Pentarctagon updated Construction Squared with a new update entry: Actual objects now displayed! Read the rest of this update entry...
Pentarctagon updated Construction Squared with a new update entry: A couple small features Read the rest of this update entry...
Activate it with 'e' on it and the black corners go away, which means it's building. When the building is complete, the object you activated will vanish.
The problem is that there's no way (as far as I know) to replace a tile, you have to destroy a tile and then place a new one. So the first thing the mod does is try and destroy all the tiles that would be in the way, but if there's nothing to destroy it just looks like nothing is happening for a while.
Pentarctagon updated Construction Squared with a new update entry: Object size Read the rest of this update entry...
The astroid base, maze and ship ones aren't there and there is one that just has a period that causes the game to crash.
Pentarctagon updated Construction Squared with a new update entry: Small fix Read the rest of this update entry...[DOUBLEPOST=1414873622][/DOUBLEPOST] The glitched one has been removed. For the Asteroid/Maze/etc, those need to be imported manually:
Another small update: I've put this on Github here. Also, all the code is now under the GNU GPL v3 license.
Hi there, I'm new to all of this, and every time I load one of your structures, all I see are black right angles in all of the corners of the structure. Am I missing something? I really love the concept of this mod, Please help!
The black right angles are the corners of the structure, anything inside that are may be removed. To start building, just press 'e' on it.