Aaa-HA!
Link to post:
How does damage work in RoR?
This is from May 8, so it was true for version 0.30.0.0 and may have changed since. However, it looks like the deviation is still there, it's just centered not at 100% +/- 10% but rather at 90% +/- 10% of the skill damage.
So if the wiki is up to date (it is, Shrooblord, right?), Commando's DT is 2 x 60%, and then 10 base gives us 2 x 6 max, so with the deviation applied we get 2 x 4.8~6.0.
12 base damage yields 2 x 7.2, or 2 x 5.76~7.2 with deviation.
Well, none of those fit 2 x 5~8!
Things, at least one of which could be true:
- Commando's base damage is neither 10 nor 12.
- Deviation is not 90+/-10%.
- Double Tap is not 2 x 60%.
We require more
Vespene gas data points. Draken, I'd appreciate if you made about 20 shots as a lv 1 Commando with no items (at the same kind of monster in the first 90 seconds, to rule out another possible variable) and posted the raw numbers here. No processing, just type what the game shows.
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