oh god, that should be the modded theme song for the game. xD "You just keep on trying till you run out of cake. And the Science gets done. And you make a neat gun. For the people who are still alive. I’m not even angry. I’m being so sincere right now. Even though you broke my heart. And killed me. And tore me to pieces. And threw every piece into a fire. As they burned it hurt because I was so happy for you!"
I approve of this idea. Along with a Glados mod. xD also approve of this. >8D Darnit, I misspelled repair. That is going to drive me nuts. xD
Sounds really cool, thanks for keeping us in the loop, Chucklefish peeps! It's neat to hear what you guys are doing!
It is an interesting idea to have a separate cloning or spawning room where you get respawned. It seems fitting to use this room to spawn NPCs once you find a spawner item encoded with their DNA and mind template (or whatever). Or do current NPC spawners act like a communication beacon advertising that you are looking for a merchant or guard? Or... Perhaps you could allow something like what happened with Arnold Rimmer in Red Dwarf? You know, turn an NPC into a ship-bound hologram instead of flesh and blood (or circuits, plasma, or plant-matter, as the case may be)? Imagine having a ship with several hologram crew mates. They wouldn't have to eat or sleep...
I like the idea of the AI storing and running the spawner thing. Since spawned npcs have a chance to vanish, I have yet to use any I've found. To afraid to lose them. Having the AI take a side job based on what spawner you equip them with is cool to. The idea of turning my AI into a secondary merchant shop or healer seems awesome. Or maybe a function later down the line that simulates conversation and trade with passing random ships.