If that's the case it actually makes more sense than producing 3 packed dirt from 1 'loose' dirt block, though. ^^
Makes sense. Yeah. It did. It'll take a while for my BuildEx to gain expanded purposes (that packed dirt mod of mine)
I'm curious if other people having these types of FPS issues are running with dated computers, onboard video, etc...my friend's quite nice laptop that she can play games like Borderlands 2 on reasonably well has a ton of trouble rendering Starbound for some reason. My gaming pc does fine normally but occasionally gets a little stuttering. Incidentally, the load times are fantastic now!
Thanks for the update news, Molly . Kinda sad bigger ships or ship upgrades didn't hit with this patch. At least now though I can store stuff on my ship and not worry about loosing it in the future. Guess I'm stuck with modding ships if I want a better one for now.
Well on one hand the game is still Beta and frankly I can let it off - personally for that one reason. However I would agree though that key-binding is a critical feature, that should be addressed before full release. I hope Tiy does read your post and see your points. Without the key remapping, as well as an inconvenience to many players there are large numbers of people excluded from the game because it is unplayable for them without this basic feature - which I do agree should be a simple feature to add, or simpler still code it that way to start with - even if it runs of a config file. This attitude of bolting key binding on last minute isn't just Starbound though - there are an astounding number of games that do this. How long was it that Minecraft had hard-coded key input?, some of it is still that way (function keys).
Remember a lot of this update is behind the scenes coding and mechanics so NOW, they can start on super amounts of content instead including other Biomes and stuff. Today is a good day!
Why don't you stop trying to sound smart, while trying to hide your pathetic whine inside big words and write out some code. That might work, since you apparently know better than the Devs how to do this.
Everytime I try to modify anything in the config to the way I had it working in the last version it crashes on start up. XP It sucks because i had things modified to help out with building... anyone know what I can do?
So uhm...... this said in the patch notes that it was supposed to fix framerate stutters on lower end machines. I turned it on after it updated because I've been waiting for this patch to get really into the game because I hate character wipes and now the game is completely unplayable. I used to be able to play it with some minor frame rate dips from time to time, for the most part ignorable no drastic effects on the gameplay, but now every time I move, attack, or open a menu, the game comes to a complete halt and freezes for a up to 10 seconds.
my cpu is constant on 100% now, with starbound only! starbound is laggy as hell... no idea what you guys did to the engine, but i get a new picture every 2 seconds even a flipbook is faster... playin' impossible. also the boss loot seems buggy, the UFO, a single UFO, drops 5 molten cores!