43", "default.44", "default.45", "default.46", "default.47" ] > ] tech\mech\glitchmech\bulletmuzzle1.frames 0a1,6 > { > "frameGrid" : { > "size" : [15, 15], > "dimensions" : [6, 1] > } > }
Having cursor problems, now. The cursor will completely stop, and I cant click to use item/ swing weapon. After a few seconds it fixes, but zips to another area on the screen, as if it lagged. EDIT: discovered it was actually a different program causing it, after experiencing the same issue in WoW.
Here's my little report: On T0 ship: ~30 On rainy planet: ~25-30 ...in felin village: ~20-30 In warp: ~30 Outpost dirtball: ~30 Outpost inside: ~20 -- big improvement! Oops.
Works like a charm for me. On the nightly I had around 25 before but now I get around 60. I have quite the beast PC so the 25 made no sense. Still I did expect to get more frames from Starbound since I can run anything I want on max or at least higher than normal settings with at least 60 FPS. New build frames: Max: 66 Low:54
This is great news, I had a few performance hiccups here and there, and I have small freezes in combat still. My PC is from about 2009 and I really hope you keep allowing people on older machines such as myself to play by keeping the spec reqs low. A burning question however, is there any ETA on when the next stable is going to be out? I just can't bring myself to play the broken nightlies and it has been a long long time since you did any stable updates since you started pumping out half finished nightlies. Thanks for keeping on updating!
Oh cmon, I was just being a little sarcastic/funny, not trying to be rude, sorry. Kinda difficult to understand that in some words But even if anyone was being rude to you don't ever stop trying to help the devs or give feedback
I would also like to see a stable build come out-- I just got the game yesterday, played it fine, tried switching to Nightly, it wouldn't open the game at all, error message about key config and mapping and stuff... switched back it was fine. Having to wait for the latest Stable to come out to play in that case, but would love the improved performance because my computer is crappy.
I also just bought the game and also couldn't start the nightly build. After searching I found that you have to delete the starbound.config file as well as empty the universe folder. Worked for me. Good Luck I'm off to find how to turn all the techs back to normal.....
Will modders have to change the code of existing tiles they have created? If so, could you give a "summary" per say of what code changes will be needed? None the less, I am very happy to see this! EDIT: I just disabled vsync in my config file and I am shocked. Not a single bit of lag anymore. Why doesn't Starbound keep vsync 'false' by default? I only think it would be necessary if running in full screen, and even at that, vertical sync makes shit slow. I am just amazed at how much more crisp and precise it is after setting that value to false.
Roughly 60 fps on ship average... And 40-60 fps on planet.. at least before it crashed on me...lol This is with my ne56r48u laptop. In opengl. From looks of it though it is an improvement at least. Can't really tell since this is comparing to last 2nd branch update. Which case wasn't too bad for me even then, although there were hicups then. Didn't notice any of those hicups while in combat which is where they usually were. So I say good that those have been resolved from what I seen.
Ah ok. So tile(material) properties themselves won't change, only the way the planet generates them? Alright cool cool
I tried that, it loaded, but i noticed it made my character go away (even if I replaced the folder with a backup before opening it) so I stopped right there, went back to the stable version from april, and put my character backup back in. I ain't losin' my character for no performance upgrade lol. Devs: Please make sure that doesn't happen with the stable release