It is not the biggest patch. The first Patches after releasing Beta where about 600 - 800 MB .. I know it, I download with 120 kb/s. Use bandages for regeneration
Are you sure? Beds and bandages are good early game, and later you can use nanowrap, medkits, and stimpacks. Just hang on a jungle planet for a little; simply swinging your sword at low-lying vegetation garners you hundreds of bits of plant fibres.
This is a survival sandbox. You do not put health regeneration in a survival sandbox. Anything, infact.
Yes, because filesize clearly determines how much work gets put into a patch. They had to change a lot of engine stuff, most of this patch is "Behind the Curtains" type stuff to make sure that there won't be the need for player wipes in the future. (Which yes, did require a lot of effort.)
But our history doesn't apply in this universe. Let's call it ceremonical viking helmet, done and done. @BRAWW I was just about to type the same
Great... what's changed in modding today? My mod that used to work in Angry Koala are now rendered as Perfectly Generic Items in the Furious Koala patch.
yes, so there's no evidence to suggest that viking helmets had horns, but there's also only one known viking helmet in existence. besides, It is accurate if they were taken from mythology. and we all know mythology was exaggerated fairy tales anyway, so there is your justification (something tells me you still won't be satisfied though )
For some reason after downloading the update on Steam, it crashes on start-up Specs: Mac OSX 10.9 Mavericks 2.2 Ghz Intel Core i7 Processor 8GB RAM AMD Radeon 6750M 1024MB Graphics Card I've never had a problem with crashes on Mac OSX 10.9 until downloading this update
Horned helmets were used, IIRC, in various northern pagan ceremonies. Then centuries later people decided for some opera to give vikings horned helmets, and the myth was born, even though there is no evidence the vikings (or anyone else to my knowledge) ever used horned helmets in combat. That's probably because being topheavy is not helpful when you're trying to kill and avoid being killed.
I saw this in the Liquid Extractor mod's update page so I can't claim I figured it out...but in the "price" line of your items, make sure the price # isn't in quotations. In other words... Code: "price" : "1000" should instead be... Code: "price" : 1000 The same is true for "amount" things (for at least the "ColdProtection" field for status effects)... EDIT: As I'm sure many other fields that I don't know of. ^^
Luckily, what makes sense to be carried into a battle is thrown into the wind in Starbound All I'm saying is "no big deal"