Is it possible to "force" a dungeon/microdungeon to spawn? Trying to test out my imperial base and wookie watchtower. Do you have to make a new character for it to generate them on planets? Or just visit new planets? I set a pretty high weight for them, but still can't get them to spawn. Code: [ { "op": "add", "path": "/planetTypes/garden/layers/surface/dungeons/-", "value": [ 10, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/forest/layers/surface/dungeons/-", "value": [ 30, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/desert/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/savannah/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/snow/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/jungle/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/tundra/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/midnight/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/volcanic/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/scorchedcity/layers/surface/dungeons/-", "value": [ 20, "imperialbase" ] }, { "op": "add", "path": "/planetTypes/garden/layers/surface/dungeons/-", "value": [ 10, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/forest/layers/surface/dungeons/-", "value": [ 4, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/desert/layers/surface/dungeons/-", "value": [ 20, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/savannah/layers/surface/dungeons/-", "value": [ 20, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/snow/layers/surface/dungeons/-", "value": [ 20, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/jungle/layers/surface/dungeons/-", "value": [ 5, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/tundra/layers/surface/dungeons/-", "value": [ 20, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/midnight/layers/surface/dungeons/-", "value": [ 20, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/volcanic/layers/surface/dungeons/-", "value": [ 20, "wookiewatchtower" ] }, { "op": "add", "path": "/planetTypes/scorchedcity/layers/surface/dungeons/-", "value": [ 20, "wookiewatchtower" ] } ]
it has to be new planets, unless visiting the dungeon is only available through a mission, then it is tied to a quest giver or player progression
Code: /spawndungeon imperialbase ? The game will generate new planets with the current rules as you explore parts of the starmap you haven't seen before (the "loading"/"scanning" thingy), you don't need to make a new character
I got this error, but looking at my JSON I can't tell which object is rotated. ERROR LOG Code: [13:19:52.159] [Error] UniverseServer: exception caught: (DungeonException) Error loading dungeon '/dungeons/imperialbase/imperialbase1.dungeon': (StarException) At 163,82: object is rotated, which is not supported [0] 13f8b3d13 Star::captureStack [1] 13f8b2a9e Star::StarException::StarException [2] 13f9a9a2a Star::DungeonException::format<Star::String,Star::OutputProxy> [3] 140182fee `Star::DungeonDefinitions::readDefinition'::`1'::catch$73 [4] 7fef9cec220 _C_specific_handler [5] 7fef9ce29b2 _FrameUnwindFilter [6] 76e0b681 RtlRestoreContext [7] 13f9c2854 Star::DungeonDefinitions::readDefinition [8] 13f9b216a <lambda_475708549715a500cc90681f474fe533>::operator() [9] 13f9a9eb1 Star::LruCacheBase<Star::OrderedMapWrapper<std::unordered_map,Star::String,std::shared_ptr<Star::DungeonDefinition>,Star::BlockAllocator<std::pair<Star::String const ,std::shared_ptr<Star::DungeonDefinition> >,1024>,Star::hash<Star::String,void>,std::equal_to<Star::String> > >::get<<lambda_475708549715a500cc90681f474fe533> > [10] 13f9bdb44 Star::DungeonDefinitions::get [11] 13f9af889 Star::DungeonGenerator::DungeonGenerator [12] 13fdffcd7 Star::WorldServer::forcePlaceDungeon [13] 13f97e1df <lambda_661ef65b91e1a01f03ecce1ce22b1b86>::operator() [14] 13fd275eb std::_Func_class<void,Star::WorldServer * __ptr64,std::shared_ptr<Star::Player> >::operator() [15] 13fd22c1e <lambda_20f0259dbef9ecda253d6c189a402755>::operator() [16] 13fe13cff Star::WorldServerThread::executeAction [17] 13fd32ee1 Star::UniverseServer::executeForClient [18] 13f984204 Star::CommandProcessor::placeDungeon [19] 13f98274c Star::CommandProcessor::handleCommand [20] 13f987d87 Star::CommandProcessor::userCommand [21] 13fd1342b std::_Invoker_pmf_pointer::_Call<Star::String (__cdecl Star::CommandProcessor::*)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64 & __ptr64,unsigned short,Star::String,Star::String> [22] 13fd1942d std::invoke<Star::String (__cdecl Star::CommandProcessor::*& __ptr64)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64 & __ptr64,unsigned short,Star::String,Star::String> [23] 13fd1585b std::_Invoke_ret<Star::String (__cdecl Star::CommandProcessor::*& __ptr64)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64 & __ptr64,unsigned short,Star::String,Star::String> [24] 13fd1349a std::_Call_binder<std::_Unforced,0,1,2,3,Star::String (__cdecl