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Bug/Issue Initiation Quest Bug and Qi Quest Bug

Discussion in 'Support' started by autumns2, Jul 14, 2017.

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  1. autumns2

    autumns2 Space Hobo

    Hello, so I accepted the Initiation Quest from the Guild, and it simply did not count the slimes I killed, it was stuck at 0/10. This bug is actually common (source: google) and most people solve it by killing the rock crabs, but this did not apply to me. So I went into the save files myself and I edited the SaveGameInfo and the _PlayerName_*numbers* file, basically both files with all the code in them. I followed this guide on reddit: https://www.reddit.com/r/StardewValley/comments/69a8e5/editing_xml_help/.

    and guess what? I was able to enter the guild building! So this was a good step forward, but it quickly took two steps backwards when I found out that the quest is still in my quest menu thing. It simply does not want to go away and I'm wondering if there is a way to fix this?

    Bug #2: So I got the skull key from going down to the 120 level of the mine (I did this before I got the letter from the guild for Bug #1, is this a possibility for the glitch?) In the mail, I get a letter saying I will get a prize if I go to the 25th level of the skull cavern. So I actually did not accept the quest, but I exited out bc i was too lazy. Is this quest srsly gone for good? How will i get to the casino without this progression? or is it not needed and im just mistaken?

    It will not let me attach the save files, because it has an extension that's not allowed? wtf
     
    • MysticTempest

      MysticTempest Spaceman Spiff

      Yea, the method posted by that reddit user is basically what would have happened to your save after you completed the quest. It writes to your save that string so that the Guild is open. But, there was no mention of removing the quest data; so it's just going to sit there in your journal. You can manually delete it, or fix it back to killing slimes, and stuff.

      Search your save for "<Quest xsi:type="SlayMonsterQuest"> "
      Then follow all the data down to it's closing tag " </Quest>"
      Either delete it to remove the quest, or paste in the proper code below; and revert the changes you did earlier to redo the quest properly. It's up to you.

      Fixed code for the slime killing quest.

