Error message during/after loading screen after update

Discussion in 'Starbound Modding' started by Lazy Joe, Apr 26, 2015.

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  1. Lazy Joe

    Lazy Joe Scruffy Nerf-Herder

    Just got time today to update my starbound, and after the update, i cant run the game anymore.

    Here is the log, no idea what the problem is.

    I have some recipes as mods, but dont think thats the cause, they were working just fine before the update.

    Code:
    Start logging at: 2015-04-26 12:29:59.586
    [12:29:59.586] Info: Star::Root using bootstrap file 'D:\software\Steam\SteamApps\common\Starbound\win32\sbboot.config'
    [12:29:59.586] Info: Star::Root using storage directory 'D:\software\Steam\SteamApps\common\Starbound\giraffe_storage\'
    [12:29:59.587] Info: Preparing Star::Root...
    [12:29:59.589] Info: Detected mod 'ao' at '../giraffe_storage/mods\ao\.'
    [12:29:59.589] Info: Loading Configuration with config file: 'starbound.config'
    [12:29:59.590] Info: Loading Star::Configuration from 'Just (.\..\giraffe_storage\starbound.config)'
    [12:29:59.592] Info: Writing Star::Configuration to '.\..\giraffe_storage\starbound.config'
    [12:29:59.602] Info: Initializing Star::Root with 3 assets sources
    [12:29:59.602] Info: Done preparing Star::Root.
    [12:29:59.602] Info: Client Version 'Beta v. Spirited Giraffe - Update 1' Revision: ad8c08794fbd2ae040844b1fc1bba8debd0d5eb6 Protocol: 677
    [12:29:59.603] Info: Initialized SDL
    [12:29:59.623] Info: Initialized SDL Video
    [12:29:59.629] Info: Initialized SDL Joystick
    [12:29:59.629] Info: Initialized SDL Sound
    [12:29:59.644] Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    [12:29:59.644] Info: Loading Assets
    [12:29:59.644] Info: Loading Star::Assets from: '../assets/packed.pak'
    [12:29:59.645] Info: Loading Star::Assets from: '../assets/user'
    [12:29:59.645] Info: Loading Star::Assets from: '../giraffe_storage/mods\ao\.'
    [12:29:59.966] Info: Done loading Assets
    [12:29:59.969] Info: Fully loading Star::Root...
    [12:29:59.969] Info: Loading NameGenerator
    [12:29:59.969] Info: Loading ObjectDatabase
    [12:29:59.970] Info: Loading PlantDatabase
    [12:29:59.970] Info: Initializing SDL Window
    [12:29:59.972] Info: Loading ProjectileDatabase
    [12:29:59.973] Info: Loading MonsterDatabase
    [12:29:59.973] Info: Loading NpcDatabase
    [12:29:59.988] Info: Done loading NameGenerator
    [12:29:59.988] Info: Loading ItemDatabase
    [12:29:59.989] Info: Loading PlayerFactory
    [12:29:59.989] Info: Loading EntityFactory
    [12:30:00.008] Info: Loading MaterialDatabase
    [12:30:00.009] Info: Loading ParticleDatabase
    [12:30:00.009] Info: Loading PlayerFactory
    [12:30:00.010] Info: Loading TerrainDatabase
    [12:30:00.031] Info: Done loading TerrainDatabase
    [12:30:00.031] Info: Loading BiomeDatabase
    [12:30:00.299] Info: Done loading PlantDatabase
    [12:30:00.300] Info: Loading LiquidsDatabase
    [12:30:00.313] Info: Done loading ParticleDatabase
    [12:30:00.399] Info: Done loading BiomeDatabase
    [12:30:00.399] Info: Loading StatusEffectDatabase
    [12:30:00.460] Info: Done loading NpcDatabase
    [12:30:00.460] Info: Loading DamageDatabase
    [12:30:00.474] Info: Done loading StatusEffectDatabase
    [12:30:00.474] Info: Loading EffectSourceDatabase
    [12:30:00.601] Info: Done loading EffectSourceDatabase
    [12:30:00.601] Info: Loading FunctionDatabase
    [12:30:00.614] Info: Done loading FunctionDatabase
    [12:30:00.614] Info: Loading TreasureDatabase