Star::CommandProcessor::*)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,std::tuple<Star::CommandProcessor * __ptr64,std::_Ph<1>,std::_Ph<2>,std::_Ph<3> >,std::tuple<unsigned short && __ptr64,Star::String && __ptr64,Star::String && __ptr64> > [25] 13fd12d3f std::_Binder<std::_Unforced,Star::String (__cdecl Star::CommandProcessor::*)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64,std::_Ph<1> const & __ptr64,std::_Ph<2> const & __ptr64,std::_Ph<3> const & __ptr64>::operator()<unsigned short,Star::String,Star::String> [26] 13fd133c9 std::_Invoker_functor::_Call<std::_Binder<std::_Unforced,Star::String (__cdecl Star::CommandProcessor::*)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64,std::_Ph<1> const & __ptr64,std::_Ph<2> const & __ptr64,std::_Ph<3> const & __ptr64> & __ptr64,unsigned short,Star::String,Star::String> [27] 13fd194e0 std::invoke<std::_Binder<std::_Unforced,Star::String (__cdecl Star::CommandProcessor::*)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64,std::_Ph<1> const & __ptr64,std::_Ph<2> const & __ptr64,std::_Ph<3> const & __ptr64> & __ptr64,unsigned short,Star::String,Star::String> [28] 13fd1595e std::_Invoke_ret<Star::String,std::_Binder<std::_Unforced,Star::String (__cdecl Star::CommandProcessor::*)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64,std::_Ph<1> const & __ptr64,std::_Ph<2> const & __ptr64,std::_Ph<3> const & __ptr64> & __ptr64,unsigned short,Star::String,Star::String> [29] 13fd28d0b std::_Func_impl<std::_Binder<std::_Unforced,Star::String (__cdecl Star::CommandProcessor::*)(unsigned short,Star::String const & __ptr64,Star::String const & __ptr64) __ptr64,Star::CommandProcessor * __ptr64,std::_Ph<1> const & __ptr64,std::_Ph<2> const & __ptr64,std::_Ph<3> const & __ptr64>,std::allocator<int>,Star::String,unsigned short,Star::String,Star::String>::_Do_call [30] 13f95f6e6 std::_Func_class<Star::String,unsigned short,Star::String,Star::String>::operator() Here is the dungeon JSON file Code: { "backgroundcolor":"#000000", "height":159, "layers":[ { "compression":"zlib", 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"visible":true, "width":0, "x":0, "y":0 }], "nextobjectid":1191, "orientation":"orthogonal", "properties": { }, "renderorder":"right-down", "tileheight":8, "tilesets":[ { "firstgid":1, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/materials.json" }, { "firstgid":191, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/supports.json" }, { "firstgid":227, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/miscellaneous.json" }, { "firstgid":247, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/liquids.json" }, { "firstgid":275, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-race\/generic.json" }, { "firstgid":2067, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-race\/apex.json" }, { "firstgid":2435, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-race\/avian.json" }, { "firstgid":2740, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-race\/floran.json" }, { "firstgid":2935, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-race\/glitch.json" }, { "firstgid":3161, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-race\/human.json" }, { "firstgid":3440, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-race\/hylotl.json" }, { "firstgid":3671, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-category\/decorative.json" }, { "firstgid":5031, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-category\/door.json" }, { "firstgid":5148, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-category\/furniture.json" }, { "firstgid":5481, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-category\/light.json" }, { "firstgid":5902, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-category\/pot.json" }, { "firstgid":6199, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-category\/storage.json" }, { "firstgid":6420, "source":"..\/..\/..\/..\/assets\/packed\/tilesets\/packed\/objects-by-category\/teleporter.json" }], "tilewidth":8, "version":1, "width":320 } Line 163 on notepad++ is the height line in this part of the code. Rotation 0 is the default rotation though I would assume, since every object says rotation : 0 Code: { "gid":2097, "height":16, "id":806, "name":"", "properties": { }, "rotation":0, "type":"", "visible":true, "width":8, "x":1688, "y":448 }, *EDIT* I found object 806, its a light. its not rotated, and if i delete it, I still get the error. I deleted everything I could find that had a rotation set to true *EDIT* Found it! It was some writing on the wall object, that wasnt "flipped", I actually rotated it a little on accident when placing it. Forced it to spawn and it loaded fine now! Now I just gotta get them to spawn naturally. *Edit* Ok, learned I have to patch biome files, not the terrestial file to get them to spawn naturally. Going to test it all out now, should work fine though