I found the default font to be inconsistent and messy, so I've made it more so. If you see anything that's out of place be sure to let me know. If you're manually installing it, just drop the .xnb files onto Content/Loose Sprites, but I would recommend using SDVMM, for an easier life. I've also been trying to edit the smaller font, but no great results as of now. .zip containing the .xnb files is attached to the post.
did you make this in photoshop? if you have the .PSD it might be beneficial for everyone to have the un-rasertized layers so everyone can make them
I actually made this in a way which would make it able for everyone to make their own font. If you can see the green square in the left image, that's the maximum amount of pixels a character can take up. I made a grid so that it's easier to find the correct dimensions. ConcernedApe didn't make coding for dialogue consistent in spacing, meaning when you first make your font, chances are some characters would look weird, may it be too small or big, too low or too high etc. etc. So when you make your own font, test and fix any errors you find. My font underwent about 8 tests in-game, and 8 errors were fixed. For the font_colored.xnb, it looks basically the same as the font_bold.xnb, just fill it with white.
Hey guys, I made a slimmer, and imo, cleaner font and it's already good for use, as always point out anything that's out of hand. Download available at the main post. Labeled as "DialogueFontRedux2.zip"
I love the font but for some reason the first letter of each word seems to be misaligned, not at all like your screenshots.
@Bluarchon They're outdated files. When SDV 1.2 came out, it updated the font files to include more letters because of the language expansion. So the mod is outdated. You can unpack the XNB files and merge them though if you want.