    [12:30:00.633] Info: Done loading MaterialDatabase
    [12:30:00.633] Info: Loading DungeonDefinitions
    [12:30:00.664] Info: Done loading LiquidsDatabase
    [12:30:00.664] Info: Loading EmoteProcessor
    [12:30:00.664] Info: Done loading EmoteProcessor
    [12:30:00.664] Info: Loading SpeciesDatabase
    [12:30:00.679] Info: Done loading SpeciesDatabase
    [12:30:00.679] Info: Loading ImageMetadataDatabase
    [12:30:00.679] Info: Done loading ImageMetadataDatabase
    [12:30:00.679] Info: Loading VersioningDatabase
    [12:30:00.681] Info: Done loading VersioningDatabase
    [12:30:00.681] Info: Loading QuestTemplateDatabase
    [12:30:00.697] Info: Done loading QuestTemplateDatabase
    [12:30:00.697] Info: Loading AiDatabase
    [12:30:00.738] Info: Done loading AiDatabase
    [12:30:00.738] Info: Loading TechDatabase
    [12:30:00.795] Info: Done loading TreasureDatabase
    [12:30:00.795] Info: Loading CodexDatabase
    [12:30:00.809] Info: Done loading TechDatabase
    [12:30:00.883] Info: Done loading ProjectileDatabase
    [12:30:00.999] Info: Done loading MonsterDatabase
    [12:30:01.003] Info: OpenGL version: '4.3.0' vendor: 'NVIDIA Corporation' renderer: 'GeForce GT 520/PCIe/SSE2/3DNOW!' shader: '4.30 NVIDIA via Cg compiler'
    [12:30:01.003] Info: Created initial window 1000x638
    [12:30:01.004] Info: Renderer initialized
    [12:30:01.004] Info: Renderer destroyed
    [12:30:01.004] Info: Initializing SDL Window
    [12:30:01.010] Info: OpenGL version: '4.3.0' vendor: 'NVIDIA Corporation' renderer: 'GeForce GT 520/PCIe/SSE2/3DNOW!' shader: '4.30 NVIDIA via Cg compiler'
    [12:30:01.010] Info: Re-created window 1000x638
    [12:30:01.011] Info: Renderer initialized
    [12:30:01.061] Info: Done loading DamageDatabase
    [12:30:01.088] Info: Done loading CodexDatabase
    [12:30:01.282] Info: Done loading ObjectDatabase
    [12:30:09.820] Info: Done loading ItemDatabase
    [12:30:10.532] Info: Done loading DungeonDefinitions
    [12:30:10.699] Error: Exception raised during Root finishLoad: (MapException) Key 'effectsAnimator' not found in Map::get()
      Map<String, Json, unordered_map<String, Json, hash<String, void>, equal_to<String>, allocator<pair<String, Json> > > >::get(String)
      PlayerConfig::PlayerConfig(Map<String, Json, unordered_map<String, Json, hash<String, void>, equal_to<String>, allocator<pair<String, Json> > > >)
      PlayerFactory::PlayerFactory()
      Root::playerFactory()
      _Function_handler<void (), SwallowReturn<_Bind<_Mem_fn<shared_ptr<PlayerFactory> (Root::*)()> (Root*)> > >::(_Any_data)
      _Function_handler<void (), WorkerPool::addWork(function<void ()>)::{lambda()#1}>::(_Any_data)
      WorkerPool::WorkerThread::run()
      ThreadImpl::runThread(void*)
      BaseThreadInitThunk
      RtlInitializeExceptionChain
      RtlInitializeExceptionChain
    
    [12:30:10.712] Info: Renderer destroyed
    [12:30:10.810] Info: Shutting down Star::Root
    [12:30:11.281] Error: Fatal Exception Caught: (StarException) An error occurred during loading: (MapException) Key 'effectsAnimator' not found in Map::get()
      ClientApplication::postSplashInitialization()
      ClientApplication::update()
      StarApplicationBase::run()
      _SDL_main
      _console_main
     
  2. nimmerland

    nimmerland Existential Complex

    Dunto likes this.
  3. Lazy Joe

    Lazy Joe Scruffy Nerf-Herder

    Problem solved.

    Cause:
    The update brought a new player.config, and my old version of player.config is causing the crashing.

    Thread can be locked.
     
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