      Code:
        <Quest xsi:type="SlayMonsterQuest">
        <_currentObjective>0 of 10 slimes slain.</_currentObjective>
        <_questDescription>If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.</_questDescription>
        <_questTitle>Initiation</_questTitle>
        <rewardDescription>-1</rewardDescription>
        <accepted>false</accepted>
        <completed>false</completed>
        <dailyQuest>false</dailyQuest>
        <showNew>false</showNew>
        <canBeCancelled>false</canBeCancelled>
        <destroy>false</destroy>
        <id>15</id>
        <moneyReward>0</moneyReward>
        <questType>4</questType>
        <daysLeft>0</daysLeft>
        <nextQuests>
        <int>16</int>
        </nextQuests>
        <questTitle>Initiation</questTitle>
        <questDescription>If you can slay 10 slimes, you'll have earned your place in the Adventurer's Guild.</questDescription>
        <currentObjective>0 of 10 slimes slain.</currentObjective>
        <targetMessage>Ah, @! So you helped us with our slime problem? Thank you!$h#$b#I hope you didn't go through too much trouble...Those slimes can be pretty dangerous in groups.#$b#It should be a little easier to go spelunking now, thanks to your efforts. Enjoy your reward!</targetMessage>
        <monsterName>Green Slime</monsterName>
        <target>null</target>
        <monster>
        <name>Green Slime</name>
        <isEmoting>false</isEmoting>
        <isCharging>false</isCharging>
        <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
        <isGlowing>false</isGlowing>
        <coloredBorder>false</coloredBorder>
        <flip>false</flip>
        <drawOnTop>false</drawOnTop>
        <faceTowardFarmer>false</faceTowardFarmer>
        <faceAwayFromFarmer>false</faceAwayFromFarmer>
        <ignoreMovementAnimation>false</ignoreMovementAnimation>
        <scale>1</scale>
        <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
        <glowingTransparency>0</glowingTransparency>
        <glowRate>0</glowRate>
        <Position>
        <X>0</X>
        <Y>0</Y>
        </Position>
        <Speed>2</Speed>
        <IsEmoting>false</IsEmoting>
        <CurrentEmote>0</CurrentEmote>
        <age>0</age>
        <manners>0</manners>
        <socialAnxiety>0</socialAnxiety>
        <optimism>0</optimism>
        <gender>0</gender>
        <id>-1</id>
        <homeRegion>0</homeRegion>
        <daysUntilBirthing>-1</daysUntilBirthing>
        <daysAfterLastBirth>-1</daysAfterLastBirth>
        <birthday_Day>0</birthday_Day>
        <moveTowardPlayerThreshold>4</moveTowardPlayerThreshold>
        <isInvisible>false</isInvisible>
        <followSchedule>true</followSchedule>
        <datable>false</datable>
        <datingFarmer>false</datingFarmer>
        <divorcedFromFarmer>false</divorcedFromFarmer>
        <daysMarried>0</daysMarried>
        <DefaultFacingDirection>2</DefaultFacingDirection>
        <DefaultPosition>
        <X>0</X>
        <Y>0</Y>
        </DefaultPosition>
        <IsWalkingInSquare>false</IsWalkingInSquare>
        <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
        <damageToFarmer>5</damageToFarmer>
        <health>100</health>
        <maxHealth>300</maxHealth>
        <coinsToDrop>0</coinsToDrop>
        <durationOfRandomMovements>1000</durationOfRandomMovements>
        <resilience>1</resilience>
        <slipperiness>2</slipperiness>
        <experienceGained>3</experienceGained>
        <jitteriness>0.01</jitteriness>
        <missChance>0</missChance>
        <isGlider>false</isGlider>
        <mineMonster>true</mineMonster>
        <hasSpecialItem>false</hasSpecialItem>
        <objectsToDrop>
        <int>153</int>
        </objectsToDrop>
        </monster>
        <actualTarget>
        <name>Lewis</name>
        <isEmoting>false</isEmoting>
        <isCharging>false</isCharging>
        <willDestroyObjectsUnderfoot>true</willDestroyObjectsUnderfoot>
        <isGlowing>false</isGlowing>
        <coloredBorder>false</coloredBorder>
        <flip>false</flip>
        <drawOnTop>false</drawOnTop>
        <faceTowardFarmer>false</faceTowardFarmer>
        <faceAwayFromFarmer>false</faceAwayFromFarmer>
        <ignoreMovementAnimation>false</ignoreMovementAnimation>
        <scale>1</scale>
        <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
        <glowingTransparency>0</glowingTransparency>
        <glowRate>0</glowRate>
        <Position>
        <X>512</X>
        <Y>320</Y>
        </Position>
        <Speed>2</Speed>
        <IsEmoting>false</IsEmoting>
        <CurrentEmote>0</CurrentEmote>
        <defaultMap>ManorHouse</defaultMap>
        <loveInterest>null</loveInterest>
        <birthday_Season>spring</birthday_Season>
        <age>0</age>
        <manners>0</manners>
        <socialAnxiety>0</socialAnxiety>
        <optimism>0</optimism>
        <gender>0</gender>
        <id>17</id>
        <homeRegion>2</homeRegion>
        <daysUntilBirthing>-1</daysUntilBirthing>
        <daysAfterLastBirth>-1</daysAfterLastBirth>
        <birthday_Day>7</birthday_Day>
        <moveTowardPlayerThreshold>0</moveTowardPlayerThreshold>
        <isInvisible>false</isInvisible>
        <followSchedule>true</followSchedule>
        <datable>false</datable>
        <datingFarmer>false</datingFarmer>
        <divorcedFromFarmer>false</divorcedFromFarmer>
        <daysMarried>0</daysMarried>
        <DefaultFacingDirection>0</DefaultFacingDirection>
        <DefaultMap>ManorHouse</DefaultMap>
        <DefaultPosition>
        <X>512</X>
        <Y>320</Y>
        </DefaultPosition>
        <IsWalkingInSquare>false</IsWalkingInSquare>
        <IsWalkingTowardPlayer>false</IsWalkingTowardPlayer>
        </actualTarget>
        <numberToKill>10</numberToKill>
        <reward>360</reward>
        <numberKilled>0</numberKilled>
        <parts>
        <DescriptionElement>
        <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13723</xmlKey>
        <param>
        <anyType xsi:type="xsd:int">6</anyType>
        <anyType xsi:type="DescriptionElement">
        <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13728</xmlKey>
        <param />
        </anyType>
        </param>
        </DescriptionElement>
        <DescriptionElement>
        <xmlKey>Strings\StringsFromCSFiles:FishingQuest.cs.13274</xmlKey>
        <param>
        <anyType xsi:type="xsd:int">360</anyType>
        </param>
        </DescriptionElement>
        </parts>
        <dialogueparts>
        <DescriptionElement>
        <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13730</xmlKey>
        <param />
        </DescriptionElement>
        <DescriptionElement>
        <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13744</xmlKey>
        <param />
        </DescriptionElement>
        </dialogueparts>
        <objective>
        <xmlKey>Strings\StringsFromCSFiles:SlayMonsterQuest.cs.13770</xmlKey>
        <param>
        <anyType xsi:type="xsd:string">0</anyType>
        <anyType xsi:type="xsd:int">6</anyType>
        <anyType xsi:type="Monster">
        <name>Green Slime</name>
        <isEmoting>false</isEmoting>
        <isCharging>false</isCharging>
        <willDestroyObjectsUnderfoot>false</willDestroyObjectsUnderfoot>
        <isGlowing>false</isGlowing>
        <coloredBorder>false</coloredBorder>
        <flip>false</flip>
        <drawOnTop>false</drawOnTop>
        <faceTowardFarmer>false</faceTowardFarmer>
        <faceAwayFromFarmer>false</faceAwayFromFarmer>
        <ignoreMovementAnimation>false</ignoreMovementAnimation>
        <scale>1</scale>
        <timeBeforeAIMovementAgain>0</timeBeforeAIMovementAgain>
        <glowingTransparency>0</glowingTransparency>
        <glowRate>0</glowRate>
        <Position>
        <X>0</X>
        <Y>0</Y>
        </Position>
        <Speed>2</Speed>
        <IsEmoting>false</IsEmoting>
        <CurrentEmote>0</CurrentEmote>
        <age>0</age>
        <manners>0</manners>
        <socialAnxiety>0</socialAnxiety>
        <optimism>0</optimism>
        <gender>0</gender>
        <id>-1</id>
        <homeRegion>0</homeRegion>
        <daysUntilBirthing>-1</daysUntilBirthing>
        <daysAfterLastBirth>-1</daysAfterLastBirth>
        <birthday_Day>0</birthday_Day>
        <moveTowardPlayerThreshold>4</moveTowardPlayerThreshold>
        <isInvisible>false</isInvisible>
        <followSchedule>true</followSchedule>
        <datable>false</datable>
        <datingFarmer>false</datingFarmer>
        <divorcedFromFarmer>false</divorcedFromFarmer>
        <daysMarried>0</daysMarried>
        <DefaultFacingDirection>2</DefaultFacingDirection>
        <DefaultPosition>
        <X>0</X>
        <Y>0</Y>
        </DefaultPosition>
        <IsWalkingInSquare>false</IsWalkingInSquare>
        <IsWalkingTowardPlayer>true</IsWalkingTowardPlayer>
        <damageToFarmer>5</damageToFarmer>
        <health>24</health>
        <maxHealth>24</maxHealth>
        <coinsToDrop>0</coinsToDrop>
        <durationOfRandomMovements>1000</durationOfRandomMovements>
        <resilience>1</resilience>
        <slipperiness>2</slipperiness>
        <experienceGained>3</experienceGained>
        <jitteriness>0.01</jitteriness>
        <missChance>0</missChance>
        <isGlider>false</isGlider>
        <mineMonster>true</mineMonster>
        <hasSpecialItem>false</hasSpecialItem>
        <objectsToDrop>
        <int>766</int>
        <int>92</int>
        </objectsToDrop>
        </anyType>
        </param>
        </objective>
        </Quest>
      


