Wow, I think @Armagon is trolling me! Not complaining but LOL! I actually feel honored if that is the case. I find it funny that I complain about the lack of realism in deep underground structures (including the lack of way back up to the surface) and Armagon starts designing underground structures with ways back up. Hopefully these underground teleporters link to another Avian structure, as to add to immersion. I guess ship teleport functionality is also a good idea that deep underground. Hey Armagon, any discussion on better underground mechanics, like, say, cave-ins, earthquakes, etc.?
I'd offer them the tea in the event that my home were being invaded. But that would be a good idea if I wanted them to view me as more of a psychopath than they previously did. Edit: Curse thee, foul ninja!
Idea, The "specie" that is stuck Underground, would U be able to make them say a clue on how they got stuck? cuase it would be "interesting". If its to much, U don't have to Keep it up though, The gae is really starting to come to a great form, Possibly better than Minecraft ( My Opinion ) ( bad grammar to xD )
Ehks strikes within the night, to post thing right before others, always there, always swift. except for when it happens to me. --- On-topic, I honestly do wonder what the teleporter down there is for-is it purely aesthetic? Is it functional? Could we possibly have quests related to it, such as "I'm trapped down here, and my teleporter to reach the surface is broken; please bring me x items so I can use it (And you'll be able to use it, too)"
I wonder what purpose those teleportation pads may have, will they only be a decoration? Or will they become a game element.
Not sure if valid, but couldńt you place the dungeons before creating the underground parts? Insteading of fitting rocks in a sand filled jar, put the rock in an empty jar and then fill it with sand?
There is a book series that I read that has convinced me to always add a door to rooms, regardless of method of entry.
Its not a full teleporter...its just a waste evacuation system...bird in a cage gotta poop...just sayin'
While I appreciate having cool stuff underground, how much is "pumping the underground full" exactly? Like, will I always find one or two if I just dig as straight down as I can in wherever? I don't often go underground (I'm mostly a man of the stars), but for those who do, how frequent will they find these microdungeons? I'm not questioning how realistic this is like @Mackinz, but to riddle a planet full of them? I dunno, I'd rather tone it down and have some sort of dousing equipment or a scanner on your ship that tells you some coordinates, something that can give you a rough estimate of what's underground, so you can make your way down there if you're interested. EDIT: Well, then again dungeons populated with NPCs seems like it's going to be rare. That was mostly my concern here...
It'd be an interesting mechanic to add multiple spawn points on a planet, dependent upon discovering teleporter locations first. You'd have to obtain the lordvessel before you could travel to them though...
So.... if these NPCs are all walled in, how do they find food, live, breathe, etc? lol. I know that avian one looks like it has a teleporter kinda thingie in it, but other pics I've seen (for example, a Floran one) has no exits for the NPC whatsoever. Oh, and on a semi-related note... can we make Stone a little less annoying to tunnel through? Even with a Diamond Pickaxe it takes too long to tunnel through rock. And that's to say nothing about Obsidian/Magmarock.
Realism should be everyones concern here, as having any intact stone or wooden structures deep underground where there should be immense pressure and heat just does not bode well. Personally, I'd love to see subsurface structures (i.e. buried stuff, or structures within 100 blocks of the surface). Also a scanner would be interesting. Would probably be a good idea to limit its use by requiring some form of repair.
Heres an idea, and its just a thought, but, keep with the microdungeons, but make some of them have a tekeporter that spawns you into an "alternate dimension" of sorts, and when you warp in, all it is is just a massive dungeon of some sorts, with a different generating scheme that is unhindered by the normal one.... sort of like how caves spawn randomly now?
Whats the problem with letting micro-dungeons spawn in the side of a cave system? It'd let a lot more dungeons spawn this way.