Modding Help I Can't Figure Out How To Implement A Helmet

Discussion in 'Starbound Modding' started by BitHorizon, Dec 17, 2013.

  1. juliuslove

    juliuslove Phantasmal Quasar

    Alright, I have it launching... The problem was some kind of error with the modinfo file. Copy the code snippet below overtop of the info in your current modinfo file and try loading starbound.

    Code:
    {
      "name" : "intensehelm",
      "version" : "Beta v. Offended Koala",
      "path" : ".",
      "dependencies" : []
    }
    The code looks identical to what you had, but for whatever reason, your file crashes starbound before it even gets to trying to load your mod.

    Let me know if that works for you.
     
  2. BitHorizon

    BitHorizon Ketchup Robot

    Notepad ++
     
  3. BitHorizon

    BitHorizon Ketchup Robot

    Okay, so now it's working. The problem now is that the hat and its respective icon are invisible.
     
  4. juliuslove

    juliuslove Phantasmal Quasar

    That's what I was about to recommend using so scratch that. The problem was you had Path instead of path in your modinfo file.
     
  5. juliuslove

    juliuslove Phantasmal Quasar

    It's missing frames files yet. Create a folder called armor in your mod dir and drop the intensehelm folder (just the bit that has the helmet) into it. Copy the frame files from Starbound\assets\items\armors\ into your newly created armor folder. If you are planning to make other pieces of armor grab all the frame files, if not grab only the ones you need.
     
  6. BitHorizon

    BitHorizon Ketchup Robot

    Aha! I finally got it! Thanks so much for helping me!
     

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