Modding Help Item doesn't exist.

Discussion in 'Starbound Modding' started by underminer01, Nov 21, 2015.

  1. underminer01

    underminer01 Space Hobo

    So I attempted to create a mod. After wading through a swamp of errors I was finally able to get Starbound to run. Upon entering the game I saw the recipe I had created wasn't in the crafting table I designated. It wasn't anywhere to be found. I tried spawning the item which yielded a perfectly generic item.
    Recipe:
    {
    "input" : [{ "item" : "money", "count" : 1000 }, { "item" : "feroziumcompound", "count" : 10 }],
    "output" : { "item" : "assaultone", "count" : 1 },
    "groups" : [ "acceleratortable", "weapons", "all" ]
    }
    Player.config:
    {
    "__merge" : [],
    "defaultBlueprints" : {
    "__merge" : [],
    "tier1": [ { "item" : "assaultone" } ],
    }
    }
    Modinfo:
    {
    "name" : "OldAgeArms",
    "version" : "Beta v. Pleased Giraffe",
    "path" : ".",
    "dependencies" : []
    }
    .gun:
    {
    "itemName" : "assaultone",
    "inventoryIcon" : "assaultoneIconImage.png",
    "shortdescription" : "Assault Rifle",
    "description" : "A replica of a weapon from long ago.",
    "dropCollision" : [-8.0, -3.0, 8.0, 3.0],
    "maxStack" : "1",
    "level" : "6",
    "rarity" : "Rare",
    "inspectionKind" : "gun",
    "spread" : "1",
    "weaponType" : "Assault Rifle",
    "multiplier" : "0.35",
    "accuracy" : "60",
    "image" : "assaultoneImage.png",
    "recoilTime" : "0.1",
    "classMultiplier" : "0.4",
    "handPosition" : [0, -3],
    "firePosition" : [12, 3],
    "fireTime" : "8",
    "twoHanded" : "true",
    "projectileType" : "AP",
    "projectile" : {"power" : 48,"speed" : 60,"color" : [255, 255, 255]},
    "muzzleEffect" : {"animation" : "/animations/muzzleflash/gunmuzzleflash/MyNewGunMuzzleFlashImage.animation","fireSound" : [ { "file" : "/sfx/MyNewGunFireSound.wav" } ]}
    }
     
  2. The | Suit

    The | Suit Agent S. Forum Moderator

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