Dig a little deeper!

Discussion in 'Dev Blog' started by Armagon, Jul 8, 2014.

  1. Disco2

    Disco2 Existential Complex

    Love the new stuff being added, good work!
     
  2. Shhmio

    Shhmio Scruffy Nerf-Herder

    What race was your character?
     
  3. davidlolcat

    davidlolcat Subatomic Cosmonaut

    Sweeeeeeeeet!!!
     
  4. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    Human, she just has one of the newer hairstyles. :)
     
    ThatMadCat and Shhmio like this.
  5. Fireball14

    Fireball14 Void-Bound Voyager

    Ok my most favorite thing of exploration part of SB is microdungeons. And you sir just made my day with news that i'll get more variants!
     
  6. prodamn

    prodamn Spaceman Spiff

    Untitled.png

    THEORIES ?!


    PET!? PET!? PEEEEEEEEEET!?
    my guess random monster - which is NOT attacking, passive monster ? BUT why is it on a journey WITH Armagon to find a dungeon?!...

     
  7. Xxen13

    Xxen13 Aquatic Astronaut

    What about having some sort of Item, like a marble with a little world in it, that when used, takes you to a "challenge level" of some kind?
     
  8. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    What you're describing is essentially an instance. We plan to implement that functionality eventually for our mission system, and ideally modders would be able to associate such behaviour with specific items or quests. That's a ways off yet though.
     
    Tamorr, Zaturi, Razza999 and 3 others like this.
  9. Xxen13

    Xxen13 Aquatic Astronaut

    Armagon!! I used to create dungeons for my cousin's RPGs, so THIS aspect is a real interest of mine, how can i follow you work?
     
  10. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    I've not really publicized my process in too great a detail anywhere, but I've been looking at spending some of my free time putting together a tutorial on how to create your own dungeons (in the absence of a dedicated toolset, at least). I do have a lot on my plate already though, so it might be a while. I'll let you guys know if I start working on such a thing. :)
     
  11. Xxen13

    Xxen13 Aquatic Astronaut

    Wow, thank you... Please keep me in mind, i would more than grateful. I understand there is a TON of work to be done, and it'll probably never stop if you want to keep adding new stuff to keep people playing, As long as you love to do the work, it'll keep being of quality. I love to see eye candy in progress. Also i LOVE detail detail detail, so awesome, YOU'RE awesome! Keep up the amazing work!

    Oh, fyi, we explore to find this stuff you're putting into the game! Keeping the balance is the trick though, but amazing gameplay/colors/detail/quality art is what i play these games for.
     
  12. Doctor Stein

    Doctor Stein Subatomic Cosmonaut

    Aha! More motivation to go into the Underground =3. Instead of "I`m gonna head into the underground to find some resources." its going to be "I`m going to head into the Underground to find an Underground Penguin Biome!" =3.
     
    Hatsya Souji and Kawa like this.
  13. Jdekko

    Jdekko Aquatic Astronaut

    Cool looking microdungeon Armagon. :viking:
     
  14. janusforbeare

    janusforbeare Phantasmal Quasar

    The pic you posted, Armagon, got me thinking about what the dungeon was originally designed to be (in-universe, that is). Something that I'm hoping to see as Starbound develops are planets with procedurally-generated histories. I'm not thinking of anything too complex (no need to go into DF levels of detail here), but it would be cool if the different pregen structures, villages, inhabitants, biomes, and dungeons were somehow tied together into consistent narratives.

    As an example, say you start exploring a desert planet, and find it inhabited by Apex villagers. There's also a large Apex lab a good ways west of the village. Conversing with the Apex villagers reveals that most of them work at the lab, and conversations and exploration of the lab itself reveals that the experiments being conducted are on Floran DNA.

    You settle on the planet, and start mining. As you dig deeper, you pass through a level of petrified wood, glass, and ash. A little deeper, you reach a level with the ruins of Floran architecture. Maybe you also find small bands of feral Florans wandering the halls, who attack you with shouts of "Invader!" and "Outssssider!". You might also find remnants of Apex weapons and technology scattered throughout the halls. All of these diverse elements allow the player to piece together a series of events: what was originally a heavily forested Floran planet was attacked by an Apex fleet. The planet's ecosystem was ruined by the assault, and the few surviving natives were forced underground. The Apex then colonized the (now desert) planet, and set to work experimenting on the Florans they captured during the invasion.

    It might seem like something that would have to be crafted by hand, but all these elements can be procedurally-generated if the right dependencies are in place. Games like DF and Ultima Ratio Regum have demonstrated the potential for procedurally-generated histories to be rich and compelling. A simplistic version of those systems would vastly increase the satisfaction of exploring a new world, and would encourage players to stay put longer than they currently do. As someone who often planet-hops after a cursory exploration of a planet's surface, I think that that would be a very good thing.
     
  15. NovastarX

    NovastarX Big Damn Hero

    I think the fact that you can turn the tanks on and off is hilarious for some reason...:giggle:

    And I'd never really thought about how much work goes into altering the lighting objects until the explanation and the video. So best of luck there... :DD

    And new micro-dungeons and even new general underground features sound nice. Maybe even spicing up the old unique underground biome types with some new objects and biome-specific monsters would be good too! It would be fun to see procedurally generated spiders, beetles, and moles, or even some wandering NPCs! Like being underground and seeing someone camped out waving around a flashlight.
     
    Xxen13 likes this.
  16. Nimeni

    Nimeni Big Damn Hero

    This lightning stuff looks really realistic and as some above said before adds to the atmosfere.
    Nice work! ;)
     
  17. Noobih

    Noobih Scruffy Nerf-Herder

    Is there any way you could add some randomization to the geography surrounding the pre-generated dungeons, like making the sand above a dungeon on a desert planet have dunes like the rest of the planet, instead of abruptly turning into the tell-tale perfect flat plane when you cross above the dungeon's horizontal boundary?
     
    Hatsya Souji and bounding star like this.
  18. muf

    muf Void-Bound Voyager

    I think it's little too much for light to go through 3-4 blocks
     
    Zaturi and bounding star like this.
  19. bounding star

    bounding star Existential Complex

    Love the lighting from the TV. New favourite dev!
     
    Xxen13 likes this.
  20. Roison

    Roison Void-Bound Voyager

    Just awesome. That’s what i was waiting for, because you know, those Little things add a lot of things to do! Like an emergency system that turns all lights off and the alarms on, and you can also do things such as secret places, or new atmospheres, o well, im happy with this thing, keep doing awesome things like this guys!
     
    Xxen13 likes this.

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