Yep, that's exactly what I had in mind. You may find a big bear-like creature that is all for melee in one planet, and find a similar one that is all snipery-like
Random thought: what happens if you overload teh ai with conflicting stimuli? willl they get confused, go beserk, or just have an anuerism and explode or keel over?
Well back to the point and away from angry penguins, Do you want this in some form to at least be in game?
http://community.playstarbound.com/...unced-game-information.450/page-18#post-62919 I believe he hinted at that with his description of how the mob generation will work.
Any further input anyone? or should i call this article closed and just leave it to be logged away as a good idea that they might implement?
I Think that i have a few things to say if your doing anything combat related (healing attacking buffing etc) you would build up a stat called Threat and the more threat you have the higher your range for something to aggro on you. thats all
Make a new thread with that idea, I think this is a great suggestion. I'm a threat to all the penguins!
so sme sort of a meter that players can see the builds up threat based on actions/aggro requirements for the beasties. kinda like the overdrive bar from ffx?