Discussion in 'Mods' started by lambui, Nov 16, 2016.
Do you have this mod? http://community.playstarbound.com/threads/smapi-seasonal-immersion.125683/
I'm having the same problem with Elle's Seasonal Buildings ( http://community.playstarbound.com/...ed-1-12-17-with-non-christmas-version.127106/ ) and I even unzipped the content pack and put all the files where they should then re-zipped it. Now the horse stable is changing but the tractor house isn't.
It could be that the update with the seasonal mod isn't liking it. This is what was done originally: Add a file called Tractor House.xnb to your Content/Buildings folder, it will tell SeasonalImmersion to look for a `Tractor House.png` file in each season folder, and a `Tractor House` building to perform texture replacement on. Make sure that the files have a space between Tractor and House
That did it, thank you for the help!
This is amazing late game material! Thanks a million.
Currently getting this message on smapi console:
[17:02:28 ERROR SMAPI] The PhthaloBlue.PhthaloBlueCarpenterMenu menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.
System.MissingMethodException: Method not found: 'Boolean StardewValley.Locations.BuildableGameLocation.isBuildable(Microsoft.Xna.Framework.Vector2)'.
in PhthaloBlue.PhthaloBlueCarpenterMenu.draw(SpriteBatch b)
in StardewModdingAPI.Inheritance.SGame.Draw(GameTime gameTime) on \source\_Stardew\SMAPI\src\StardewModdingAPI\Inheritance\SGame.cs:line 775
Tractor Mod is throwing a heck of a lot of red as of 1.2. Here's my error log.
I just found this mod and I really want to use it. I really hope it gets updated for SDV 1.2!
@lambui: I submitted a pull request to update the mod, and created an unofficial update until you have a chance to release it.
@Pathoschild update has been merged and patch 3.2, Stardew 1.2 SMAPI 1.10 compatible, is live! Download here. Thank @Pathoschild!
Aaaaaaand, back with an error log for the new update. Got to the end of the day, went to bed, aaaaaaaaaand then nothing.
@lambui: I submitted another pull request to fix some errors, including a potential fix for @SpringsSong's issue.
@Pathoschild yeah I merged those, I also need you to send .zip over so I can upload the release.
@SpringsSong Hello, new patch 3.2.1 has potential fix for your problem just got released. Download it here.
I also want to announced that @Pathoschild is officially maintaining the mod.
That fixed it! Thanks, both of you, for the quick patch. =3
I hate to be this guy, but having followed these instructions to the letter, I've still got the Joja-lookin' mod-original garage. Got "Tractor House.xnb" in my Buildings folder, over from the mod's content folder. Got the "Tractor House.png" in every seasonal folder. They look good.
And the stable works just fine, Just not the Tractor garage. I'd be grateful for any suggestions.
The tractor mod hasn't been working for me since the game got updated, so I haven't been able to test it. It could be because of the updates to Seasonal Immersion, so I would check there. Otherwise I'm not sure, I'll see what I can figure out but without it working in my game there's not much I can do to test.
That's certainly strange. The functions and appearance of the mod work like a charm for me. This was only the seasonal change I was struggling with; a pretty minor aesthetic issue.
Was it not working for you from the beginning, or was it a more gradual thing?
Since the 1.2 game update. I keep getting SMAPI errors, and when I try to buy the tractor the game crashes. But it's not a big deal, I'm sure I can get it worked out.
Have you taken your issue to Discord? Since I don't have a clue why it's not working for you, I would recommend asking around there and showing them your error log (assuming something is coming up). Hopefully someone will know what to do! In the mean time I'll keep working on a solution
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