did you put the items in after the beamaxe? i did that and got your crash error. Put them in before it. it fixed it for me.
You need to make sure not to have quotes double (Like this "targetblinktech-chip""). Or a comma behind the last item of the array. Like this Code: Rewards : [ [ [ "targetblinkTech", 1 ], [ "fartjumpTech, 1], [ ], fartjumpTech being the last of the array, so it does not need a extra comma.
I had an issue when I tried to add guns this way. I just got the random item thingy. Granted I tried this with legendary guns and nothing simpler. And yes I did went through the process of finding the gun's name such as "legendarysniperrifle"
This only works with 'static' items, I.E, items that have a solid variable through crafting. (Like the tier weaponry) My best guess is to wait for the named weapons to show up.
To be honest...it would be easier to place the item you want to spawn onto the hunting treasure list so it can apply to those who already have been playing for a bit. Code: { "hunting" : [ [1, { "pool" : [ [0.14, [ "generatedgun", 1, { "definition" : "legendarygrenadelauncher" } ] ], [0.15, [ "generatedgun", 1, { "definition" : "legendaryassaultrifle" } ] ], [0.15, [ "generatedgun", 1, { "definition" : "legendaryshotgun" } ] ], [0.14, [ "generatedgun", 1, { "definition" : "legendarysniperrifle" } ] ], [0.14, [ "generatedgun", 1, { "definition" : "legendarypistol" } ] ], [0.14, [ "generatedgun", 1, { "definition" : "legendarymachinepistol" } ] ], [0.14, [ "generatedgun", 1, { "definition" : "legendaryrocketlauncher" } ] ] ], "poolRounds" : [ [0.20, 0], [0.80, 1] ], "levelVariance" : [-1, 1], "allowDuplication" : false } ] ] } This would allow for it to be useable at any level of planet to get a legendary level gun, just make sure whatever you place into the pool adding the first set of numbers up to a total of 1, if you multiply that number by 100 you get the chance of that specific item spawning. Make sure you back up the file before you go to mod it so if it breaks then you can paste it back.
how do i get the mech tech i typed humanMechTech-chip and it doesnt work but all my other items do please help! edit: also when i spawn in target blink it doesnt allow me to activate it as a tech for some reason any info on how to fix?
Code: "rewards" : [ [ [ "beamaxe", 1], [ [ "grapplinghook", 2] [ [ "diamondpickaxe", 5] [ [ "humantier10broadsword", 1] [ [ "humantier10chest", 1] [ [ "humantier10head", 1] [ [ "humantier10pants", 1] [ [ "commonplasmaassaultrifle", 1] [ [ "violin", 1] [ [ "morphballTech", 1] [ [ "doublejumpTech", 1] [ [ "rocketjump", 1] [ [ "humanMechTech", 1] ] ], ok wtf did i do wrong? it crashes everytime
you need to add commas example: [ [ "grapplinghook", 2] you need to add commas after each except the final one [ [ "grapplinghook", 2], etc etc
I don't know what I am doing wrong. I am trying to spawn in the ocarina. I was using notepad to edit it so here is what my notepad document looks like. (But all on one line in notepad) { "id" : "apextutorial.gearup", "title" : "^#9be3d6;On The Run.", "text" : "The Miniknog has crushed the Apex rebellion. You have escaped with your life intact by hijacking a Miniknog ship. The ship has run out of fuel in orbit of an unknown planet. Before setting out in search of fuel, ^green;search your ship's storage for a ^pink;matter manipulator^white;. Press ^green;E ^white;to interact with objects.", "completionText" : "Well done! The matter manipulator allows you to manipulate almost anything in the gameworld.", "conditions" : [ { "kind" : "gather", "item" : [ "beamaxe", 1], [ "ocarina", 1] } ], "moneyRange" : [10, 10], "rewards" : [ [ [ "ocarina", 1 ], [ "beamaxe", 1] ], "planetMode" : "none", "questDungeons" : [ ], "followUp" : "tutorial2.gearup" } And this is the error that I am getting (Will be attached to this). Can anyone tell me what I am doing wrong?