Your question is to vague to answer - but it is likely no. Unless you use the item in the recipe it self to make a new item with different parameters.
How is it vague? I want to pass parameters to the items config from the recips, similar to, say, parameters in Code: /spawnitem item 1 '{"parameter":"value"}' . I didn't see anything do it, but game supports a lot of stuff that's not really used.
Because it was vague, It implied modifying an existing item in your hand. If you wrote what you wrote now from the beginning - I could have told you it was perfectly possible. The only thing is you must include those parameters in the Recipe unlock also either in player.config or learn blueprint on pickup. An item with a parameter and without a parameter are considered 2 separate items in the game, hence are 2 separate recipes. Long story short - it is important to include what you want to do. Not hope people understand you from a vague description.