      As for the quest to get down to the 25th floor. Don't worry; you're not missing out. It's just a challenge quest with a monetary reward. You get to the Casino through another method.

      Oh, and for attaching files it has this forum message:
      "Accepted file types: zip, 7z, txt, pdf, png, jpg, jpeg, jpe, gif, log"

      So zipping up the saves is the easiest way to attach them.
       
        autumns2 likes this.
      • autumns2

        autumns2 Space Hobo

        Thank you! I got the club card by putting a battery in the tunnel. Once I delete <Quest xsi:type="SlayMonsterQuest">, will there be a quest from the guild after it?
         
        • MysticTempest

          MysticTempest Spaceman Spiff

          No prob.
          No, there's no follow-up quest for it. The "Initiation" quest is only there to allow you access to the Adventurer's Guild. You might get generic 'monster challenge' quests later, but those are unrelated to this.

          If you delete the quest code, it'll just remove it from your journal.
           
            autumns2 likes this.
          • oghuzima

            oghuzima Void-Bound Voyager

            need your help too.. can you explain, step by step how to clear "initiation" quest.. already killed slime and stone crabs but nothing happen..
             
            • Social

              Social Intergalactic Tourist

              I realize this is a bit of a necro. But it might help someone who comes along. If you cant tolerate trying to get your quest to complete on its own and dont mind editing your save file(always make a backup you can just enable access to the guild with the following instructions.
              Navigate to your save file path
              for windows users this is C:\users\[username]\AppData\Roaming\StardewValley\Saves\[farmerName]_[random numbers]\
              The file is xml and while you CAN open it in notepad the file is all one single line and will be hard to edit this way.
              This guy makes an excellent free xml editor http://www.firstobject.com/

              once you have the file open the path you are going to insert a value under is
              /SaveGame/player/mailReceived
              You should already have some entries there even if its a fresh game. The developer tacks alot of different unrelated mail entry progress here
              paste this in with the rest of the entries
              <string>guildMember</string>

              if you save that save file and reload your game you should now have access to the guild. Keep in mind you still have to wait the appropriate hours until the guild is open

              heres a visual as well:
              [​IMG] https://i.imgur.com/l3LfEpm.png


              hope this helps someone else who runs into this problem
               

                Attached Files:

              • AsianZensation

                AsianZensation Void-Bound Voyager

                So im having issues with the railroad area i completed the community center and nothing about the rail road appeared...either im not doing it right or its a bug......do i have to edit my save file?
                 

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